Top of the list of players as it appears in the roster.
Well, I wanted to block relyte because the role confirms masonry without alignment assurance. Then I looked through the list again, and said the hell with it and just work my way from top to bottom until I get lucky (aka 1 night kill instead of 2).
I do not find it very suspicious that CES is blocked and there's only one kill. The watcher is a really obvious target for scum. The tracker is also, but if our watcher knew what he was doing I'll bet you he targeted CES last night.
I don't get it. Why don't you find the situation suspicious?
How else can you explain one night kill? If I were mafia or SK, I'm sure I wouldn't want to pass up a chance to kill couple of powerful pro-town roles on the first night.
As far as I know, there was no deadline set for night 0, and the mod won't start the day until all the night choices are in. This would justify excluding the possibility that either mafia or SK didn't send a night choice in or simply forgot to.
Obviously scum/SK will kill off the power roles first. Then leave the weaker roles. Such as us 4. So why did you block one of our stronger roles, Night 1, when tomorrow that person might not even be here?
The roles were randomly assigned an alignment. A role that looks pro-town (such as watcher) could very well be aligned as the bad guy(s). Based on this, I was debating whether to pick non-useful night choices or start blocking from the top of the players list. There is no solid justification to pick either of the two methods, SINCE the alignment was chosen at random. So, you could have a useless night choice role that could be mafia/SK OR you could have the opposite and have a powerful role end up as mafia/SK.
For all we know, I could be mafia/SK.
For all we know, any one of us could be mafia/SK.
But I know that Cogito has to be scum. Because there is no other explanation for one death instead of two.