13p pre-design courtesy of Bin-Lop A K A BulletNLynchProof
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BNL Micro Madness
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With the recent spate of townsided setups I'm getting worried about this setup that it may be on the townsided side- mastina
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mastina SheFalse Prophet
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People who are complaining tend not to know what they're talking about, by and large
If you are still worried, drop the bp, it'd still be passable albeit I'd think scum would be more likely the victors by even a small margin, but I still recommend against radical redesigns. You don't want to lose the core of the setup.- BNL
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I've mulled it and I've realized what I didn't like most about the setup was the potential for the bulletproof to get inno'd. As such, I would like to make the BP ascetic to make that impossible. I also feel like it'll add negative utility to town in a way that will balance the setup out.
New setup:
2 Mafia Goon
1 Mafia Watcher
1 Town Miller Odd Night Loyal Neighbouriser
1 Town Gunsmith
1 Town Loyal Jailkeeper
1 Town Ascetic 1-shot Bulletproof
6 Vanilla Townies
Is this acceptable?- mastina
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I'm eventually going to whine about role PMs so I might as well do so now while i notice it~- BNL
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Somehow I was thinking that Millers investigated guilty to gunsmiths, which I revolved the setup around.
I just checked the wiki and realised this wasn't the case.
Uh...- mastina
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Making the Gunsmith a cop doesn't affect the setup much; there's no Vig in the game, nor is there a Doc, so there's neither a false inno, nor a false guilty outside of the miller. So, you can make that change.- BNL
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It makes arguing out of the guilty much harder though
Can we upgrade the Watcher to a Rolecop in that case- BNL
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2 Mafia Goon
1 Mafia Rolecop
1 Town Miller Odd Night Loyal Neighbouriser
1 Town Cop
1 Town Loyal Jailkeeper
1 Town Ascetic 1-shot Bulletproof
6 Vanilla Townies
Unrelated: I just realised that Jailkeepers do not have a gun- mastina
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If you wanted both the jailkeeper and the miller to be guilties for the cop, youIn post 34, BNL wrote:2 Mafia Goon
1 Mafia Rolecop
1 Town Miller Odd Night Loyal Neighbouriser
1 Town Cop
1 Town Loyal Jailkeeper
1 Town Ascetic 1-shot Bulletproof
6 Vanilla Townies
Unrelated: I just realised that Jailkeepers do not have a guncoulduse a Neapolitan, here, keeping the Mafia Watcher instead.
That way, the Neapolitan gets a guilty on the two town PRs it can investigate, and thanks to the change to ascetic, can't get a guilty on the bulletproof.- BNL
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I don't want Neapolitan, it defeats the point of the setup- BNL
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Alternatively I can buff both sides and run
2 Mafia Goon
1 Mafia Roleblocker
1 Town Miller Loyal Neighbouriser
1 Town Cop
1 Town Loyal Jailkeeper
1 Town 1-shot Bulletproof
6 Vanilla Townies- mastina
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mastina SheFalse Prophet
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This setup is a lot harsher on the town--with two loyal roles against a roleblocker, the town become a lot weaker for only the slight gain the cop gives.In post 37, BNL wrote:Alternatively I can buff both sides and run
2 Mafia Goon
1 Mafia Roleblocker
1 Town Miller Loyal Neighbouriser
1 Town Cop
1 Town Loyal Jailkeeper
1 Town 1-shot Bulletproof
6 Vanilla Townies- BNL
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How about this? You suggested an alternative but never actually assessed this.In post 34, BNL wrote:2 Mafia Goon
1 Mafia Rolecop
1 Town Miller Odd Night Loyal Neighbouriser
1 Town Cop
1 Town Loyal Jailkeeper
1 Town Ascetic 1-shot Bulletproof
6 Vanilla Townies- mastina
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mastina SheFalse Prophet
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The alternative was suggested as something if you wanted the jailkeeper to be seen as a guilty to the investigative as part of the setup design, similarly to how you wanted the Neighborizer to be a guilty; a Neapolitan would be a role doing both.In post 40, BNL wrote:
How about this? You suggested an alternative but never actually assessed this.In post 34, BNL wrote:2 Mafia Goon
1 Mafia Rolecop
1 Town Miller Odd Night Loyal Neighbouriser
1 Town Cop
1 Town Loyal Jailkeeper
1 Town Ascetic 1-shot Bulletproof
6 Vanilla Townies
But if you don't really want the jailkeeper to be a guilty to the investigative, then yeah this setup's fine.- BNL
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I was fine with the Jailkeeper being an inno. I just wanted a Miller PR + Cop combination.
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I forgot something:
Result PMs:
Spoiler: Mafia Rolecop
Spoiler: Town Cop
Spoiler: Town Miller Odd-Night Neighbourizer- StefanB
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StefanB Mafia Scum
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Oh, you're rightIn post 47, StefanB wrote:Just looking trough, shouldn't the rolecop get Player is a Miller Odd-NightLoyalNeighbourizer instead of Player is a Miller Odd-Night Neighbourizer?- BNL
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What were you trying to say with this?In post 45, StefanB wrote:Hello, I was assigned this setup by Implosion. I understand the roles and the interaction.
I like that every cop has a miller, the cop the miller, and the neighborizer the 1-shot BP. - BNL
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