Anyway,
All we have to do is to make sure that our prefered lynch candidate doesn't have the most votes after the amount of hours have passed to change a channel.
Explanation for a random vote? Random vote.ZazieR wrote:Unvoteas I like Kloud's idea.
FoS hpandFoS xRECKONERxfor posts 26 and 27, please explain the thoughts of your actions.
Zwet, please explain what the pros and cons are when you are dead. I also would like to hear how scum can manipulate if you're a living dead miller. Also, are you really a dead miller and not a miller?
And Eso, mizzfit did indeed come up with this.
You're obviously not reading. I'm a death miller, AKA someone that's town that shows up as scum when dead, and I WANT you to lynch me so you can prevent the inevitable WIFOM and confusion the scum will wreak on the town.EmpTyger wrote:I have some technical difficulties irl. They should be cleared up in 48 hours; in the event they are not, I will still be able to at least briefly get online to update my situation and request replacement if necessary.
This mechanic severely penalizes short-attention spans and inactive lazy towns, because it causes unvotes of voteleaders. Fortunately, since short-attention span and inactivity and laziness are qualities which hurt town to begin with, no [protown] player should be doing them, so this should not be an issue.
Other than that, the mechanic’s only effects are that it does it creates a <72 hour window during which we cannot vote the most suspicious player. So, the result is that the town has to either wait <72 hours or vote the second-most suspicious player. Neither of which I see any problem with, unless we’re approaching deadline or there’s <1 antitown. So I don’t see any problem with either of these, certainly nothing worth disturbing normal play for.
zwet:
I'm giving you until my access gets restored to convince me not to vote you.