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Posted: Thu Jan 28, 2021 5:56 am
by Flavor Leaf
Detective can check whether or not someone has attempter to perform a kill, correct? So if they target the babysitter vigilante they should get a positive result here, which I kind of like anyways.
Posted: Thu Jan 28, 2021 5:57 am
by Gypyx
In post 25, Flavor Leaf wrote:Detective can check whether or not someone has attempter to perform a kill, correct? So if they target the babysitter vigilante they should get a positive result here, which I kind of like anyways.
indeed, and it also checks as having a gun to gunsmith
Posted: Thu Jan 28, 2021 5:58 am
by Flavor Leaf
Mafia always have guns unless they're a doctor or traitor, which is interesting, you wanted your 4th scum member to not be checkable to gunsmith, right?
Posted: Thu Jan 28, 2021 5:59 am
by Gypyx
it's a personal gunsmith, so it wouldn't get guiltied anyways
Posted: Thu Jan 28, 2021 6:00 am
by Flavor Leaf
oh, right. so yeah, that checks out too. Neat. coming together nicely.
Posted: Thu Jan 28, 2021 6:04 am
by Gypyx
i mean, i meant to design it this way so i hope it comes together yeah lol
Posted: Thu Jan 28, 2021 6:28 am
by Gypyx
anyways, now that we've solved the normalcy part, how do you guys feel about the balance?
Posted: Thu Jan 28, 2021 5:31 pm
by Isis
I think it leans scumsided and it has tons of scum complexity so I'd be interested in simplifying there
Posted: Fri Jan 29, 2021 1:37 am
by Gypyx
still hesitating between the sizes btw, like i think it's really neat to have an sk's who's fragile but has lot of control on the actions, but that's maybe not the best in terms of swing?
did my best to simplify it, but like, kinda feeling like all there is remaining is an essential part of the setup
Posted: Sat Jan 30, 2021 9:38 am
by Flavor Leaf
i like the 17p much better, and think it's decently balanced.
Is there a reason you're hiding the vengeful in the Informed?
Posted: Sat Jan 30, 2021 9:57 am
by Gypyx
let's go for 17p then
not any key reason for hiding it, i like giving scum a bit of guessing to do
Posted: Sat Jan 30, 2021 10:03 am
by Flavor Leaf
I just know if I was informed of that, and saw them get claimed, I'd naturally want to push them as scum, so it almost feels like a possible punish for good play, but that could just be a personal thing
Posted: Sat Jan 30, 2021 10:04 am
by Flavor Leaf
saw them claim* without the vengeful
Posted: Sat Jan 30, 2021 10:04 am
by Flavor Leaf
but yeah, that's why I'm okay with it as is because that's a strong role.
Posted: Sat Jan 30, 2021 10:08 am
by Gypyx
uh, what is the strong role exactly?
Posted: Sat Jan 30, 2021 10:10 am
by Gypyx
In post 36, Flavor Leaf wrote:I just know if I was informed of that, and saw them get claimed, I'd naturally want to push them as scum, so it almost feels like a possible punish for good play, but that could just be a personal thing
well i think it's quite possible that they are more careful about it being a vengeful as well, given that i have been showed to like that role and that thier info leaves room for that
plus even then, i feel like it's fine if this happens
Posted: Sat Jan 30, 2021 10:39 am
by Flavor Leaf
i think you have mod meta that makes it not as much, yeah.
what do you think, Isis? Maybe 1 more low power town PR?
Posted: Sat Jan 30, 2021 8:41 pm
by Isis
Im concerned about the informed too. What about "all babysitters in this game are Combined Vigilante Babysitters. All vigilantes in this game are Combined Vigilante Babysitters".
Guessing about vengeful isn't an interesting kind of thing to guess about. Like, it doesn't even make it incorrect to mislim the slot, just unexpectedly reduces the benefit for doing so in a way that feels bad. If you told someone about a role and left out that it was ninja I would be more like, yeah, ok, that's neat, making them guess about whether tracking is good.
I concur that another weak PR would be fine
Posted: Sat Jan 30, 2021 9:04 pm
by Gypyx
Town Vengeful Combined Babysitter Vigilante
Town Odd-night PT Cop
Town Macho Rolestopper
Town Neighborizer (c)
Town Neighbor Loud Vanilla Cop (a)
Town Friendly Neighbor
Town 3-shot Annoucing Voyeur
VT*6
Mafia Ascetic
Mafia 2-shot jailkeeper
Mafia Babysitter Enabler
Mafia Informed Compulsive Checker Neighbor (all babysitters in this game are Combined Vigilante Babysitters. All vigilantes in this game are Combined Vigilante Babysitters)
(a)
Posted: Sat Jan 30, 2021 9:05 pm
by Gypyx
how about that?
Posted: Thu Feb 04, 2021 12:50 am
by Isis
How does an enabler for a combined role work? Does it shutdown the entire role if it dies, or just alter it?
Posted: Thu Feb 04, 2021 12:54 am
by Isis
I think it's the former.
Looking at all 3 setups you've designed, I think your modmeta is such that a vanilla cop is the same thing as a neapolitan in your setups. Which is maybe more town power than ideal, here, actually..
Posted: Thu Feb 04, 2021 1:05 am
by Gypyx
In post 45, Isis wrote:How does an enabler for a combined role work? Does it shutdown the entire role if it dies, or just alter it?
it just alters the enabled part right? at least that's the idea i had behind the role
Posted: Thu Feb 04, 2021 1:07 am
by Gypyx
In post 46, Isis wrote:I think it's the former.
Looking at all 3 setups you've designed, I think your modmeta is such that a vanilla cop is the same thing as a neapolitan in your setups. Which is maybe more town power than ideal, here, actually..
well, that pretty much was the point yes, it's also enhanced by the loud modifier, and in the original setup, the fact that all scum were neighbors
should maybe change that part too then?
Posted: Thu Feb 04, 2021 7:16 am
by Flavor Leaf
In post 45, Isis wrote:How does an enabler for a combined role work? Does it shutdown the entire role if it dies, or just alter it?
i think it would only shut down the combined role, like if there was just a vigilante, it wouldn't shut it down.