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Posted: Mon Nov 22, 2021 4:45 am
by petapan
if scum don't actually get to use those roles it removes that concern i guess

Posted: Mon Nov 22, 2021 5:13 am
by Datisi
ok, i finally updated the op. scum don't actually get to use those roles, no.

Posted: Mon Nov 22, 2021 7:45 am
by Isis
If they don't get assigned the role there's some bad juju with massclaim stuff and forcing people to use roles to prove they have it and it gets kinda technical

I guess that's ok?

Posted: Mon Nov 22, 2021 7:48 am
by Datisi
i mean, if i had wanted a non-mech game, i would've ran nightless vanilla

does the mech break all reads and turn the game into townofsalem-esque clusterfuck? if not, i thiiink it's fine

Posted: Mon Nov 22, 2021 8:44 am
by Not_Mafia
What about scum starting with certain powers but if they get randed a power it vanillaises them, balances against town getting 3 PRs and scales down the less power town get

Posted: Mon Nov 22, 2021 8:52 am
by Datisi
that's not a bad idea. the first thing that comes to mind is...

if town gets all 3 power roles, scum gets a factional 1-shot strongman or 1-shot ninja - they choose which one they'd want to use and when, and both scum still flip as a goon (to make sure that the game doesn't become way too broken by conftowning all 3 power roles).

if scum gets 1 or 2 power roles, they don't receive them, and instead get a factional informed that tells them which roles were they supposed to get.

Posted: Mon Nov 22, 2021 11:25 am
by Gamma Emerald
My biggest issue is scum can have 2/3 PRs with pure random

Posted: Mon Nov 22, 2021 11:26 am
by Gamma Emerald
even with scum only being informed I think town having such a varying level of power is sketchy

Posted: Mon Nov 22, 2021 11:27 am
by Datisi
oh wait, considering scum *always* flips goon regardless of what they rolled, i can make it so that the power role distribution is rerolled if it happens that scum has 2/3 power roles. so that it's guaranteed town will have either 2 or 3 of them.

Posted: Mon Nov 22, 2021 11:29 am
by Datisi
though, if a pr-claiming scum does flip, i guess the problem remains that the town is somewhat likely to realize scum fakeclaimed due to their informed modifier, therefore the other two prs are town...

Posted: Mon Nov 22, 2021 12:47 pm
by Something_Smart
In post 34, Datisi wrote:though, if a pr-claiming scum does flip, i guess the problem remains that the town is somewhat likely to realize scum fakeclaimed due to their informed modifier, therefore the other two prs are town...
Not necessarily, it's not that crazy to fakeclaim PR if you know town has 3 because it's not like they're all going to claim to out you.

Maybe scum could be informed of a few unused roles if they don't get any PR's?

Posted: Mon Nov 22, 2021 12:53 pm
by Datisi
In post 35, Something_Smart wrote:Maybe scum could be informed of a few unused roles if they don't get any PR's?
that's a possibility. i first thought of strongman/ninja since (other than the obvious benefits) that adds more ~ambiguity~ to the validity of power role claims, and also lets scum fakeclaim them more easily, but if that's too strong against 3 town prs...

if town has 3 power roles, scum being informed of 3 random power roles not in the game is also a possibility? i can't tell which one is supposed to be better right now, it's way too late (like i would usually know)

Posted: Mon Nov 22, 2021 7:10 pm
by Datisi
the above post is a "someone tell me what to do, i am an idiot when it comes to balance" :lol:

Posted: Tue Nov 23, 2021 8:50 am
by Something_Smart
Strongman isn't bad, ninja's a little niche since it only counters two roles. I liked vanilla cop or something, just to allow scum to visit so any non-killing visits weren't confirmed town.

Informing scum of 3 roles not in the game is probably too many, but I guess it's not a huge deal. I'd probably go with 2.

Maybe you could let scum choose between 1-shot vanilla cop and knowledge of 2 roles not in the ga-- wait, that's just my I/M rule for PYP X/Y, isn't it. I mean it was a cool rule :P

Between the two I think informing is probably better, since it would really suck to claim a PR as scum and get screwed by that role happening to exist in the setup. I believe the D3 setups (and a lot of setups with modular PR's) provide at least some information to help scum avoid that.

Posted: Tue Nov 23, 2021 9:48 am
by Datisi
after more bullying taking place on discord, this time of s_s, the following changes take place:
- removing the gunsmith and vengeful
- adding a 1-shot friendly neighbour
- changing some aspects of setup generation, read op

Posted: Fri Dec 17, 2021 5:48 am
by Datisi
okay, so the first run is over: https://forum.mafiascum.net/viewtopic.php?f=83&t=88294

i will definitely be removing the vig from the 9p version.

this is the rough draft from the mod pt for an eventual 13p version:
In post 18, Datisi wrote:okay, in this post i will start drafting a 13p version of this game because why not

33/33/33 chance the game has 3/4/5 power roles

possible power roles would be
- babysitter
- doctor
- motion detector
- tracker
- voyeur
- 1-shot cop
- 1-shot friendly neighbour
- 1-shot watcher
- 2-shot alien
- lazy jailkeeper
- lazy roleblocker
- odd-night neapolitan
- universal backup

i wanna wait on seeing how a loyal vig works out this game to tell for sure if i wanna keep it in or not, but i'm kinda leaning on no? maybe potentially include a hider or a vengeful now that there's 13p but i'll wait until this game is over and the mechanically smart people can help me out here. also i have no idea what the gates on the watcher and alien should be but something something first draft etc

anyway, scum is always informed of 2 town power roles that are not in the game. they are also multitasking and can use as many of these as they want in the same night.

if there are 4 power roles in the game, i'd give them a factional 1-shot roleblock, 1-shot rolecop, 1-shot ascetic

if there are 5 power roles in the game, they get a factional 1-shot roleblock, 1-shot rolecop, 1-shot ascetic, 1-shot ninja, 1-shot strongman

i kiiiinda wanna give them a 1-shot rolecop if 3 town power roles to keep the "scum gets extra 2 powers for every extra town power role" symmetry

Posted: Fri Dec 17, 2021 5:52 am
by Something_Smart
1-shot watcher feels very underwhelming in a 13p

Also 1-shot ascetic sounds annoying for both teams

Posted: Fri Dec 17, 2021 5:54 am
by Datisi
yeah, i wasn't sure what gate to put there so

what are other cool scum powers i could put there?

Posted: Fri Dec 17, 2021 10:09 am
by RH9
In post 42, Datisi wrote:yeah, i wasn't sure what gate to put there so

what are other cool scum powers i could put there?
You can have a
Weak Novice Odd-Night Three-Shot Combined Mailman Neighborizer
. But then, this would sound really unusual and would be too long to be put on a Role PM as well as being kind of useless.

Posted: Tue Dec 21, 2021 3:13 am
by Datisi
i bullied s_s some more yesterday and the following is what we came up with:

commandless chain of command with 13 players10 x
townies

3 x
mafia


a 1d3 is rolled to see whether the setup will have 3, 4, or 5 town power roles.

if there are 3 town power roles in the game:
  • 3 random town power roles are chosen from the list and given to town.
  • the mafia is factionally informed of 2 random power roles that are not in the game.
if there are 4 town power roles in the game:
  • 4 random town power roles are chosen from the list and given to town.
  • the mafia is factionally informed of 2 random power roles that are not in the game.
  • the mafia is given a 2-shot factional reporting roleblock.
if there are 5 town power roles in the game:
  • 5 random town power roles are chosen from the list and given to town.
  • the mafia is factionally informed of 2 random power roles that are not in the game.
  • the mafia is given a factional reporting roleblock.
the mafia has daytalk and is able to multitask. all members of the mafia always flip as mafia goons.

factional reporting roleblock is a roleblock shot that also informs the mafia whether they have successfully blocked an action with it, and refunds the shot if they haven't. like the factional nightkill, it has to be assigned to a member of the mafia to be carried out, it is visible to trackers / watchers / motion detectors / voyeurs, and it can be blocked.

the list of possible town power roles in the game is:
  • babysitter
  • doctor
  • motion detector
  • tracker
  • voyeur
  • lazy jailkeeper
  • odd-night neapolitan
  • 1-shot cop
  • 1-shot neighborizer
  • 2-shot non-consecutive night watcher
  • 2-shot alien
  • universal backup
all town power roles are in their normal variant, and that is how they are categorized for the voyeur.


sample role pm's:
Spoiler:
vanilla towniewelcome,
playername
. you are a
vanilla townie
.

role abilities:

~ you have no special abilities.

win condition:

~ you win when there are no longer any threats to town and at least one town player is alive.

the game thread is here. please confirm your role by replying to this pm with your role name.

town babysitterwelcome,
playername
. you are a
town babysitter
.

role abilities:

~ each night, you may target a player. assuming no interference with your action, that player will be protected from one direct kill, but will die if you are killed.

win condition:

~ you win when there are no longer any threats to town and at least one town player is alive.

the game thread is here. please confirm your role by replying to this pm with your role name.

town doctorwelcome,
playername
. you are a
town doctor
.

role abilities:

~ each night, you may target a player. assuming no interference with your action, that player will be protected from one kill that night.

win condition:

~ you win when there are no longer any threats to town and at least one town player is alive.

the game thread is here. please confirm your role by replying to this pm with your role name.

town motion detectorwelcome,
playername
. you are a
town motion detector
.

role abilities:

~ each night, you may target a player. assuming no interference with your action, you will learn learn if any actions were performed by or on that player, but not what the actions were or who else they involved.

win condition:

~ you win when there are no longer any threats to town and at least one town player is alive.

the game thread is here. please confirm your role by replying to this pm with your role name.

town trackerwelcome,
playername
. you are a
town tracker
.

role abilities:

~ each night, you may target a player. assuming no interference with your action, you will learn who that player targeted that night. you will get "no result" if this action is blocked.

win condition:

~ you win when there are no longer any threats to town and at least one town player is alive.

the game thread is here. please confirm your role by replying to this pm with your role name.

town voyeurwelcome,
playername
. you are a
town voyeur
.

role abilities:

~ each night, you may target a player. assuming no interference with your action, you will learn learn what was done to them that night (protection, investigation, etc), but not who did it.

win condition:

~ you win when there are no longer any threats to town and at least one town player is alive.

the game thread is here. please confirm your role by replying to this pm with your role name.

town lazy jailkeeperwelcome,
playername
. you are a
town lazy jailkeeper
.

role abilities:

~ each night, if at least two anti-town players were alive at the start of the night, you may target a player. assuming no interference with your action, you will simultaneously roleblock that player, and protect that player from any number of nightkills.

win condition:

~ you win when there are no longer any threats to town and at least one town player is alive.

the game thread is here. please confirm your role by replying to this pm with your role name.

town odd-night neapolitanwelcome,
playername
. you are a
town odd-night neapolitan
.

role abilities:

~ each odd-numbered night, you may target a player. assuming no interference with your action, you will learn whether or not that player is a
vanilla townie
.

win condition:

~ you win when there are no longer any threats to town and at least one town player is alive.

the game thread is here. please confirm your role by replying to this pm with your role name.

town 1-shot copwelcome,
playername
. you are a
town 1-shot cop
.

role abilities:

~ once during the game, at night, you may target a player. assuming no interference with your action, you will learn whether that player is aligned with the
town
or the
mafia
.

win condition:

~ you win when there are no longer any threats to town and at least one town player is alive.

the game thread is here. please confirm your role by replying to this pm with your role name.

town 1-shot neapolitanwelcome,
playername
. you are a
town 1-shot neighborizer
.

role abilities:

~ once during the game, at night, you may target a player. assuming no interference with your action, you will recruit them into a neighborhood with you.

win condition:

~ you win when there are no longer any threats to town and at least one town player is alive.

the game thread is here. please confirm your role by replying to this pm with your role name.

town 2-shot non-consecutive night watcherwelcome,
playername
. you are a
town 2-shot non-consecutive night watcher
.

role abilities:

~ twice during the game, but only on non-consecutive nights, you may target a player. assuming no interference with your action, you will learn which other players targeted that player that night.

win condition:

~ you win when there are no longer any threats to town and at least one town player is alive.

the game thread is here. please confirm your role by replying to this pm with your role name.

town 2-shot alienwelcome,
playername
. you are a
town 2-shot alien
.

role abilities:

~ twice during the game, at night, you may target a player. assuming no interference with your action, all actions used by that player that night, and all other actions targeted at that player that night, will be blocked.

win condition:

~ you win when there are no longer any threats to town and at least one town player is alive.

the game thread is here. please confirm your role by replying to this pm with your role name.

town universal backupwelcome,
playername
. you are a
town universal backup
.

role abilities:

~ You will inherit the role of town power roles who die, losing this ability in the process.

win condition:

~ you win when there are no longer any threats to town and at least one town player is alive.

the game thread is here. please confirm your role by replying to this pm with your role name.

mafia goonwelcome,
playername
. you are a
mafia goon
.

factional abilities:

~ you are a member of the mafia, along with
playername
and
playername
.
~ once every night, a living member of the mafia may submit a factional kill action.
~ you may talk with your living teammates in the mafia private topic, located here. you may talk there at any time as long as you are alive.
~ you are factionally informed that there are
three
town power roles in the game. additionally, you are aware that [town role] and [town role] are
not
in the game.

role abilities:

~ you have no special abilities.

win condition:

~ you win when there are no longer any threats to the mafia (or nothing can prevent this from occurring) and at least one mafia player is alive.

the game thread is here. please confirm your role by replying to this pm with your role name or by posting in the mafia pt.

mafia goonwelcome,
playername
. you are a
mafia goon
.

factional abilities:

~ you are a member of the mafia, along with
playername
and
playername
.
~ once every night, a living member of the mafia may submit a factional kill action.
~ twice during the game, at night, a living member of the mafia may submit a factional reporting roleblock action. you will be informed whether you have successfully blocked an action with it. additionally, you will be refunded the shot if you have not blacked an action with it.
~ you may talk with your living teammates in the mafia private topic, located here. you may talk there at any time as long as you are alive.
~ you are factionally informed that there are
four
town power roles in the game. additionally, you are aware that [town role] and [town role] are
not
in the game.

role abilities:

~ you have no special abilities.

win condition:

~ you win when there are no longer any threats to the mafia (or nothing can prevent this from occurring) and at least one mafia player is alive.

the game thread is here. please confirm your role by replying to this pm with your role name or by posting in the mafia pt.

mafia goonwelcome,
playername
. you are a
mafia goon
.

factional abilities:

~ you are a member of the mafia, along with
playername
and
playername
.
~ once every night, a living member of the mafia may submit a factional kill action.
~ once every night, a living member of the mafia may submit a factional reporting roleblock action. you will be informed whether you have successfully blocked an action with it.
~ you may talk with your living teammates in the mafia private topic, located here. you may talk there at any time as long as you are alive.
~ you are factionally informed that there are
five
town power roles in the game. additionally, you are aware that [town role] and [town role] are
not
in the game.

role abilities:

~ you have no special abilities.

win condition:

~ you win when there are no longer any threats to the mafia (or nothing can prevent this from occurring) and at least one mafia player is alive.

the game thread is here. please confirm your role by replying to this pm with your role name or by posting in the mafia pt.