A 13-player pre-designed Performer setup


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Post Post #25 (ISO) » Tue Mar 05, 2019 4:19 pm

Post by RadiantCowbells »

Gonna think about it overnight
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Post Post #26 (ISO) » Wed Mar 06, 2019 10:15 am

Post by Performer »

Worst cases I can think of for town and scum in terms of balance reviewing, based on my version 1 of the setup from post

A. Worst case possibility 1, for town - starting on d1:

bp doc lynched
scum jails tracker
scum nk n2 cop
ascetic cop checks miller - guilty

d2: miller ends up lynched

n2:
scum jail backup tracker
scum nk ascetic cop

d3: mislynch on town again

n3:
scum nk backup tracker

d4: lylo


B. Worst case possibility 1, for scum - starting on d1:

scum 1 gets lynched
ascetic cop checks scum 2 - guilty! jk gets lynched next day
tracker sees scum 3 move for an nk - next lynch in line for day 3. simultaneously, the doc fortunately protects nk target

Basically scum are done for on n1 with my version 1 setup, is the way I see it after some more thought...
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Post Post #27 (ISO) » Wed Mar 06, 2019 10:17 am

Post by Performer »

Now that I've had more time to think it over with those 2 cases, starting to think of this modified version below. I was starting to suspect town had too many methods to catch scum on n1 & they have a 1-shot bulletproof protective too. So
I watered it down to version 2 below...thoughts?


Maintains the bp theme with 3 investigatives and bp protective, balanced with 1 negative utility in the informed miller and added 2 modifiers to buff up the mafia jk. So at worst case in the scum world, town wins in 3 days with a d1 scum lynch combined with n1 & n2 results. But that would have to have some incredible talent and/or luck.
-------

Version 2:

Mafia Bulletproof
Mafia Encryptor
Mafia Multitasking Ninja Jailkeeper

vs

Ascetic 1-shot Cop
N2 Cop
1-shot Bulletproof Doctor
Informed Miller: you are informed there is a Bulletproof Doctor!
Motion Detector
4 Vanilla Townies
I’m an informed Miller who knows there isn’t any Loyal modifiers and there is a total of 4 scum.
-Morality
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Post Post #28 (ISO) » Wed Mar 06, 2019 12:10 pm

Post by northsidegal »

@RC, what would you say the effect would be of removing the N2 cop and changing the ascetic 1-shot cop to 2-shot?
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Post Post #29 (ISO) » Wed Mar 06, 2019 3:28 pm

Post by RadiantCowbells »

fuck umm let's call this 2 hours
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Post Post #30 (ISO) » Wed Mar 06, 2019 3:31 pm

Post by RadiantCowbells »

setup seems both bad and scumsided
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Post Post #31 (ISO) » Wed Mar 06, 2019 3:31 pm

Post by RadiantCowbells »

i just like

don't see the merit
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Post Post #32 (ISO) » Wed Mar 06, 2019 4:27 pm

Post by RadiantCowbells »

I think it's playable as is I guess

i don't like it but
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Post Post #33 (ISO) » Wed Mar 06, 2019 4:27 pm

Post by RadiantCowbells »

like I really don't feel like it's a 'normal' game but
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Post Post #34 (ISO) » Wed Mar 06, 2019 5:07 pm

Post by RadiantCowbells »

In post 28, northsidegal wrote:@RC, what would you say the effect would be of removing the N2 cop and changing the ascetic 1-shot cop to 2-shot?
it would be a slight nerf to town
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Post Post #35 (ISO) » Thu Mar 07, 2019 5:58 am

Post by Performer »

What about this one:

Mafia Bulletproof
Mafia Encryptor
Mafia Goon

vs

1-shot Bulletproof
1-shot Vigilante
Doctor
Informed Miller: you are informed there are two bulletproofs in the setup
1-shot Motion Detector
Backup Motion Detector
4 Vanilla Townies
I’m an informed Miller who knows there isn’t any Loyal modifiers and there is a total of 4 scum.
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I'm easily the best person in the game at mechanics. I don't presume to be the best at anything else.
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Post Post #36 (ISO) » Thu Mar 07, 2019 6:12 am

Post by RadiantCowbells »

Umm
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Post Post #37 (ISO) » Fri Mar 08, 2019 7:37 am

Post by RadiantCowbells »

Sure I guess
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Post Post #38 (ISO) » Fri Mar 08, 2019 7:37 am

Post by RadiantCowbells »

I mean setup spec will murder town but
2019 stats: Town WR 76.7%, overall WR 81.667%, 1 scum defeat involving a major mod error in lylo vs 8 scum wins.
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Post Post #39 (ISO) » Fri Mar 08, 2019 7:39 am

Post by RadiantCowbells »

Give town a role cop in place of something?
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Post Post #40 (ISO) » Fri Mar 08, 2019 7:42 am

Post by Performer »

In post 39, RadiantCowbells wrote:Give town a role cop in place of something?
:D

How about in place of the Backup Motion Detector?
I’m an informed Miller who knows there isn’t any Loyal modifiers and there is a total of 4 scum.
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Post Post #41 (ISO) » Fri Mar 08, 2019 7:46 am

Post by RadiantCowbells »

Sure

Make the mafia bullet proof 2 shot and make the goon a 1 shot cop?
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Post Post #42 (ISO) » Fri Mar 08, 2019 8:17 am

Post by northsidegal »

that's all to make the rolecop get pseudo-innos on scum?
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Post Post #43 (ISO) » Fri Mar 08, 2019 8:19 am

Post by Performer »

Mafia 2-shot Bulletproof
Mafia Encryptor
Mafia 1-shot Cop

vs

1-shot Bulletproof
1-shot Vigilante
Doctor
Informed Miller: you are informed there are two bulletproofs in the setup
1-shot Motion Detector
Rolecop
4 Vanilla Townies
-------

I feel like this has even more wifom craziness than the previous setup. Never seen a Mafia Cop before....but I'm fine with the suggestions . :)
I’m an informed Miller who knows there isn’t any Loyal modifiers and there is a total of 4 scum.
-Morality
I'm easily the best person in the game at mechanics. I don't presume to be the best at anything else.
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Post Post #44 (ISO) » Fri Mar 08, 2019 8:20 am

Post by Performer »

In post 42, northsidegal wrote:that's all to make the rolecop get pseudo-innos on scum?
hmm I want to know as well

@RC
I’m an informed Miller who knows there isn’t any Loyal modifiers and there is a total of 4 scum.
-Morality
I'm easily the best person in the game at mechanics. I don't presume to be the best at anything else.
-Jingle
People tried
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Post Post #45 (ISO) » Fri Mar 08, 2019 7:15 pm

Post by RadiantCowbells »

basically

i think it makes the setup more interesting. they aren't necessarily pseudo innos as much as they're interesting quesiton marks and the setup was already low power so
2019 stats: Town WR 76.7%, overall WR 81.667%, 1 scum defeat involving a major mod error in lylo vs 8 scum wins.
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Post Post #46 (ISO) » Fri Mar 08, 2019 7:16 pm

Post by RadiantCowbells »

encryptor is obvscum
bulletproof is meant to slightly lean scum
cop is meant to look towny

think it would be interesting.
2019 stats: Town WR 76.7%, overall WR 81.667%, 1 scum defeat involving a major mod error in lylo vs 8 scum wins.
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Post Post #47 (ISO) » Fri Mar 08, 2019 7:48 pm

Post by RadiantCowbells »

ok
me and nsg were going over changes to the setup on sitechat
how would you feel about

JOAT (Vigilante, Neapolitan)
1-Shot Bulletproof Miller
Doctor
Rolecop
VT
VT
VT
VT
VT
VT

1-Shot Strongman
Encryptor
Goon
2019 stats: Town WR 76.7%, overall WR 81.667%, 1 scum defeat involving a major mod error in lylo vs 8 scum wins.
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Post Post #48 (ISO) » Sun Mar 10, 2019 10:31 am

Post by Performer »

In post 47, RadiantCowbells wrote:JOAT (Vigilante, Neapolitan)
1-Shot Bulletproof Miller
Doctor
Rolecop
VT
VT
VT
VT
VT
VT

1-Shot Strongman
Encryptor
Goon
hm...interesting setup with the unlimited vig. I like it!
I’m an informed Miller who knows there isn’t any Loyal modifiers and there is a total of 4 scum.
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Post Post #49 (ISO) » Sun Mar 10, 2019 12:04 pm

Post by RadiantCowbells »

You want same setup but with unlimited vig instead of 1shotvig 1shotnea?
2019 stats: Town WR 76.7%, overall WR 81.667%, 1 scum defeat involving a major mod error in lylo vs 8 scum wins.
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