as a secondary reviewer should i do something here
Well your feedback helps refine my thoughts here. For instance, thinking that the town might have one too many fruit vendors (I'm not opposed to having multiple fruit vendor visitors in a game) right now.
Or maybe dropping the enabler altogether, so that it's something there the whole game.
I don't think that the setup needs fundamental revision because it in spite of being thematic is within the basic range of a Normal. (For instance, I ran a Normal with four town JOATs and a scum JOAT: thematic, but still Normal. That's what I mean.)
I do think that the finer points of it, the details, could be tweaked, and that's what you can help with.
I'm fine with thematic, as long as it's not TOO themed. Thematic can give the game a flair; THEMED belongs in a different queue.
The game as is, I'd call closer to thematic than Themed, but I'm still a bit hesitant. Also, balance doesn't quite seem "on the mark", even if it's close.
Posted: Mon Apr 29, 2019 2:15 pm
by GuyInFreezer
I don't want the thing to stay whole game because I don't want to make tracker useless permanently.
I thought about dropping one town fruit vendor but since I made one of them mason 2:1 alignment ratio from unconfirmed satisfies without dropping one. (Kinda like how 3-people neighborhood works, ya know)
Posted: Tue Apr 30, 2019 4:10 pm
by mastina
So, would this be what we're working with then?:
Vanilla Townie
Vanilla Townie
Vanilla Townie
Vanilla Townie
Town Mason
Town Mason Multitasking Compulsive-Fruit Vendor Visitor
Town Multitasking Compulsive-Fruit Vendor Visitor
Town Tracker
Town Doctor
Town 1-shot Vigilante
If so, then I'm okay with the Normalcy and would just need to get further refinement; since the 1x vig would get the game on evens unless the doctor/nurse protected successfully (an event unlikely to happen), I'd recommend bumping the vig up to 2x for balance.
With that change, I'd call it as close to the mark as you'll get; you've got a weak investigative, a decent protective, a decent killing role, and masons, against a now-not-useless Neapolitan investigative, Enabler that weakens the tracker, and Nurse.
It'd just be refining the details as I mentioned;
Is both the fruit vend and visit compulsive, or is only the fruit vend compulsive?
Posted: Tue Apr 30, 2019 9:05 pm
by implosion
The fruit vendor visitors should be able to target the same player with both abilities, right? that's how multiroles work, right?
i know i'm the one who's supposed to answer this but
Posted: Wed May 01, 2019 12:33 am
by GuyInFreezer
In post 30, implosion wrote:The fruit vendor visitors should be able to target the same player with both abilities, right? that's how multiroles work, right?
i know i'm the one who's supposed to answer this but
Yes
Posted: Thu May 02, 2019 6:21 pm
by GuyInFreezer
In post 29, mastina wrote:Is both the fruit vend and visit compulsive, or is only the fruit vend compulsive?
Both
Posted: Fri May 03, 2019 5:04 am
by GuyInFreezer
In post 29, mastina wrote:I'd recommend bumping the vig up to 2x for balance.
In post 29, mastina wrote:Is both the fruit vend and visit compulsive, or is only the fruit vend compulsive?
Both
Alright, then, for clarity I'd recommend specifying that in the wording:
Vanilla Townie
Vanilla Townie
Vanilla Townie
Vanilla Townie
Town Mason
Town Mason Multitasking Compulsive-Fruit Vendor Compulsive-Visitor
Town Multitasking Compulsive-Fruit Vendor Compulsive-Visitor
Town Tracker
Town Doctor
Town 1-shot Vigilante
I was waiting on replies until I realized that I probably have to change my role PM to reflect the changes first.
Posted: Fri May 10, 2019 11:30 am
by mastina
Final thing to ask for and then we're good; can I get the formatting of your Tracker/Neapolitan result PMs? (Including a hypothetical No Result PM even though this setup doesn't have a way for that result to exist.) Want to make sure they're Normal, just in case.