Mini 419: Farkle Mafia (Game Over)
Forum rules
- Cogito Ergo Scum
- Cogito Ergo Scum
-
Cogito Ergo Scum
- Mafia Sum
- Mafia Sum
- Posts: 674
- Joined: March 14, 2007
- kilmenator
- kilmenator
-
kilmenator
- Goon
- Goon
- Posts: 826
- Joined: May 14, 2006
- Location: Somewhere, out there...
- Thesp
- Thesp
-
Thesp
- Supersaint
- Supersaint
- Posts: 5781
- Joined: November 4, 2004
- Location: Round Rock, TX
- Contact:
Whoops! Confirm!
"When playing a game, the goal is to win, but it is the goal that is important, not the winning." -
Ask me about my automatic votecounter, and how you can use it in
Check out my 15 minutes of fame on Wait Wait...Don't Tell Me!
Reiner Knizia
Ask me about my automatic votecounter, and how you can use it in
your
game!Check out my 15 minutes of fame on Wait Wait...Don't Tell Me!
- Nai
- Nai
-
Nai
- Executor of the Dead
- Executor of the Dead
- Posts: 1502
- Joined: May 24, 2005
- Location: In the misty void between fantasy and reality.
- Contact:
Night 0 ends, and things start happening. Two things, in fact.
DeanWinchester is killed. He was scum.
Dahen is also killed. He was town.
It is now day 1. Conversation can begin.
Farkle Rules: 10,000 is the first marker you want to reach. If this marker is reached, the one who surpasses it first gains an ability of their choice off of a list. Another marker will be given. If no one reaches the marker by the end of day 1, the highest score will be awarded an ability.
DeanWinchester is killed. He was scum.
Dahen is also killed. He was town.
It is now day 1. Conversation can begin.
Farkle Rules: 10,000 is the first marker you want to reach. If this marker is reached, the one who surpasses it first gains an ability of their choice off of a list. Another marker will be given. If no one reaches the marker by the end of day 1, the highest score will be awarded an ability.
With 10 alive, it's 6 to lynch.
- Cogito Ergo Scum
- Cogito Ergo Scum
-
Cogito Ergo Scum
- Mafia Sum
- Mafia Sum
- Posts: 674
- Joined: March 14, 2007