if scum don't actually get to use those roles it removes that concern i guess
Posted: Mon Nov 22, 2021 5:13 am
by Datisi
ok, i finally updated the op. scum don't actually get to use those roles, no.
Posted: Mon Nov 22, 2021 7:45 am
by Isis
If they don't get assigned the role there's some bad juju with massclaim stuff and forcing people to use roles to prove they have it and it gets kinda technical
I guess that's ok?
Posted: Mon Nov 22, 2021 7:48 am
by Datisi
i mean, if i had wanted a non-mech game, i would've ran nightless vanilla
does the mech break all reads and turn the game into townofsalem-esque clusterfuck? if not, i thiiink it's fine
Posted: Mon Nov 22, 2021 8:44 am
by Not_Mafia
What about scum starting with certain powers but if they get randed a power it vanillaises them, balances against town getting 3 PRs and scales down the less power town get
Posted: Mon Nov 22, 2021 8:52 am
by Datisi
that's not a bad idea. the first thing that comes to mind is...
if town gets all 3 power roles, scum gets a factional 1-shot strongman or 1-shot ninja - they choose which one they'd want to use and when, and both scum still flip as a goon (to make sure that the game doesn't become way too broken by conftowning all 3 power roles).
if scum gets 1 or 2 power roles, they don't receive them, and instead get a factional informed that tells them which roles were they supposed to get.
Posted: Mon Nov 22, 2021 11:25 am
by Gamma Emerald
My biggest issue is scum can have 2/3 PRs with pure random
Posted: Mon Nov 22, 2021 11:26 am
by Gamma Emerald
even with scum only being informed I think town having such a varying level of power is sketchy
Posted: Mon Nov 22, 2021 11:27 am
by Datisi
oh wait, considering scum *always* flips goon regardless of what they rolled, i can make it so that the power role distribution is rerolled if it happens that scum has 2/3 power roles. so that it's guaranteed town will have either 2 or 3 of them.
Posted: Mon Nov 22, 2021 11:29 am
by Datisi
though, if a pr-claiming scum does flip, i guess the problem remains that the town is somewhat likely to realize scum fakeclaimed due to their informed modifier, therefore the other two prs are town...
Posted: Mon Nov 22, 2021 12:47 pm
by Something_Smart
In post 34, Datisi wrote:though, if a pr-claiming scum does flip, i guess the problem remains that the town is somewhat likely to realize scum fakeclaimed due to their informed modifier, therefore the other two prs are town...
Not necessarily, it's not that crazy to fakeclaim PR if you know town has 3 because it's not like they're all going to claim to out you.
Maybe scum could be informed of a few unused roles if they don't get any PR's?
Posted: Mon Nov 22, 2021 12:53 pm
by Datisi
In post 35, Something_Smart wrote:Maybe scum could be informed of a few unused roles if they don't get any PR's?
that's a possibility. i first thought of strongman/ninja since (other than the obvious benefits) that adds more ~ambiguity~ to the validity of power role claims, and also lets scum fakeclaim them more easily, but if that's too strong against 3 town prs...
if town has 3 power roles, scum being informed of 3 random power roles not in the game is also a possibility? i can't tell which one is supposed to be better right now, it's way too late (like i would usually know)
Posted: Mon Nov 22, 2021 7:10 pm
by Datisi
the above post is a "someone tell me what to do, i am an idiot when it comes to balance"
Posted: Tue Nov 23, 2021 8:50 am
by Something_Smart
Strongman isn't bad, ninja's a little niche since it only counters two roles. I liked vanilla cop or something, just to allow scum to visit so any non-killing visits weren't confirmed town.
Informing scum of 3 roles not in the game is probably too many, but I guess it's not a huge deal. I'd probably go with 2.
Maybe you could let scum choose between 1-shot vanilla cop and knowledge of 2 roles not in the ga-- wait, that's just my I/M rule for PYP X/Y, isn't it. I mean it was a cool rule
Between the two I think informing is probably better, since it would really suck to claim a PR as scum and get screwed by that role happening to exist in the setup. I believe the D3 setups (and a lot of setups with modular PR's) provide at least some information to help scum avoid that.
Posted: Tue Nov 23, 2021 9:48 am
by Datisi
after more bullying taking place on discord, this time of s_s, the following changes take place:
- removing the gunsmith and vengeful
- adding a 1-shot friendly neighbour
- changing some aspects of setup generation, read op
i will definitely be removing the vig from the 9p version.
this is the rough draft from the mod pt for an eventual 13p version:
In post 18, Datisi wrote:okay, in this post i will start drafting a 13p version of this game because why not
33/33/33 chance the game has 3/4/5 power roles
possible power roles would be
- babysitter
- doctor
- motion detector
- tracker
- voyeur
- 1-shot cop
- 1-shot friendly neighbour
- 1-shot watcher
- 2-shot alien
- lazy jailkeeper
- lazy roleblocker
- odd-night neapolitan
- universal backup
i wanna wait on seeing how a loyal vig works out this game to tell for sure if i wanna keep it in or not, but i'm kinda leaning on no? maybe potentially include a hider or a vengeful now that there's 13p but i'll wait until this game is over and the mechanically smart people can help me out here. also i have no idea what the gates on the watcher and alien should be but something something first draft etc
anyway, scum is always informed of 2 town power roles that are not in the game. they are also multitasking and can use as many of these as they want in the same night.
if there are 4 power roles in the game, i'd give them a factional 1-shot roleblock, 1-shot rolecop, 1-shot ascetic
if there are 5 power roles in the game, they get a factional 1-shot roleblock, 1-shot rolecop, 1-shot ascetic, 1-shot ninja, 1-shot strongman
i kiiiinda wanna give them a 1-shot rolecop if 3 town power roles to keep the "scum gets extra 2 powers for every extra town power role" symmetry
Posted: Fri Dec 17, 2021 5:52 am
by Something_Smart
1-shot watcher feels very underwhelming in a 13p
Also 1-shot ascetic sounds annoying for both teams
Posted: Fri Dec 17, 2021 5:54 am
by Datisi
yeah, i wasn't sure what gate to put there so
what are other cool scum powers i could put there?
Posted: Fri Dec 17, 2021 10:09 am
by RH9
In post 42, Datisi wrote:yeah, i wasn't sure what gate to put there so
what are other cool scum powers i could put there?