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Posted: Wed May 06, 2020 2:28 pm
by northsidegal
and just for implo, final setup:
Roles:

3x
Mafia Strongman

1x
Town Traffic Analyst

1x
Town Tracker

1x
Town Disloyal Fruit Vendor

1x
Town Night 4 Vigilante


Rules:
  • Daystart
  • Majority required to lynch, no-lynching is allowed
  • 10-day (240-hour) days, 2-day (48-hour) nights
  • Anything else I need to specify?

Posted: Wed May 06, 2020 2:30 pm
by schadd_
great !

Posted: Wed May 06, 2020 2:35 pm
by Umlaut
Note that that role list is missing the vanilla townies since my original post was...

Anyway, here are the role PMs. I may add some images or other inconsequential sprucing-up.

Spoiler: Vanilla Townie
Welcome to the game, #NAME. You are a
Vanilla Townie
.

Abilities

You have no special abilities.

Win Condition

You win when the Town is the sole surviving faction.

Links

Game thread


Spoiler: Town Traffic Analyst
Welcome to the game, #NAME. You are a
Town Traffic Analyst
.

Abilities
  • Each night you may target one player, to learn if that player shares a private topic with another living player.


Win Condition

You win when the Town is the sole surviving faction.

Links

Game thread


Spoiler: Town Tracker
Welcome to the game, #NAME. You are a
Town Tracker
.

Abilities
  • Each night you may target one player, to learn if that player visits anyone during the night.


Win Condition

You win when the Town is the sole surviving faction.

Links

Game thread


Spoiler: Town Disloyal Fruit Vendor
Welcome to the game, #NAME. You are a
Town Disloyal Fruit Vendor
.

Abilities
  • Each night you may target one player, to give them a piece of fruit. That player will be informed that they received fruit, but not who sent it.
  • You can only successfully visit players aligned against the Town. If you target a Town-aligned player, your action will fail.


Win Condition

You win when the Town is the sole surviving faction.

Links

Game thread


Spoiler: Town Night 4 Vigilante
Welcome to the game, #NAME. You are a
Town Night 4 Vigilante
.

Abilities
  • On Night 4, you may target one player to kill them during the night.


Win Condition

You win when the Town is the sole surviving faction.

Links

Game thread


Spoiler: Mafia Strongman
Welcome to the game, #NAME. You are a
Mafia Strongman
. Your partners, #ANOTHERNAME and #YETANOTHERNAME, are also Mafia Strongmen.

Abilities
  • During the pregame and night, you and your teammate may talk in a private thread, linked below.
  • Every night you and your teammate may choose one person to kill. You must specify which of you carries out the shot.
  • If you personally commit the factional kill, it cannot be blocked.


Win Condition

You win when the Mafia is the sole surviving faction (or when nothing can prevent this).

Links

Game thread
Mafia Private Thread



Spoiler: Night event PMs
Traffic Analyst NegativeYour analysis determined that #NAME
is not
engaging in private communications.

Traffic Analyst PositiveYour analysis determined that #NAME
is
engaging in private communications.

Tracker NegativeYou tracked #NAME, and found that {he/she/they} did not visit anyone during the night.

Tracker PositiveYou tracked #NAME, and found that {he/she/they} visited #ANOTHERNAME during the night.

Fruit receiptSomeone left a(n) {apple/banana/orange/kiwifruit/whatever} at your door overnight.

Posted: Wed May 06, 2020 2:41 pm
by northsidegal
your tracker role PM is wrong, tracker learns who (whom?) someone visited during the night, not if

your "private communications" result pm is probably less clear than it could be

Posted: Wed May 06, 2020 2:45 pm
by Umlaut
Yeah, you're right.

Spoiler: Town Tracker (corrected)
Welcome to the game, #NAME. You are a
Town Tracker
.

Abilities
  • Each night you may target one player, to learn whom if anyone that player visits during the night.


Win Condition

You win when the Town is the sole surviving faction.

Links

Game thread


Spoiler: Night event PMs (improved)
Traffic Analyst NegativeYour analysis determined that #NAME
does not
share a private thread with another living player.

Traffic Analyst PositiveYour analysis determined that #NAME
does
share a private thread with another living player.

Posted: Wed May 06, 2020 3:18 pm
by northsidegal
some more minor quibbles:

i would prefer if your disloyal role PM said "You can only successfully visit players aligned with the Mafia" instead of what it is now. seems like it's super pedantic but sometimes newer players read their role pms quickly and i think this is just clearer, it's not like multiball is possible in a mini so it's not really necessary to say "aligned against", just saying mafia is clearer.

having multiple fruit results is fine but make sure that you don't allow the fruit vendor to choose which one, it could potentially convey information that isn't supposed to be a part of the role.

Posted: Wed May 06, 2020 3:18 pm
by northsidegal
apart from that i didn't see any problems

Posted: Wed May 06, 2020 3:21 pm
by Umlaut
In post 30, northsidegal wrote:having multiple fruit results is fine but make sure that you don't allow the fruit vendor to choose which one, it could potentially convey information that isn't supposed to be a part of the role.
Yeah, wasn't planning to.

I'll change the wording to "aligned with the Mafia," I usually try to word as generally as possible to avoid leaking setup details but you're right that there can only be one anti-town faction in a normal.

Posted: Wed May 06, 2020 3:22 pm
by Umlaut
Spoiler: Town Disloyal Fruit Vendor
Welcome to the game, #NAME. You are a
Town Disloyal Fruit Vendor
.

Abilities
  • Each night you may target one player, to give them a piece of fruit. That player will be informed that they received fruit, but not who sent it.
  • You can only successfully visit Mafia-aligned players. If you target a Town-aligned player, your action will fail.


Win Condition

You win when the Town is the sole surviving faction.

Links

Game thread

Posted: Thu May 07, 2020 8:52 am
by northsidegal
i think this is a /pass? would like to also have final approval from schadd but given that there aren't any minis in signups right now it'd be nice to get this in queue

Posted: Thu May 07, 2020 11:56 am
by implosion
And into signups it goes.

Posted: Thu May 07, 2020 12:41 pm
by schadd_
meant to pass it last night. yes

Posted: Sat May 09, 2020 2:11 pm
by Umlaut
I know this is already approved and in signups so I understand if nothing can be changed now, but I wonder if this setup would be better / more fun with daytalk. That would let Mafia coordinate their response to a Traffic Analyst positive or talk through the implications of having received fruit.

Posted: Sat May 09, 2020 2:45 pm
by schadd_
oh i already assume everything has daytalk. yea thats fine. youd need to disclaim that though.

Posted: Sat May 09, 2020 10:09 pm
by implosion
Changes are also fine in general so long as they’re approved before the game is declared complete.

Posted: Sun May 10, 2020 6:42 am
by Umlaut
@northsidegal do you approve?

Posted: Sun May 10, 2020 6:49 am
by Umlaut
Changes would be:
  • in Rules post:
    • change "No default daytalk." to "Private threads have daytalk." (last bullet point under "Tl;dr")
    • completely remove the line starting "During the day, you should be unable to post in any private threads..." (third bullet point under "Day")
  • in Mafia Strongman role PM:
    • change "During the pregame and night" to "At all times" (first bullet point under "Abilities")

Posted: Sun May 10, 2020 6:53 am
by northsidegal
yeah, i prefer daytalk.

Posted: Tue May 12, 2020 11:23 am
by Umlaut
On reading up I realized I again need to change the wording of the Traffic Analyst role and result PMs, because e.g. Mailman is supposed to be a positive result for Traffic Analysts according to the wiki; this means the wording in terms of threads alone potentially leaks the information that there is no such role in the game. I'm going to just put "negative" and "positive" in the result PMs so that there is no question what they mean regardless of what comes after.

Spoiler: New new role PM
Welcome to the game, #NAME. You are a
Town Traffic Analyst
.

Abilities
  • Each night you may target one player, to learn if that player is capable of private communication with another living player.
    (“Private communication” is any communication outside the main game thread.)


Win Condition

You win when the Town is the sole surviving faction.

Links

Game thread

Spoiler: New new result PMs
Traffic Analyst negativeYour analysis was
negative
: #NAME cannot communicate privately with anyone.

Traffic Analyst positiveYour analysis was
positive
: #NAME can communicate privately with someone.

Posted: Tue May 12, 2020 2:18 pm
by northsidegal
good reminder for a non-often seen interaction, and if it even needs to be said then those changes are approved.

Posted: Wed May 20, 2020 6:06 pm
by northsidegal
could you add me to the dead/mod thread for this, please?

Posted: Wed May 20, 2020 6:44 pm
by Umlaut

Posted: Mon May 25, 2020 12:32 pm
by Umlaut
There's an interaction possible in this setup that I hadn't even considered until just now. If the Tracker tracks the Disloyal Fruit Vendor on a night that the DFV tries giving fruit to a Town-aligned player, what result does the Tracker get?

I think in cases like this where the "targeting" itself fails, the action doesn't happen at all and the Tracker would find that the DFV went nowhere. Is that correct?

Posted: Mon May 25, 2020 5:12 pm
by northsidegal
Loyal causes a role to behave as though it were roleblocked unless the target has the same alignment as the user. Trackers can't see roleblocked actions. So yes, the tracker would see that the DFV went no where.

Posted: Thu Jun 18, 2020 10:55 am
by Umlaut
This game has finished and this thread can be made public.