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Posted: Fri Mar 01, 2013 6:32 am
by Nachomamma8
Varsoon wrote:I don't have to submit a vote so soon, do I? It seems pretty scummy to come out the gate and be all 'Okay, this guy, he's dying'.
Can't we do this by lot, lol?

Finding scum is our first priority. Never lose sight of that as town, and you'll be alright.

kuror0 wrote:@Nacho Where you got there where no newbies this game? Your source seems unreliable now.

none of you are true newbies
some are still tenderfooted
but we only have one who is truly new.

Posted: Fri Mar 01, 2013 6:44 am
by Varsoon
Nachomamma8 wrote:
Varsoon wrote:I don't have to submit a vote so soon, do I? It seems pretty scummy to come out the gate and be all 'Okay, this guy, he's dying'.
Can't we do this by lot, lol?

Finding scum is our first priority. Never lose sight of that as town, and you'll be alright.

kuror0 wrote:@Nacho Where you got there where no newbies this game? Your source seems unreliable now.

none of you are true newbies
some are still tenderfooted
but we only have one who is truly new.


Well, yeah, if we don't lynch people then the scum gets to just kill us off without any resistance. I suppose pushing everyone around and riling them up is a good way to have accusations flung all around/make the scum step out of line, but it seems to very violent and forced at first. I guess what's important your first impression of the other players? Instinct!

Regardless, I'll hold my vote for now. I wanna see what all you guys have to say before I make my decision.

Am I the only true newbie? Oh man.

Posted: Fri Mar 01, 2013 6:48 am
by Varsoon
Also, as far as the roles go, I realize that there's -definitely- a mafia cop and there /might/ be a Town cop. Now I feel bad for anyone if they're town cop, lol.

Posted: Fri Mar 01, 2013 7:02 am
by RandomYoshi
How is discussing the likehood of a Town Cop existing in the setup relevant to Town's success?

Posted: Fri Mar 01, 2013 7:05 am
by Varsoon
RandomYoshi wrote:How is discussing the likehood of a Town Cop existing in the setup relevant to Town's success?

Well, because there's 100% chance for Mafia to have a cop, we know that if anyone outright says they're a cop or that they investigated anyone, etc, they're either lying or they're likely not town. However, there's a pretty high chance that town has a cop, so I was saying I feel bad for that guy. He basically can't say -anything- about being a cop without falling under scrutiny.


Can we have conversations about things not directly related to the game? Like, I'm at my desk job right now, so that's why I'm replying so often. It'd be cool to hold some conversations that would let us know each other a bit more. If that's something generally off limits, that's k.

Posted: Fri Mar 01, 2013 7:23 am
by Approximately Normal Guy
RandomYoshi wrote:
What specifically were you replying to? His reason for his RV or his RV in and of itself?


Sorry, it was the "he is creepy" part. I should have deleted the rest of the quote.

And @Varsoon, it's highly unlikely that scum would fake a cop claim unless it was end game, imo. It would just be pretty damn ballsy. So not much to worry about there.

Posted: Fri Mar 01, 2013 7:28 am
by Varsoon
Approximately Normal Guy wrote:
RandomYoshi wrote:
What specifically were you replying to? His reason for his RV or his RV in and of itself?


Sorry, it was the "he is creepy" part. I should have deleted the rest of the quote.

And @Varsoon, it's highly unlikely that scum would fake a cop claim unless it was end game, imo. It would just be pretty damn ballsy. So not much to worry about there.

Well, dude, that's the thing. What if, on second day or something, he exposed the other guy as scum and got his partner killed? Everyone would think he was actually the cop and then he'd have free reign to investigate town while seeming like a good guy.

Posted: Fri Mar 01, 2013 7:31 am
by Varsoon
I mean, clearly, that'd be a pretty outlandish strategy, and both of the mafia would have to agree upon it. Also, if that does happen, IE: a cop reveals scum, I figure we might lynch him now that I mentioned that approach. It'd be too obvious.

Posted: Fri Mar 01, 2013 7:33 am
by Varsoon
So, like I said, I feel kinda bad for town cop, if there is one.

Posted: Fri Mar 01, 2013 7:33 am
by Nachomamma8
welp varsoon is town
and he should probably put a vote down

Posted: Fri Mar 01, 2013 7:36 am
by Varsoon
Vote:RandomYoshi

Your user title is 'Mafia Scum'. I think I'm gifted with the Sight.

Nachomamma8 wrote:welp varsoon is town
and he should probably put a vote down


Yeah? I guess so--at the very least, it'll get the game rolling a bit more.

Posted: Fri Mar 01, 2013 7:45 am
by Varsoon
RandomYoshi wrote:How is discussing the likehood of a Town Cop existing in the setup relevant to Town's success?



Furthering my vote from before, I'm a little suspicious of the way you say "relevant to Town's success". I know not all of us have written in, so it's probably hasty to make this judgment, but it seems like a subconscious slip to refer to Town as if you're not a part of it. In fact, if you were town, wouldn't you want to discuss things that might possibly lead to our success?

Posted: Fri Mar 01, 2013 8:16 am
by RandomYoshi
Varsoon wrote:In fact, if you were town, wouldn't you want to discuss things that might possibly lead to our success?

Yes, of course I'd want to discuss things that are beneficial for us Townies to win. I just wanted you to highlight how it could be contributing to our success as Town. In fact, all I wanted to know was your mindset behind the topics you brought up. Now that you have explained satisfactorily how it can help our success as Town, my question has been thoroughly answered.

Posted: Fri Mar 01, 2013 8:22 am
by Varsoon
RandomYoshi wrote:
Varsoon wrote:In fact, if you were town, wouldn't you want to discuss things that might possibly lead to our success?

Yes, of course I'd want to discuss things that are beneficial for us Townies to win. I just wanted you to highlight how it could be contributing to our success as Town. In fact, all I wanted to know was your mindset behind the topics you brought up. Now that you have explained satisfactorily how it can help our success as Town, my question has been thoroughly answered.


Fairnuff, but I won't change my vote until we get some more discussion rolling.
I feel like I might be too chatty, but I think it's really important that we all chat as much as possible.
The best way we can route out the scum is to talk a lot. This way, the people who aren't as active are under scrutiny and scum is forced to be more social, leading to a higher chance of slipping up. We should hold a quota of so many posts per real-time day. Falling under the quota doesn't benefit town at all, and so those are people we can lynch if we don't agree on a definitive mafia target.

Does this sound like a good plan, everyone?

Posted: Fri Mar 01, 2013 8:25 am
by RandomYoshi
That sounds like the best plan ever. Now, what should the quota be?

For the matter, Varsoon is the hugest Townread I have so far.

Posted: Fri Mar 01, 2013 8:49 am
by Approximately Normal Guy
Varsoon wrote:
RandomYoshi wrote:
Varsoon wrote:In fact, if you were town, wouldn't you want to discuss things that might possibly lead to our success?

Yes, of course I'd want to discuss things that are beneficial for us Townies to win. I just wanted you to highlight how it could be contributing to our success as Town. In fact, all I wanted to know was your mindset behind the topics you brought up. Now that you have explained satisfactorily how it can help our success as Town, my question has been thoroughly answered.


Fairnuff, but I won't change my vote until we get some more discussion rolling.
I feel like I might be too chatty, but I think it's really important that we all chat as much as possible.
The best way we can route out the scum is to talk a lot. This way, the people who aren't as active are under scrutiny and scum is forced to be more social, leading to a higher chance of slipping up. We should hold a quota of so many posts per real-time day. Falling under the quota doesn't benefit town at all, and so those are people we can lynch if we don't agree on a definitive mafia target.

Does this sound like a good plan, everyone?


Super eager and ready to get the ball rolling. I like this guy.

And it's a great plan! Discussion is our greatest weapon. In my first newbie game I started getting really frustrated because the game wasn't active enough for me. It makes it nearly impossible to move forward when it's day 3 and most of the people in the game aren't even saying anything.

Let's not forget that people do have real lives, however. So it should be something within reason. I'm thinking like 4-5 posts per day?

Posted: Fri Mar 01, 2013 8:51 am
by RandomYoshi
That's a great quota. Anything above that should also be appreciated. Any objections?

Posted: Fri Mar 01, 2013 9:00 am
by Nobody Special
This is my first post of this real-life day.

I think posting quotas are stupid.

Posted: Fri Mar 01, 2013 9:01 am
by RandomYoshi
Care to explain why?

Posted: Fri Mar 01, 2013 9:08 am
by Varsoon
Approximately Normal Guy wrote:

Super eager and ready to get the ball rolling. I like this guy.

And it's a great plan! Discussion is our greatest weapon. In my first newbie game I started getting really frustrated because the game wasn't active enough for me. It makes it nearly impossible to move forward when it's day 3 and most of the people in the game aren't even saying anything.

Let's not forget that people do have real lives, however. So it should be something within reason. I'm thinking like 4-5 posts per day?



I think that 5 posts a day is a healthy benchmark. Honestly, it only takes a minute or two to write something or respond to someone else. If you can't take 5 to 10 minutes out of a day to ensure that your fellow townsmen aren't wrongfully lynched, you probably shouldn't be playing the game.

But, yeah, let's talk about the quota for a bit.
Does a 5-post-per day quota work for you? Why or why not?

Keep in mind, this is wholly a construction of our game and wouldn't be enforced in any way. It'd just encourage us to keep the ball rolling and better ensure that we don't lynch the wrong people. The thing Mafia are scared of most is good communication, as they thrive off of miscommunication. If we stay in good touch, it should be a solid way to evaluate every player involved. Those who don't post very often will be under higher scrutiny as they aren't contributing to the well-being of the whole.

Posted: Fri Mar 01, 2013 9:09 am
by Varsoon
Nobody Special wrote:This is my first post of this real-life day.

I think posting quotas are stupid.


Yeah, I'd like to know, too. I can understand that we all lead lives outside of this game, but why join a game if you can't even contribute a minimum of five posts?

Posted: Fri Mar 01, 2013 9:12 am
by RandomYoshi
Varsoon is so much Town.

Anyway, the posting quota is appealing to me. Five posts per day should give us Townies a lot of discussion to base our votes on.

Posted: Fri Mar 01, 2013 9:19 am
by Nobody Special
Yes, Varsoon is very much town.

I think attaching an arbitrary number to a player and saying YOU MUST POST THESE MANY TIMES PER DAY OR... is folly. Some people post more substance in one or two posts a day than some other people who post forty times a day.

An arbitrary number is just that, arbitrary.

If you feel someone is lurking (or active lurking), vote them.

If they don't improve their quality of posting, lynch them.

It's very simple.

Posted: Fri Mar 01, 2013 9:21 am
by Varsoon
I haven't really looked at other games, but I figure it's an effective strategy.
If you guys have any other ideas that can contribute to good communication, let all of us know!
Even if you get lynched or mafia kills you, your contributions will help town out long after you are gone.

Posted: Fri Mar 01, 2013 9:24 am
by Approximately Normal Guy
Nobody Special wrote:Yes, Varsoon is very much town.

I think attaching an arbitrary number to a player and saying YOU MUST POST THESE MANY TIMES PER DAY OR... is folly. Some people post more substance in one or two posts a day than some other people who post forty times a day.

An arbitrary number is just that, arbitrary.

If you feel someone is lurking (or active lurking), vote them.

If they don't improve their quality of posting, lynch them.

It's very simple.


I see where you're coming from. But I also agree it's good to have an informal agreement to keep a healthy level of content. There was a guy who lurked a ton in my first game, and when people called him on it, he'd just say something like "well if I'm lurking there's probably a reason for it" and it made it hard to lynch him. I'd personally feel better having a verbal agreement from people to hold them accountable in the future.