Hello <player> and welcomes to Mini 1XXX! You are a
X-shot Mafia Blahblah
. You win and lose with the mefias, and your partners in crime are ______ and ______. You'll find them over in the night-only scum PT (<link).
Abilities:
X times per game, you may do a thingy.
WC: You win when you have majority voting power over Town or Town cannot prevent the same.
Game thread (<link). Please confirm via PM with role name and alignment before posting in thread.
Have fun!
Spoiler: Town Jailkeeper Neighbor
Hello <player> and welcomes to Mini 1XXX! You are a
Town Jailkeeper Neighbor
. You win and lose with Town.
Abilities:
You are neighors with _______. You'll find them over in the neighborhood PT (<link) where you can talk Day and Night.
Each night, you may target one player. Your target will be roleblocked and protected from nightkills.
WC: You wins when all threats to Town are eliminated and at least one Town-aligned slot remains to tell the tale.
Game thread (<link). Please confirm via PM with role name and alignment before posting in thread.
Have fun!
Posted: Wed Apr 12, 2017 11:23 am
by Nexus
you are back onto 3 reviewers as fb wants to play instead
Posted: Wed Apr 12, 2017 11:29 am
by nancy
Yaaaaaaaaaaa he was pre-inned!!!!
Posted: Wed Apr 12, 2017 11:34 am
by nancy
Btw I probably want to write flavor at some point do I need to um approve all of that stuff here beforehand also?
Posted: Wed Apr 12, 2017 11:51 am
by Nexus
as long as it isn't role/setup/alignment indicative it's fine
Posted: Wed Apr 12, 2017 12:04 pm
by nancy
OK great thanks.
Posted: Wed Apr 12, 2017 12:42 pm
by nancy
So I think there are a few different permutations I'd be most willing to look at here in terms of making the original less Town-sided.
The first would be removing Gunsmith as I did.
The second would be jacking up scum power, which I don't really like the idea of to a great extent.
Third would be nerfing TPRs, e.g., 2-shot Vig, and buffing scum power, e.g., 2-shop Rolecop, 1-shot Roleblocker.
If you have a fourth/fifth/etc. that you think I should consider please say so, those are my thoughts atm.
Posted: Wed Apr 12, 2017 12:44 pm
by nancy
Other variations on this setup had a Desp and a BG, fwiw.
Posted: Wed Apr 12, 2017 12:46 pm
by nancy
I also considered two hoods at game start, between vig/someone, but ultimately decided (as prodded by smith) that there'd be too much risk of tinfoiling on scum in hoods.
Posted: Wed Apr 12, 2017 12:52 pm
by nancy
Spoiler: Town Daytalk Enabler Neighbor
Hello <player> and welcomes to Mini 1XXX! You are an
Town Daytalk Enabler Neighbor
. You win and lose with Town.
Abilities:
You are neighors with _______. You'll find them over in the neighborhood PT (<link), where you may talk day and night.
As long as you are alive, any PT containing at least one Town-aligned player will have daytalk.
WC: You wins when all threats to Town are eliminated and at least one Town-aligned slot remains to tell the tale.
Game thread (<link). Please confirm via PM with role name and alignment before posting in thread.
Have fun!
Posted: Wed Apr 12, 2017 12:55 pm
by nancy
Actually that makes it look like the hood inherently has daytalk.
Hello <player> and welcomes to Mini 1XXX! You are a
Town Daytalk Enabler Neighbor
. You win and lose with Town.
Abilities:
You are neighors with _______. You'll find them over in the neighborhood PT (<link).
As long as you are alive, any PT containing at least one Town-aligned player will have daytalk.
WC: You win when all threats to Town are eliminated and at least one Town-aligned slot remains to tell the tale.
Game thread (<link). Please confirm via PM with role name and alignment before posting in thread.
Have fun!
Posted: Wed Apr 12, 2017 12:56 pm
by nancy
I also think that I can't include that caveat in the JK role PM because it removes the claim burden etc.
Posted: Wed Apr 12, 2017 12:57 pm
by nancy
Spoiler: Town Jailkeeper Neighbor
Hello <player> and welcomes to Mini 1XXX! You are a
Town Jailkeeper Neighbor
. You win and lose with Town.
Abilities:
You are neighors with _______. You'll find them over in the neighborhood PT (<link).
Each night, you may target one player. Your target will be roleblocked and protected from nightkills.
WC: You win when all threats to Town are eliminated and at least one Town-aligned slot remains to tell the tale.
Game thread (<link). Please confirm via PM with role name and alignment before posting in thread.
Have fun!
Posted: Wed Apr 12, 2017 1:09 pm
by nancy
The only way I'd consider putting in a full RB is with like