13p pre-design courtesy of Bin-Lop A K A BulletNLynchProof


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Post Post #25 (ISO) » Sun Jan 27, 2019 7:52 pm

Post by BNL »

With the recent spate of townsided setups I'm getting worried about this setup that it may be on the townsided side
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Post Post #26 (ISO) » Mon Jan 28, 2019 5:50 am

Post by mastina »

People who are complaining tend not to know what they're talking about, by and large

If you are still worried, drop the bp, it'd still be passable albeit I'd think scum would be more likely the victors by even a small margin, but I still recommend against radical redesigns. You don't want to lose the core of the setup.
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Post Post #27 (ISO) » Tue Jan 29, 2019 2:11 am

Post by BNL »

I've mulled it and I've realized what I didn't like most about the setup was the potential for the bulletproof to get inno'd. As such, I would like to make the BP ascetic to make that impossible. I also feel like it'll add negative utility to town in a way that will balance the setup out.

New setup:

2 Mafia Goon
1 Mafia Watcher
1 Town Miller Odd Night Loyal Neighbouriser
1 Town Gunsmith
1 Town Loyal Jailkeeper
1 Town Ascetic 1-shot Bulletproof
6 Vanilla Townies

Is this acceptable?
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Post Post #28 (ISO) » Tue Jan 29, 2019 9:40 am

Post by mastina »

It is!
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Post Post #29 (ISO) » Tue Jan 29, 2019 4:30 pm

Post by BNL »

Cool, I guess it's settled then
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Post Post #30 (ISO) » Tue Feb 05, 2019 6:00 pm

Post by implosion »

I'm eventually going to whine about role PMs so I might as well do so now while i notice it~
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Post Post #31 (ISO) » Wed Feb 06, 2019 8:47 pm

Post by BNL »

Somehow I was thinking that Millers investigated guilty to gunsmiths, which I revolved the setup around.

I just checked the wiki and realised this wasn't the case.

Uh...
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Post Post #32 (ISO) » Thu Feb 07, 2019 7:29 am

Post by mastina »

Making the Gunsmith a cop doesn't affect the setup much; there's no Vig in the game, nor is there a Doc, so there's neither a false inno, nor a false guilty outside of the miller. So, you can make that change.
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Post Post #33 (ISO) » Fri Feb 08, 2019 3:45 pm

Post by BNL »

It makes arguing out of the guilty much harder though

Can we upgrade the Watcher to a Rolecop in that case
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Post Post #34 (ISO) » Sat Feb 09, 2019 4:01 am

Post by BNL »

2 Mafia Goon
1 Mafia Rolecop
1 Town Miller Odd Night Loyal Neighbouriser
1 Town Cop
1 Town Loyal Jailkeeper
1 Town Ascetic 1-shot Bulletproof
6 Vanilla Townies

Unrelated: I just realised that Jailkeepers do not have a gun
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Post Post #35 (ISO) » Sat Feb 09, 2019 11:29 am

Post by mastina »

In post 34, BNL wrote:2 Mafia Goon
1 Mafia Rolecop
1 Town Miller Odd Night Loyal Neighbouriser
1 Town Cop
1 Town Loyal Jailkeeper
1 Town Ascetic 1-shot Bulletproof
6 Vanilla Townies

Unrelated: I just realised that Jailkeepers do not have a gun
If you wanted both the jailkeeper and the miller to be guilties for the cop, you
could
use a Neapolitan, here, keeping the Mafia Watcher instead.

That way, the Neapolitan gets a guilty on the two town PRs it can investigate, and thanks to the change to ascetic, can't get a guilty on the bulletproof.
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Post Post #36 (ISO) » Thu Feb 14, 2019 6:05 pm

Post by BNL »

I don't want Neapolitan, it defeats the point of the setup
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Post Post #37 (ISO) » Thu Feb 14, 2019 7:01 pm

Post by BNL »

Alternatively I can buff both sides and run

2 Mafia Goon
1 Mafia Roleblocker
1 Town Miller Loyal Neighbouriser
1 Town Cop
1 Town Loyal Jailkeeper
1 Town 1-shot Bulletproof
6 Vanilla Townies
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Post Post #38 (ISO) » Thu Feb 14, 2019 10:23 pm

Post by mastina »

In post 37, BNL wrote:Alternatively I can buff both sides and run

2 Mafia Goon
1 Mafia Roleblocker
1 Town Miller Loyal Neighbouriser
1 Town Cop
1 Town Loyal Jailkeeper
1 Town 1-shot Bulletproof
6 Vanilla Townies
This setup is a lot harsher on the town--with two loyal roles against a roleblocker, the town become a lot weaker for only the slight gain the cop gives.
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Post Post #39 (ISO) » Thu Feb 14, 2019 10:35 pm

Post by BNL »

I removed odd Night
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Post Post #40 (ISO) » Fri Feb 15, 2019 3:45 am

Post by BNL »

In post 34, BNL wrote:2 Mafia Goon
1 Mafia Rolecop
1 Town Miller Odd Night Loyal Neighbouriser
1 Town Cop
1 Town Loyal Jailkeeper
1 Town Ascetic 1-shot Bulletproof
6 Vanilla Townies
How about this? You suggested an alternative but never actually assessed this.
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Post Post #41 (ISO) » Fri Feb 15, 2019 8:54 am

Post by mastina »

In post 40, BNL wrote:
In post 34, BNL wrote:2 Mafia Goon
1 Mafia Rolecop
1 Town Miller Odd Night Loyal Neighbouriser
1 Town Cop
1 Town Loyal Jailkeeper
1 Town Ascetic 1-shot Bulletproof
6 Vanilla Townies
How about this? You suggested an alternative but never actually assessed this.
The alternative was suggested as something if you wanted the jailkeeper to be seen as a guilty to the investigative as part of the setup design, similarly to how you wanted the Neighborizer to be a guilty; a Neapolitan would be a role doing both.

But if you don't really want the jailkeeper to be a guilty to the investigative, then yeah this setup's fine.
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Post Post #42 (ISO) » Sat Feb 16, 2019 4:37 am

Post by BNL »

I was fine with the Jailkeeper being an inno. I just wanted a Miller PR + Cop combination.

Mafia GoonWelcome to Mini XXXX, Player, you are a
Mafia Goon

Your teammates are Player (
Mafia Goon
) and Player (
Mafia Rolecop
)

Abilities:
Every Day, you may vote for someone to get them lynched
You may talk to your partners in the Mafia PT at any time
During the Night, as a factional action, you or a partner may carry out the factional nightkill

Win condition:
You win when all town players are dead or nothing can prevent the same.

The game thread is here. Please confirm by replying to your role PM with your full role name.


Mafia RolecopWelcome to Mini XXXX, Player, you are a
Mafia Rolecop

Your teammates are Player (
Mafia Goon
) and Player (
Mafia Goon
)

Abilities:
Every Day, you may vote for someone to get them lynched
You may talk to your partners in the Mafia PT at any time
During the Night, as a factional action, you or a partner may carry out the factional nightkill
During the Night, you may investigate one player. You will be told that player's role
You may perform only one action per Night

Win condition:
You win when all town players are dead or nothing can prevent the same.

The game thread is here. Please confirm by replying to your role PM with your full role name.


Vanilla TownieWelcome to Mini XXXX, Player, you are a
Vanilla Townie


Abilities:
Every Day, you may vote for someone to get them lynched

Win condition:
You win when all threats to the town are dead and there is at least one Town member alive

The game thread is here. Please confirm by replying to your role PM with your full role name.


Town Miller Odd-Night Loyal NeighbourizerWelcome to Mini XXXX, Player, you are a
Town Miller Odd-Night Loyal Neighbourizer


Abilities:
Every Day, you may vote for someone to get them lynched
You will investigate guilty to Cops
You have a neighbourhood, which you may talk in at any time. Every odd Night (1,3,5,...), you may target someone to invite them to that neighbourhood. This action will fail if you target someone of a different alignment

Win condition:
You win when all threats to the town are dead and there is at least one Town member alive

The game thread is here. Please confirm by replying to your role PM with your full role name.


Town CopWelcome to Mini XXXX, Player, you are a
Town Cop


Abilities:
Every Day, you may vote for someone to get them lynched
Every Night, you may investigate someone to find out their alignment

Win condition:
You win when all threats to the town are dead and there is at least one Town member alive

The game thread is here. Please confirm by replying to your role PM with your full role name.


Town Loyal JailkeeperWelcome to Mini XXXX, Player, you are a
Town Loyal Jailkeeper


Abilities:
Every Day, you may vote for someone to get them lynched
Every Night, you may choose to jail a player. That player will be protected from all kills that Night, but all actions they perform that Night will fail. This action will fail if you target someone of a different alignment

Win condition:
You win when all threats to the town are dead and there is at least one Town member alive

The game thread is here. Please confirm by replying to your role PM with your full role name.


Town Ascetic 1-shot BulletproofWelcome to Mini XXXX, Player, you are a
Town Ascetic 1-shot Bulletproof


Abilities:
Every Day, you may vote for someone to get them lynched
All non-killing actions taken against you will fail
You will survive the first kill against you

Win condition:
You win when all threats to the town are dead and there is at least one Town member alive

The game thread is here. Please confirm by replying to your role PM with your full role name.
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Post Post #43 (ISO) » Sat Feb 16, 2019 12:22 pm

Post by mastina »

Looks good!
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Post Post #44 (ISO) » Tue Feb 19, 2019 2:15 am

Post by BNL »

I forgot something:

Result PMs:
Spoiler: Mafia Rolecop
ResultPlayer is
Vanilla
(On Mafia Goon and Vanilla Townie)
ResultPlayer is a
Miller Odd-Night Neighbourizer
(On Town Miller Odd-Night Neighbourizer)
ResultPlayer is a
Cop
(On Town Cop)
ResultPlayer is a
Loyal Jailkeeper
(On Town Loyal Jailkeeper)
No ResultNo Result
(On Ascetic Townie)

Spoiler: Town Cop
ResultPlayer is
innocent
(On all townies other than the Miller and the Ascetic)
ResultPlayer is
guilty
(On any Mafia member or the town Miller)
No ResultNo Result
(On the Ascetic, or if blocked by Loyal Jailkeeper)

Spoiler: Town Miller Odd-Night Neighbourizer
SuccessPlayer has been successfully added to the neighbourhood

FailurePlayer has failed to be added to the neighbourhood
(When targetting a Mafia memeber, the Ascetic, or blocked by the Jailkeeper)
InvitationYou have been invited into a neighbourhood!
(Sent to the recipient of a successful invite)
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Post Post #45 (ISO) » Thu Mar 28, 2019 10:46 pm

Post by StefanB »

Hello, I was assigned this setup by Implosion. I understand the roles and the interaction.
I like that every cop has a miller, the cop the miller, and the neighborizer the 1-shot BP.
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Post Post #46 (ISO) » Thu Mar 28, 2019 10:54 pm

Post by StefanB »

To question: BP normally told if they loose their BP or not? I think not but I have seen both versions.

Second when do I reveal who design the setup pre or post-game?
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Post Post #47 (ISO) » Thu Mar 28, 2019 11:59 pm

Post by StefanB »

Just looking trough, shouldn't the rolecop get Player is a Miller Odd-Night
Loyal
Neighbourizer instead of Player is a Miller Odd-Night Neighbourizer?
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Post Post #48 (ISO) » Fri Mar 29, 2019 1:15 am

Post by BNL »

In post 47, StefanB wrote:Just looking trough, shouldn't the rolecop get Player is a Miller Odd-Night
Loyal
Neighbourizer instead of Player is a Miller Odd-Night Neighbourizer?
Oh, you're right
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Post Post #49 (ISO) » Fri Mar 29, 2019 1:16 am

Post by BNL »

In post 45, StefanB wrote:Hello, I was assigned this setup by Implosion. I understand the roles and the interaction.
I like that every cop has a miller, the cop the miller, and the neighborizer the 1-shot BP.
What were you trying to say with this?
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