Posted: Sat Jun 17, 2017 10:41 am
i definitely dont' remember saying that's normal and if i did please link me to it
Fro99er wrote:Hi Nexus!
Apologies if I should be asking someone else this. I'm thinking of running another large normal after the current one I'm running finishes, but before we ever put it in review, I don't want to do that if the way this works isn't what I'm thinking of.
Let's say we have:
Mafia Goon
Mafia Traitor-Enabler
(these two in the Mafia factional PT)
and also awho -- as normal rules dictate -- knows who the other two mafia are, but the mafia doesn't know who he/she is.Mafia Traitor
All three of these are perfectly normal roles. But my question is this:
If the Mafia Traitor-Enabler dies, then the Traitor no longer has traitor abilities, which means he's then known to the goon and joins the main Mafia PT?
Is that correct?
Nexus wrote:Er. I think so?
not at all what I saidIn post 24, Nexus wrote:wait so what is the problem
you want a traitor enabler which would make a traitor a 'mafia x' if it dies?
no.
What is a 'traitor' ability, though? If it's to be recruitable, then if it loses that ability, it shouldn't be recruitable anymore, and therefore shouldn't get to join the PT. it'd essentially be a goon but with no access to the PT.In post 30, Fro99er wrote:not at all what I saidIn post 24, Nexus wrote:wait so what is the problem
you want a traitor enabler which would make a traitor a 'mafia x' if it dies?
no.
a doctor-enabler when he dies, the doctors no longer have doctor abilities
why wouldn't a traitor-enabler when he dies, mean the traitor no longer has traitor abilities?
[/quote]mastina wrote: However, if the Mafia Traitor is just a Mafia Traitor, and your intention is in fact that upon the death of the traitor enabler for the traitor to stop being a traitor, then I believe the traitor would join the mafia team and become a goon. I mean. Alignment changes aren't allowed in Normals, so it's not like the traitor can become a vanilla townie upon the death of the traitor-enabler.Yet the traitor's abilities are:
-Not being able to kill (natural immunity to gunsmith)
-Not being able to communicate
-Being endgamed if the last scum alive thanks to not being able to kill
-Knowing who the scumteam are.
These are the things which I think of as being enabled by a traitor-enabler.
So upon the death of the traitor-enabler, all but the last would go away I'd think...leaving a traitor who is, in fact, now a Vanilla Mafiate...aka, a Goon.
I'd be happy to join the NRG, because I basically live in the normal forum.In post 39, Nexus wrote:I don't know what to suggest. I can only apologise for misleading you with my response - I responded via my phone and obviously didn't think i through.
I was going to invite you to the NRG anyway, so if you want to join, you can join and bring this into it as your first order of business.
I'd like to put out on record that while I do tend to like my interpretations, I am not infallible in them. I am fond of exact words and of literal interpretation of roles so this is something I tend to be good at, but my interpretation is not absolute law; it's simply my personal interpretation and I'm not the head of the NRG; Nexus is, so his word supersedes my own.In post 34, Fro99er wrote:Again, mastina's interpretation, with abilities bolded.
i revised that mid sentence and it doesn't make sense, but... this is the game i'm talking about:In post 48, Antihero wrote:hey so if you want to see how an all scum neighborhood turns out for the mod, get ready to be on the wrong end of pitchforks postgame