In post 24, Ircher wrote:I think normal guidelines require them to have the multitasking modifier to be multitasking.
I believe scum can have multitasking without the modifier if it is publicly announced as much, similar to daytalk.
Posted: Thu Feb 18, 2021 5:54 pm
by Ircher
Okay, well then that works too. (I just recall that that wasn't the original ruling and there was discussion for allowing it, but maybe things changed on that, and I didn't notice for some reason.)
Posted: Fri Feb 19, 2021 9:51 pm
by Sirius9121
uh just a small question
can i shift the jailkeeper in town to even-night just because theres an odd-night RB and i want exactly 1 RB/day
Posted: Sat Feb 20, 2021 5:03 am
by Ircher
Eh, shifting it to even night weakens town quite a bit (in night games, the earlier nights tend to be more important, and in a multiball setup, it's a bit unlikely the JK is still alive come Night 4 whereas Night 3 is a bit more likely), perhaps too much so. With scum being multitasking, I'm a little worried that change might cause them to dominate over town too much. You would have to propose a small buff to town if you want to do that. Maybe add a shot to the town neighborizer if you do that change.
Posted: Sat Feb 20, 2021 5:09 am
by Sirius9121
Mafia Odd Night Roleblocker
Mafia Night 2,3 Traffic Analyst
Mafia 2-shot Role Cop
Werewolf Night 2 Roleblocker Neighbour (B)
Werewolf Role Cop
Werewolf 1-shot Neighbourizer (D)
2-shot Alignment Cop
Even-night Jailkeeper
2-shot Neighbourizer (C)
Neighbour B
1-shot Gunsmith
Mason A
Mason A
Neighbour B 2-shot Simple Doc
VT
VT
VT
Posted: Fri Mar 05, 2021 9:19 pm
by implosion
In post 27, Ircher wrote:Okay, well then that works too. (I just recall that that wasn't the original ruling and there was discussion for allowing it, but maybe things changed on that, and I didn't notice for some reason.)
This was uh... never actually explicitly announced. But I have no issue with it as long as it's public. Basically making multitasking a required modifier was a little artifact of quickly trying to get a better whitelist/greylist/etc system online, it was never really a good idea on its own.
Posted: Sun May 30, 2021 6:33 am
by implosion
It looks like this might need another couple things before entering signups? I think role PMs aren't done yet/there was a version that was passed, but it was changed after that?
This game is next up in signups when it is ready.
Posted: Sun May 30, 2021 9:54 am
by Ircher
The setup in [post]30[/psot] is fine, so we just need role pms.
Posted: Sun May 30, 2021 11:44 pm
by Sirius9121
Mafia Odd Night Roleblocker
Spoiler: Role PM
Mafia Night 2,3 Traffic Analyst
Spoiler: Role PM
Welcome!
You are a
Mafia Night 2, 3 Traffic Analyst
.
You may target one player on the 2nd and 3rd night of the game. You will receive a 'Positive' result if the player you target is capable of Private Communication, or a 'Negative' result if they aren't. If your action fails, you will recieve 'No Result'.
You win when all opposing factions have been eliminated, or nothing can stop this from occurring.
Confirm by replying with your role name and alignment.
Mafia 2-shot Role Cop
Spoiler: Role PM
Welcome!
You are a
Mafia 2-shot Role Cop
.
Twice per game, at night, you may target a player. You will receive the name of their role, but not their alignment. If your action fails, you will receive 'No Result'.
You win when all opposing factions been eliminated, or nothing can stop this from occurring.
Confirm by replying with your role name and alignment.
Werewolf Role Cop
Spoiler: Role PM
Welcome!
You are a
Werewolf Role Cop
.
Every night, you may target a player. You will receive the name of their role, but not their alignment. If your action fails, you will receive 'No Result'.
You win when all opposing factions been eliminated, or nothing can stop this from occurring.
Confirm by replying with your role name and alignment.[/area]
1-shot Gunsmith
Spoiler: Role PM
Welcome!
You are a
One-shot Gunsmith.
Once per game, you may confirm if a person has a gun. You get a 'Positive' result on all Mafia/Werewolves (except Traitors and Doctors), Cops, Vigilantes, Gunsmiths, Role Cops, Vanilla Cops, PT Cops, Vengefuls, Detectives, Neapolitans, Backups of roles with guns and JoATs that have any of these listed powers.
You win when all threats to the Town have been eliminated.
Confirm by replying with your role name and alignment.
Mafia Night 2,3 Traffic Analyst
Spoiler: Role PM
Welcome!
You are a
Mafia Night 2, 3 Traffic Analyst
.
You may target one player on the 2nd and 3rd night of the game. You will receive a 'Positive' result if the player you target is capable of Private Communication, or a 'Negative' result if they aren't. If your action fails, you will recieve 'No Result'.
You win when all opposing factions have been eliminated, or nothing can stop this from occurring.
Confirm by replying with your role name and alignment.
Mafia 2-shot Role Cop
Spoiler: Role PM
Welcome!
You are a
Mafia 2-shot Role Cop
.
Twice per game, at night, you may target a player. You will receive the name of their role, but not their alignment. If your action fails, you will receive 'No Result'.
You win when all opposing factions been eliminated, or nothing can stop this from occurring.
Confirm by replying with your role name and alignment.
Werewolf Role Cop
Spoiler: Role PM
Welcome!
You are a
Werewolf Role Cop
.
Every night, you may target a player. You will receive the name of their role, but not their alignment. If your action fails, you will receive 'No Result'.
You win when all opposing factions been eliminated, or nothing can stop this from occurring.
Confirm by replying with your role name and alignment.
2-shot Alignment Cop
Spoiler: Role PM
Welcome!
You are a
Town 2-shot Cop
.
You may target one player per night phase. At the end of the night phase, you will be informed of their alignment, but not their role name. If your action fails, you will receive no result.
You win when all threats to the Town have been eliminated.
Confirm by replying with your role name and alignment.[/area]
1-shot Gunsmith
Spoiler: Role PM
Welcome!
You are a
One-shot Gunsmith.
Once per game, you may confirm if a person has a gun. You get a 'Positive' result on all Mafia/Werewolves (except Traitors and Doctors), Cops, Vigilantes, Gunsmiths, Role Cops, Vanilla Cops, PT Cops, Vengefuls, Detectives, Neapolitans, Backups of roles with guns and JoATs that have any of these listed powers.
You win when all threats to the Town have been eliminated.
Confirm by replying with your role name and alignment.
Posted: Mon May 31, 2021 3:29 am
by Ircher
Happy scum day Sirius!
The following changes/additions need to be made:
1) Result pms for the investigatives. They don't need to be in the role pms, but they do need to be present here.
2) The win conditions need to be adjusted. While it matters less in most setups, in multiball setups, it is especially important that the win conditions include "and at least one {Alignment} is still alive." Thus, the town win condition is something along the lines of "You win when all threats to the Town have been eliminated, and at least one townie is still alive."
3) I think the neighbor B 2-Shot Simple Doctor is a bit confusingly worded. I would change the fourth sentence to something like "Twice per game, you may target a player."
Not required changes, but suggestions:
1) Your role pms are written in such a way that newer players may assume their actions will always succeed. I like to use phrasing along the lines of "attempt to" or "barring interference" so that players are aware their actions may fail.
Posted: Mon May 31, 2021 4:03 am
by Sirius9121
will do tomorrow since its 11pm
thanks for the scumbag congratulations
Posted: Mon May 31, 2021 4:04 am
by Sirius9121
scumday*
Posted: Mon May 31, 2021 8:32 pm
by Sirius9121
In post 36, Ircher wrote:
1) Result pms for the investigatives. They don't need to be in the role pms, but they do need to be present here.
I'm not quite sure what this means. Does that mean result PMs shouldn't be written in the PMs?
Posted: Mon May 31, 2021 8:59 pm
by implosion
result PMs should not be a part of the role PMs themselves but should be pre-written separately to ensure that they fit with what the roles are supposed to give.
Posted: Mon May 31, 2021 9:50 pm
by Sirius9121
Mafia Odd Night Roleblocker
Spoiler: Role PM
Welcome!
You are a
Mafia Odd-night Roleblocker
.
You may attempt to target one player per odd-numbered night phase. That player will be stopped from using their ability, if any.
You win when all opposing factions have been eliminated, or nothing can stop this from occurring, and at least one Mafia-aligned player is alive.
Confirm by replying with your role name and alignment.
Mafia Night 2,3 Traffic Analyst
Spoiler: Role PM
Welcome!
You are a
Mafia Night 2, 3 Traffic Analyst
.
You may attempt to target one player on the 2nd and 3rd night of the game. You will know if they are capable of Private Communication if this action succeeds.
You win when all opposing factions have been eliminated, or nothing can stop this from occurring, and at least one Mafia-aligned player is alive.
Confirm by replying with your role name and alignment.
Spoiler: Results
You will receive a 'Positive' result if the player you target is capable of Private Communication, or a 'Negative' result if they aren't. If your action fails, you will recieve 'No Result'.
Mafia 2-shot Role Cop
Spoiler: Role PM
Welcome!
You are a
Mafia 2-shot Role Cop
.
Twice per game, at night, you may attempt to target a player. You will receive the name of their role, but not their alignment. If your action fails, you will receive 'No Result'.
You win when all opposing factions been eliminated, or nothing can stop this from occurring, and at least one Mafia-aligned player is alive.
Confirm by replying with your role name and alignment.
Werewolf Role Cop
Spoiler: Role PM
Welcome!
You are a
Werewolf Role Cop
.
Every night, you may attempt to target a player. You will receive the name of their role, but not their alignment. If your action fails, you will receive 'No Result'.
You win when all opposing factions been eliminated, or nothing can stop this from occurring, and at least one Werewolf-aligned player is alive.
Confirm by replying with your role name and alignment.
2-shot Alignment Cop
Spoiler: Role PM
Welcome!
You are a
Town 2-shot Cop
.
You may attempt to target one player per night phase. At the end of the night phase, you will be informed of their alignment, but not their role name. If your action fails, you will receive no result.
You win when all threats to the Town have been eliminated, and at least one Town-aligned player is alive.
Confirm by replying with your role name and alignment.
Spoiler: Results
You get a 'Positive' result on all Mafia/Werewolves (except Traitors and Doctors), Cops, Vigilantes, Gunsmiths, Role Cops, Vanilla Cops, PT Cops, Vengefuls, Detectives, Neapolitans, Backups of roles with guns and JoATs that have any of these listed powers.
Mason A
Mason A
Spoiler: Role PM
Welcome!
You are a
Town Mason
.
You share a private thread with your other mason. Both of you are confirmed to be Town-aligned.
You win when all threats to the Town have been eliminated, and at least one Town-aligned player is alive.