Posted: Wed Feb 18, 2009 11:22 am
Nominate Dethy
Second hohum's choices.
Eye C9 has two roles that have basically half the chance of a cop of catching scum, and can't confirm innocents, though they have the advantage over a cop of not both being able to die in one night. So I can't see how it's harder for scum, than, say, California.shaft.ed wrote:Nominate JK9
I think Eye C9 is too harsh on scum
You have two roles than have the ability to catch the killing scum. There really isn't any out for scum if they are watched or tracked to a dead body so like you said they are like a non-innocent cop. But only having two scum means that they are at the begining of the game able to conclude people are 50% less likely to be scum and after a single scum is lynched, they can in fact confirm innocents. So if they manage to survive past the first scum lynch, I really don't see any viable way for the scum to win. I think watchers and trackers in small games are more powerful than people realize, especially when the set up confirms that there aren't any extra night actions about for scum to hide behind.The Fonz wrote:Eye C9 has two roles that have basically half the chance of a cop of catching scum, and can't confirm innocents, though they have the advantage over a cop of not both being able to die in one night. So I can't see how it's harder for scum, than, say, California.shaft.ed wrote:Nominate JK9
I think Eye C9 is too harsh on scum
simply wait till tracker has found one scum: after that, he claims, that night, watcher watches tracker and the game is close to unwinnable for scum.The Fonz wrote:Eye C9 has two roles that have basically half the chance of a cop of catching scum, and can't confirm innocents, though they have the advantage over a cop of not both being able to die in one night. So I can't see how it's harder for scum, than, say, California.shaft.ed wrote:Nominate JK9
I think Eye C9 is too harsh on scum
I'd suggest making the masons not have the ability to night-talk. Otherwise the recruiting mason ends up being too much of a cop. Hypocop issues might be a problem also (have everybody claim their night targets each day.)ac1983fan wrote:Clever name goes here
2 Scum
1 Recruiting mason
6 Townies
Scum & masons each get a quicktopic, recruiting mason dies if he targets scum, recruiting is not compulsory.
I was considering putting a watcher/night watchman in there, but wasn't sure if it was necessary... thoughts?
hmmm...ac1983fan wrote:Clever name goes here
2 Scum
1 Recruiting mason
6 Townies
Scum & masons each get a quicktopic, recruiting mason dies if he targets scum, recruiting is not compulsory.
I was considering putting a watcher/night watchman in there, but wasn't sure if it was necessary... thoughts?
Role resolution is JK>RB>Everyone else?JDodge wrote:Virtual Simplicity
Based on the setup "Picking Simplicity"
3 Mafia Goons
1 Mafia Roleblocker
1 Tracker
1 Jailkeeper
1 Serial Killer (NK Immune?)
13 Townies
<3 the complex role interaction the jailkeeper brings to the setup
nope, RB=JK>...shaft.ed wrote:Role resolution is JK>RB>Everyone else?JDodge wrote:Virtual Simplicity
Based on the setup "Picking Simplicity"
3 Mafia Goons
1 Mafia Roleblocker
1 Tracker
1 Jailkeeper
1 Serial Killer (NK Immune?)
13 Townies
<3 the complex role interaction the jailkeeper brings to the setup
I'd suggest 1 or 2 shot NK immune SK.
This, They can't be equal.Thok wrote:If the roleblock and jailkeeper target each other, is the roleblocker protected from nightkills?
(Everything else is straightforward.)
Nope, chalk it up to roleblocker's stupidity. Which I guess makes it RB>JK>others.Thok wrote:If the roleblock and jailkeeper target each other, is the roleblocker protected from nightkills?
(Everything else is straightforward.)
Make the SK a vig. SKs have it hard enough killing anyone they need to. If they're a gimp SK they have no chance. How balanced is 8T,1V,3M outside of the "punisher" situation?Seraphim wrote:Punish The Deserving
I think we can agree that there should be a rule that says "games that do not start off with more than one scum player are not mafia" -- that is my objection to Dethy anyway. It needs more scumz.Mr. Flay wrote:Meh Dethy- it's a logic puzzle, not Mafia.
Adel wrote:I think we can agree that there should be a rule that says "games that do not start off with more than one scum player are not mafia" -- that is my objection to Dethy anyway. It needs more scumz.Mr. Flay wrote:Meh Dethy- it's a logic puzzle, not Mafia.
Without a doctor, how do you wait until tracker finds scum without having the scum kill half the town in the meanwhile?mykonian wrote:simply wait till tracker has found one scum: after that, he claims, that night, watcher watches tracker and the game is close to unwinnable for scum.The Fonz wrote:Eye C9 has two roles that have basically half the chance of a cop of catching scum, and can't confirm innocents, though they have the advantage over a cop of not both being able to die in one night. So I can't see how it's harder for scum, than, say, California.shaft.ed wrote:Nominate JK9
I think Eye C9 is too harsh on scum