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Bell He/himSharp Note
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petapan Don Corelone
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gg everyone, thanks to the mods for running the event!I will straight up disregard all reason if you have a PR dream again. You can come back and be like, “I dreamt that Locke is a N2 Bulletproof Multitasking Cop and Self-Targeting Doctor,” and I will go, “Okay, Locke kill it is then.”~M- DkKoba
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DkKoba They/ThemSurvivor
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more thoughts: please add more scumsided setups next year. having a whole team of 4 behind you adds another dimension to the game and like makes it inherently more townsided in that regard. people who roll scum shouldn't be effectively boned in that regard. literally every setup here was won by town, and only 1 was like considered closed in that regard and that was the large theme and id say that was largely carried by FL nearly hardcarrying a win.
make town work for it.
and like perhaps a more dynamic points system for each side - so that you get *some* points when you do advance your wincon. Like if you lose as town, you still get *some* points if you manage to lim some town, and for scum you get more points the longer you keep the game going with x amount of scum or something. maybe just thoughts for the future. hope to play next year and not get banned in the middle of the games tho! definitely will have reformed koba playing thenGTKAS MS 20th Anniversary game now taking pre-ins!(DM me)
"1 thing I will give you Dk, I think you are very good at manipulating. I don't mean that in a bad way, I just think you [have] this way with yourself. You know what to say and when to say [it]." ~VFP
"Koba doesn't really have a scumrange/townrange, Koba will kill your pet cat to win a game" ~Pooky- Gypyx
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edit: "lim some scum" as town not lim some town xD bad typoIn post 33, DkKoba wrote:more thoughts: please add more scumsided setups next year. having a whole team of 4 behind you adds another dimension to the game and like makes it inherently more townsided in that regard. people who roll scum shouldn't be effectively boned in that regard. literally every setup here was won by town, and only 1 was like considered closed in that regard and that was the large theme and id say that was largely carried by FL nearly hardcarrying a win.
make town work for it.
and like perhaps a more dynamic points system for each side - so that you get *some* points when you do advance your wincon. Like if you lose as town, you still get *some* points if you manage to lim some town, and for scum you get more points the longer you keep the game going with x amount of scum or something. maybe just thoughts for the future. hope to play next year and not get banned in the middle of the games tho! definitely will have reformed koba playing thenGTKAS MS 20th Anniversary game now taking pre-ins!(DM me)
"1 thing I will give you Dk, I think you are very good at manipulating. I don't mean that in a bad way, I just think you [have] this way with yourself. You know what to say and when to say [it]." ~VFP
"Koba doesn't really have a scumrange/townrange, Koba will kill your pet cat to win a game" ~Pooky- Nancy Drew 39
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Despite having the best team ever, I hated my game due to certain individual(s) - primarily one - making it over the top toxic and unplayable. I never ever want to have to ever go through that again. TM needs to have a much lower threshold of stopping toxicity in games.**********We just need to tread carefully because if you slip up around her as scum she notices and will tear your spine out and slap you to death with it. (I'm slightly scared of Nancy)~the worst*******Nancy is pretty heavenly ngl~CheekyTeekyNancy-scum feels like a hot knife slicing through butter. Nancy-town feels like a magnifying glass in the sun glaring down at an insect.~Taly- Hopkirk
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ideally, having a team behind you should also make playing scum easierIn post 33, DkKoba wrote:more thoughts: please add more scumsided setups next year. having a whole team of 4 behind you adds another dimension to the game and like makes it inherently more townsided in that regard. people who roll scum shouldn't be effectively boned in that regard. literally every setup here was won by town, and only 1 was like considered closed in that regard and that was the large theme and id say that was largely carried by FL nearly hardcarrying a win.
make town work for it.
and like perhaps a more dynamic points system for each side - so that you get *some* points when you do advance your wincon. Like if you lose as town, you still get *some* points if you manage to lim some town, and for scum you get more points the longer you keep the game going with x amount of scum or something. maybe just thoughts for the future. hope to play next year and not get banned in the middle of the games tho! definitely will have reformed koba playing then
unfortunately more people just either hate or are not good at playing scum- Aristophanes
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Aristophanes Mr. Blue Sky
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Interestingly, it is well known that the site strongly leans town as a meta and I believe the setups were made to be scumleaning already because of this. It's a testament to just how town leaning site meta is that this ended in an almost universal town sweep.In post 33, DkKoba wrote:more thoughts: please add more scumsided setups next year. having a whole team of 4 behind you adds another dimension to the game and like makes it inherently more townsided in that regard. people who roll scum shouldn't be effectively boned in that regard. literally every setup here was won by town, and only 1 was like considered closed in that regard and that was the large theme and id say that was largely carried by FL nearly hardcarrying a win.
make town work for it.
and like perhaps a more dynamic points system for each side - so that you get *some* points when you do advance your wincon. Like if you lose as town, you still get *some* points if you manage to lim some town, and for scum you get more points the longer you keep the game going with x amount of scum or something. maybe just thoughts for the future. hope to play next year and not get banned in the middle of the games tho! definitely will have reformed koba playing then
Also I mean, my game ended up hella close imo. Had the 1v1 gone wrong Reck could have swept things and other than D1 it was a heck of a battle in eliminating any of them! Ydrasse was stellar and Reck played a damned solid game!
Also I mean, I was considered potential scum based on the fact that scum can be coached as well, so Imo the team aspect is a huge boon to both sides.
A reorganized scoring system is an interesting idea though!Half meme, Half real, All Aristophanes ;)- JingleAri has appeared way too competent for me to even pretend to know what they're thinking
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...In post 36, Nancy Drew 39 wrote:Despite having the best team ever
I thought I had the best team ever though!
Hmmph!Half meme, Half real, All Aristophanes ;)- JingleAri has appeared way too competent for me to even pretend to know what they're thinking
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yeah goes to show that randing town is much more beneficial for your team and you get harmed if you rand scum.
teams that had a better chance randed scum less.GTKAS MS 20th Anniversary game now taking pre-ins!(DM me)
"1 thing I will give you Dk, I think you are very good at manipulating. I don't mean that in a bad way, I just think you [have] this way with yourself. You know what to say and when to say [it]." ~VFP
"Koba doesn't really have a scumrange/townrange, Koba will kill your pet cat to win a game" ~Pooky- petapan
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petapan Don Corelone
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TM2012 is buried in the coney island archives, the games were 3-2. two of the town wins were stomps, one went to f3
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solution: 2 types of payouts.In post 46, OkaPoka wrote:yeah more scumsided setups would probably be a good thing as a whole
not sure about dynamic scoring tho, the only thing that should really matter is winning and giving points to certain playstyles might lead to weird perverse incentives like not bussing
a special Winner payout that gives max points
and a loser's payout that gives partial points based on performance.
no one is going to play assuming they will lose. scum would most definitely matter based on how many day phases with eliminations they survive.GTKAS MS 20th Anniversary game now taking pre-ins!(DM me)
"1 thing I will give you Dk, I think you are very good at manipulating. I don't mean that in a bad way, I just think you [have] this way with yourself. You know what to say and when to say [it]." ~VFP
"Koba doesn't really have a scumrange/townrange, Koba will kill your pet cat to win a game" ~Pooky- OkaPoka
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huh thanks, so its 19 - 7?In post 45, petapan wrote:TM2012 is buried in the coney island archives, the games were 3-2. two of the town wins were stomps, one went to f3
7/26 ~ 27% wr for scum? tragic lmfao
look im going to be honest, i don't think its really possible to create a 'fair' way of dynamically rewarding points. a simple 1 pt win and 0 pt loss is just simple and fair. of course the best case would be if we played more games but uhhh yeah about that...In post 47, DkKoba wrote:
solution: 2 types of payouts.In post 46, OkaPoka wrote:yeah more scumsided setups would probably be a good thing as a whole
not sure about dynamic scoring tho, the only thing that should really matter is winning and giving points to certain playstyles might lead to weird perverse incentives like not bussing
a special Winner payout that gives max points
and a loser's payout that gives partial points based on performance.
no one is going to play assuming they will lose. scum would most definitely matter based on how many day phases with eliminations they survive.Copyright © MafiaScum. All rights reserved.
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