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Posted: Wed Apr 12, 2017 11:16 am
by nancy
Which could be a thing I guess. Idc particularly.

Posted: Wed Apr 12, 2017 11:19 am
by Empking
I would just avoid doing full flips.

Posted: Wed Apr 12, 2017 11:22 am
by nancy
OK sure.


Spoiler: SCUM ROLE
Hello <player> and welcomes to Mini 1XXX! You are a
X-shot Mafia Blahblah
. You win and lose with the mefias, and your partners in crime are ______ and ______. You'll find them over in the night-only scum PT (<link).

Abilities:
X times per game, you may do a thingy.

WC: You win when you have majority voting power over Town or Town cannot prevent the same.

Game thread (<link). Please confirm via PM with role name and alignment before posting in thread.

Have fun!




Spoiler: Town Jailkeeper Neighbor
Hello <player> and welcomes to Mini 1XXX! You are a
Town Jailkeeper Neighbor
. You win and lose with Town.

Abilities:
You are neighors with _______. You'll find them over in the neighborhood PT (<link) where you can talk Day and Night.
Each night, you may target one player. Your target will be roleblocked and protected from nightkills.

WC: You wins when all threats to Town are eliminated and at least one Town-aligned slot remains to tell the tale.

Game thread (<link). Please confirm via PM with role name and alignment before posting in thread.

Have fun!

Posted: Wed Apr 12, 2017 11:23 am
by Nexus
you are back onto 3 reviewers as fb wants to play instead

Posted: Wed Apr 12, 2017 11:29 am
by nancy
Yaaaaaaaaaaa he was pre-inned!!!!

Posted: Wed Apr 12, 2017 11:34 am
by nancy
Btw I probably want to write flavor at some point do I need to um approve all of that stuff here beforehand also?

Posted: Wed Apr 12, 2017 11:51 am
by Nexus
as long as it isn't role/setup/alignment indicative it's fine

Posted: Wed Apr 12, 2017 12:04 pm
by nancy
OK great thanks.

Posted: Wed Apr 12, 2017 12:42 pm
by nancy
So I think there are a few different permutations I'd be most willing to look at here in terms of making the original less Town-sided.

The first would be removing Gunsmith as I did.
The second would be jacking up scum power, which I don't really like the idea of to a great extent.
Third would be nerfing TPRs, e.g., 2-shot Vig, and buffing scum power, e.g., 2-shop Rolecop, 1-shot Roleblocker.

If you have a fourth/fifth/etc. that you think I should consider please say so, those are my thoughts atm.

Posted: Wed Apr 12, 2017 12:44 pm
by nancy
Other variations on this setup had a Desp and a BG, fwiw.

Posted: Wed Apr 12, 2017 12:46 pm
by nancy
I also considered two hoods at game start, between vig/someone, but ultimately decided (as prodded by smith) that there'd be too much risk of tinfoiling on scum in hoods.

Posted: Wed Apr 12, 2017 12:52 pm
by nancy
Spoiler: Town Daytalk Enabler Neighbor
Hello <player> and welcomes to Mini 1XXX! You are an
Town Daytalk Enabler Neighbor
. You win and lose with Town.

Abilities:
You are neighors with _______. You'll find them over in the neighborhood PT (<link), where you may talk day and night.
As long as you are alive, any PT containing at least one Town-aligned player will have daytalk.

WC: You wins when all threats to Town are eliminated and at least one Town-aligned slot remains to tell the tale.

Game thread (<link). Please confirm via PM with role name and alignment before posting in thread.

Have fun!

Posted: Wed Apr 12, 2017 12:55 pm
by nancy
Actually that makes it look like the hood inherently has daytalk.
In post 36, nancy wrote:
Spoiler: Town Daytalk Enabler Neighbor
Hello <player> and welcomes to Mini 1XXX! You are a
Town Daytalk Enabler Neighbor
. You win and lose with Town.

Abilities:
You are neighors with _______. You'll find them over in the neighborhood PT (<link).
As long as you are alive, any PT containing at least one Town-aligned player will have daytalk.

WC: You win when all threats to Town are eliminated and at least one Town-aligned slot remains to tell the tale.

Game thread (<link). Please confirm via PM with role name and alignment before posting in thread.

Have fun!

Posted: Wed Apr 12, 2017 12:56 pm
by nancy
I also think that I can't include that caveat in the JK role PM because it removes the claim burden etc.

Posted: Wed Apr 12, 2017 12:57 pm
by nancy
Spoiler: Town Jailkeeper Neighbor
Hello <player> and welcomes to Mini 1XXX! You are a
Town Jailkeeper Neighbor
. You win and lose with Town.

Abilities:
You are neighors with _______. You'll find them over in the neighborhood PT (<link).
Each night, you may target one player. Your target will be roleblocked and protected from nightkills.

WC: You win when all threats to Town are eliminated and at least one Town-aligned slot remains to tell the tale.

Game thread (<link). Please confirm via PM with role name and alignment before posting in thread.

Have fun!

Posted: Wed Apr 12, 2017 1:09 pm
by nancy
The only way I'd consider putting in a full RB is with like

1-shot Mafia Rolecop
Enabled Mafia Roleblocker
Mafia Roleblocker Enabler

Posted: Wed Apr 12, 2017 1:11 pm
by nancy
Which would heavily disincentivize bussing in 2 slots but there's NO reason to hold the rolecop so that slot is effectively a goon.

Posted: Wed Apr 12, 2017 1:13 pm
by nancy
I could potentially do something like

1-shot Mafia Doctor
Enabled Mafia Roleblocker
1-shot Neapolitan Mafia Roleblocker Enabler (greylist)

Against the original Town setup??

Posted: Wed Apr 12, 2017 1:14 pm
by RadiantCowbells
What's teh setup with gunsmith removed?

Posted: Wed Apr 12, 2017 1:16 pm
by nancy
That's really not elegant at all though.

pedit sec

Posted: Wed Apr 12, 2017 1:20 pm
by nancy
2-shot Weak Neighborizer
Town Daytalk Enabler Neighbor
Town Jailkeeper Neighbor
Town Vigilante
Vanilla Townie
Vanilla Townie
Vanilla Townie
Vanilla Townie
Vanilla Townie
Vanilla Townie

1-shot Mafia Commuter
2-shot Mafia Neapolitan
1-shot Mafia Roleblocker


Commuter because uh, I don't really know what else to put there and I hate goons.

Posted: Wed Apr 12, 2017 1:23 pm
by nancy
2-shot Weak Neighborizer
Town Daytalk Enabler Neighbor
Town Jailkeeper Neighbor

These 3 roles are the core and I'm not willing to lose them.

Posted: Wed Apr 12, 2017 1:26 pm
by nancy
I built on that with Gunsmith, Vig, Maf Doc because it feels elegant but I'm not super attached to them.

Posted: Wed Apr 12, 2017 1:29 pm
by RadiantCowbells
I don't feel like it needs the commuter. maybe put an encryptor instead

Posted: Wed Apr 12, 2017 1:32 pm
by nancy
OK but I'm not happy about scum having daytalk.