Mini 766 - Soulshift Mafia (GAME OVER!)


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Post Post #25 (ISO) » Thu Mar 26, 2009 10:57 am

Post by qwints »

Xylthixlm wrote:
qwints wrote:I'd argue the masons should mass claim.
This is an absolutely horrible idea. The masons can claim if they're going to be lynched. There's no reason to claim them early; it messes up reactions and gives the scum info on who to kill.
What reactions? The soulshifter is alone. He has no additional information. Consequently the only difference between him and a town player is that he knows that there is no correct answer. On the other hand, we have an unknown number of people who know that 1 person is innocent. Why keep that information secret?

In order to avoid the danger of a paired power role being snuffed out, we could simply have masons not claim their partner. The soulshifter couldn't claim mason because that would give us an odd number and lead to an inst-death.

My feeling is that narrowing the pool of targets is more useful than preserving town power roles given the fact that there is only one scum. I'll do the math on this and try to explain why this is in a bit.
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Post Post #26 (ISO) » Thu Mar 26, 2009 11:00 am

Post by Xylthixlm »

My point is that you aren't actually narrowing the pool of targets; none of the masons will be lynched, so the pool is already narrowed. You gain nothing by having them claim early.

There's also no guarantee that there are any masons in the game at all.
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Post Post #27 (ISO) » Thu Mar 26, 2009 11:01 am

Post by PhilyEc »

Xylthixlm wrote:
qwints wrote:I'd argue the masons should mass claim.
This is an absolutely horrible idea. The masons can claim if they're going to be lynched. There's no reason to claim them early; it messes up reactions and gives the scum info on who to kill.
Agreed! If we mass claim, SK will claim with his mason buddy and he'll as well know who have the rest of the roles, thus being able to pick off powers very quickly and in a manor that leaves the last powers obsolete.
Masons will gain no info and scum will need to know everything possible to win ze game.

Nobody claim.

Also,
AceMarksman wrote:Is this an accusation?
Technically yes, but a serious one? No.

---

Now whats all this hatred over Zwet brewing for? Its really not a good idea to even bring up any personal shiz into this game since only 1 out of 12 is scum. I'd prefer to see this game more analytical and emotionally devoid (ie dying inside a little
might
help) :)
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Post Post #28 (ISO) » Thu Mar 26, 2009 11:11 am

Post by qwints »

PhilyEc wrote: SK will claim with his mason buddy and he'll as well know who have the rest of the roles, thus being able to pick off powers very quickly and in a manor that leaves the last powers obsolete.
Masons will gain no info and scum will need to know everything possible to win ze game.
The sk doesn't have mason buddy. I don't think masons should claim their roles and I don't think it's even necessary for them to claim their partners.

I'll grant that it is almost impossible that a mason would be lynched as he or she will have a saving claim. Thus it's possible that claiming wouldn't actually narrow the pool. I need to think some more, but that factor (as opposed to the problem of reactions) might mean that claiming would only a be a time saving factor that isn't worth it.
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Post Post #29 (ISO) » Thu Mar 26, 2009 11:18 am

Post by zwetschenwasser »

Xylthixlm wrote:My point is that you aren't actually narrowing the pool of targets; none of the masons will be lynched, so the pool is already narrowed. You gain nothing by having them claim early.

There's also no guarantee that there are any masons in the game at all.
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Post Post #30 (ISO) » Thu Mar 26, 2009 11:23 am

Post by PhilyEc »

qwints wrote:The sk doesn't have mason buddy. I don't think masons should claim their roles and I don't think it's even necessary for them to claim their partners.
Look at it this way, everyones in pairs. 12 players in the game and I assume each group has their own particular power. 6 mason groups, 2 in each and in one group there is an innocent completely unaware that his partner is actually the SK.
Rules wrote:A member of a pair can become the second serial killer, their partner will not be made aware of this should it happen.
This makes me think that this is currently the case, to prevent a mass claim and the game going hectic.
What makes you think the SK is alone? That would be pretty weak in a game where only one person is scum.
Mass claims will not help us but rather the SK for taking out people strategically. (ie get rid of role teams since roles can still carry on regardly of if there is one member or two)
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Post Post #31 (ISO) » Thu Mar 26, 2009 11:54 am

Post by Mafiaplayer »

Policy lynches are silly because they essentially require no information, and may just kill newbtown. This is all the more likely considering that there's only one scum.
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Post Post #32 (ISO) » Thu Mar 26, 2009 12:17 pm

Post by PhilyEc »

Fact remains we need to think up the right way of going about seeding out this SK

i) Mass claim (Reveals everything SK needs)
ii) Analysation of posts (Could lynch newer/innocent players)

Any other courses town can take? I have a few ideas but need to think them through first.
If anyone wants to help, one idea is to get a claim for investigating role, in that way, protectors can mark them and only one of the two investigators will be revealed in case anything happens.
Lying isnt an option as itll be made clear by two other players that this person is infact lying, thus that would seed out scum.

Anonymous Docs on 1 of the two investigators = Safest way to ensure long term investigating and increases chances of finding scum.

Town will just have to discuss this for now as long as it isnt the stupidest idea ever =/
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Post Post #33 (ISO) » Thu Mar 26, 2009 12:17 pm

Post by Riceballtail »

Do not out the mason pairs. This is bad, because I don't think we have 6 mason pairs, much less everyone being a PR.
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Post Post #34 (ISO) » Thu Mar 26, 2009 12:54 pm

Post by Gorrad »

Yeah, outting mason pairs is a terrible idea. Not only does it out every power role to scum, there's also no evidence that one of the masons starting out isn't the SK.
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Post Post #35 (ISO) » Thu Mar 26, 2009 12:59 pm

Post by MafiaSSK »

Yeah, I agree with the no mason claim for all of the reasons listed above.
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Post Post #36 (ISO) » Thu Mar 26, 2009 1:01 pm

Post by Jazzmyn »

I, too, disagree with the idea of masons claiming. I also think it's too early for anyone else to claim. I would suggest that we just play the game as usual for now and leave claims to a later date.

Zwets is the best candidate for a policy lynch that I have ever seen (next to killaseven and DrippingGoofball). But I don't really like policy lynches much, so I'll have to think about it some more.

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Post Post #37 (ISO) » Thu Mar 26, 2009 1:02 pm

Post by Xylthixlm »

I find it really odd that PhilyEc thinks that the SK is in a mason pair. I saw nothing from our mod to suggest that. I'm PMing the mod to ask if mason pairs are confirmed.

Also, PhilyEc's statement that "everyones in pairs" is moronic. I'll let you work out why.
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Post Post #38 (ISO) » Thu Mar 26, 2009 1:04 pm

Post by Gorrad »

Because then there'd be six power roles in a twelve-person game.
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Post Post #39 (ISO) » Thu Mar 26, 2009 1:07 pm

Post by Jazzmyn »

Gorrad wrote:there's also no evidence that one of the masons starting out isn't the SK.
Well, there is the fact that the opening post says that Thanos the SK is a "normal serial killer" and the one and only scum, so of course it means that none of the remaining 11 players - whether masons, townies, etc. - can start out as Thanos.

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Post Post #40 (ISO) » Thu Mar 26, 2009 1:07 pm

Post by MafiaSSK »

Gorrad wrote:Because then there'd be six power roles in a twelve-person game.
You mean 5? (There has to be one townie with SK.)
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Post Post #41 (ISO) » Thu Mar 26, 2009 1:12 pm

Post by Gorrad »

Who's to say that the SK and another aren't sharing a power role?

Ah. Didn't see that 'normal serial killer' part. Aparently the mod.
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Post Post #42 (ISO) » Thu Mar 26, 2009 1:31 pm

Post by PhilyEc »

Xylthixlm wrote:Also, PhilyEc's statement that "everyones in pairs" is moronic.
Thats a very dismissive tone towards helpful suggestion,we've only begun and I'm putting my ideas through for some input. It is a theory as we
dont know
but I really think theres mason pairs. Not every pair has to have a PR of course, but it would be smarter of the mod to slip SK into one of the mason pairs, otherwise one mason isnt in a pair and a mass claim would result in SK being one of two players.

Rebirth could be a method to prevent the game from being this easy implying that Mod really did place SK into a single mason pair where the partner is blissfully unaware (doubt he/she has been placed into a PR pair).

What do you guys think anyways? I'd prefer to see theory developing rather than those provided being critisied.
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Post Post #43 (ISO) » Thu Mar 26, 2009 1:32 pm

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EBWOP: I really think theres 6 mason pairs.

[squints]
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Post Post #44 (ISO) » Thu Mar 26, 2009 1:45 pm

Post by Jazzmyn »

PhilyEc wrote:it would be smarter of the mod to slip SK into one of the mason pairs, otherwise one mason isnt in a pair and a mass claim would result in SK being one of two players.
Why don't you just read the opening post? It's pretty clear. It says that Thanos is a "normal serial killer" (by definition NOT town aligned) and the ONLY scum in the game. The other 11 players are town aligned. Among the 11 town aligned players, any power roles are in mason pairs.

Ergo, Thanos is not "paired" with anyone.

If and when he dies, he can 'shift' to one of the remaining town players, who then becomes a serial killer in his place. If the player he shifts to happens to be a member of a mason pair, that player's partner will not be made aware that the player who was once a town-aligned player has turned into a serial killer in Thanos' stead.

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Post Post #45 (ISO) » Thu Mar 26, 2009 2:15 pm

Post by PhilyEc »

Ah okay, that makes sense, I assumed the pairs would fill the game regardless of power roles. Okay that makes things alot more difficult O_o...
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Post Post #46 (ISO) » Thu Mar 26, 2009 2:55 pm

Post by AceMarksman »

I'm leaning heavily towards qwints being scum and, as much as I would like to see a zwet policy lynch, I think we should persue him. Especially considering this-
qwints wrote:I'd argue the masons should mass claim.
qwints wrote:I don't think masons should claim their roles and I don't think it's even necessary for them to claim their partners.
1) yes, let's reveal exactly whom our power roles are to the scum.
2) what good would a mason claim be if they didn't claim their partners?
All
that would do would severly narrow the scum's power role pool and royally screw the town over.

Thus:
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Post Post #47 (ISO) » Thu Mar 26, 2009 3:19 pm

Post by Pitstop »

I'm here now, sorry for not making a post until now, my apologies. I'll take a quick read at the first 2 pages, though I don't expect to find much.
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Post Post #48 (ISO) » Thu Mar 26, 2009 5:38 pm

Post by Mafiaplayer »

Okay. Anyone who's not paired with someone else, claim. Now. Please.
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Post Post #49 (ISO) » Thu Mar 26, 2009 5:39 pm

Post by MafiaSSK »

Me.
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