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Posted: Wed May 16, 2018 12:42 pm
by RadiantCowbells
This is an unusual setup and I want time to think about it sorry.

Posted: Wed May 16, 2018 12:45 pm
by RadiantCowbells
In post 23, Ircher wrote:Oh yeah, can we clarify exactly how Enabler works in terms of the normal guidelines (especially in terms of backup enablers (Universal Backup here)).

My interpretation is that as long as at least one Enabler is alive, players can use their night action. (Thus, if the Mafia UB inherits the enabler ability, mafia can still use the Vanilla Cop ability). But that comes with a issue: the flip of an enabler leaves PRs affected by the Enabler in the dark about whether they can use their role. My solution here is to automatically return "No Result" to a role that is no longer enabled, but that has issues as well if players aren't aware of this.

If my interpretation here about enablers is wrong (i.e.: if an enabler dies, all roles enabled by it are disabled regardless of the existence of another enabler), then I'm fine with that as well; I just want to clarify.
Implo as normal listmod we could use a verdict on this btw.

If there's an enabler and a backup to said enabler it works as normal right? And you should specifically make sure enabled PRS know they're still active on an enabler flip.

Posted: Wed May 16, 2018 12:46 pm
by implosion
I agree with that interpretation.

Posted: Wed May 16, 2018 12:50 pm
by implosion
That said, it is ambiguous and once this game is done there should be some ruling made for the future publicly~

Posted: Wed May 16, 2018 3:28 pm
by Ircher
Alright, I'll implement the Enabler as specified in post #26. Let me know if you need anything else.

Posted: Wed May 16, 2018 3:48 pm
by Ircher
Oh, prob. should go ahead and state that I have a week long V/LA coming up in a week where I wouldnt be able to start the game if it filled.

I don't think my game would fill in that time tbh esp. given the current site state, but I'm just going ahead and noting this now.

Posted: Wed May 16, 2018 4:21 pm
by RadiantCowbells
Okay.

I'll pass the setup as is then

I'll do a final once over before this game actually goes to queue but I'm willing to pass the setup

Posted: Wed May 16, 2018 8:45 pm
by implosion
It's going to queue tomorrow, so :p

But yeah, so long as the setup is passed, feel free to make adjustments during the queueing so long as you both agree on them. It's a big game so it'll probably take a while to fill, but if it does fill, then whatever version was approved will be used.

Posted: Thu May 17, 2018 9:52 am
by Ircher
Can Not Known 15 get access to this thread? They agreed to be my backup mod.

Posted: Thu May 17, 2018 5:37 pm
by implosion
added.

Posted: Sun May 20, 2018 1:56 pm
by Ircher
@Radiant: If I were to reveal this setup as being singleball, how would that affect balance, if at all?
(As in, would that be acceptable or no? I'm fine either way, but I had a person asking about if the game was multiball, so......

Posted: Mon May 21, 2018 12:34 am
by RadiantCowbells
I think the game is fine with faction numbers public

Posted: Tue Sep 04, 2018 4:46 pm
by Ircher
The game is over!

Posted: Wed Sep 05, 2018 4:07 am
by Ircher
(Going to post these links simply to facilitate easy access to the game for future readers.)
1. Game Thread
2. Mod PT
3. Mafia PT
4. Neighborhood PT
5. Mason PT
6. Dead/Spectator PT
7. Review PT
8. Ankamius's PT - Created on request.
9. Krazy's PT - Created on request.