You have no special knowledge of players' alignments. However, you win if any anti-town faction wins (you don't care which), even if you're dead yourself.
Posted: Mon Jul 25, 2016 4:29 pm
by callforjudgement
1-shot Faction Merger/Recruiter
(Alien if they exist elsewhere in the setup, otherwise a member of the smallest anti-town groupscum faction that exists elsewhere in the setup)
Once in the game at night, you can choose a player who is not a member of your faction:
If that player is town-aligned, they get recruited to your faction, Cult-style. They keep any power role they might currently have, or otherwise become a Goon.
If that player is third-party, they are given a choice: either they can continue with their current win condition (in which case nothing happens and it'll look like your action was roleblocked/Alarmist'ed), or alternatively they can join your faction as a Goon (losing any special powers they may have and their former win condition). They will be aware of the consequences of their choice, except they won't be told which faction they're joining.
If that player is a member of another groupscum faction, the two factions will be merged into one large groupscum faction. The factional abilities of the two factions will be removed and replaced with those of a typical Mafia or Werewolf faction (i.e. knowledge of all members of the faction and that they share a win condition, a single combined PT for communication within the faction, and one nightkill per night that kills its target and can be aimed at anyone). Likewise, the win condition of every member of the faction will become a simple "You win if everyone outside your faction is dead (or nothing can prevent this) and at least one member of your faction is alive", even if the faction previously used special win conditions.
Posted: Mon Jul 25, 2016 10:48 pm
by The MM
Town Compulsive 1-Shot Self-refunding Doctor-Doctor
Town Compulsive 1-Shot Self-refunding Doctor-Doctor
Each night, you must protect the Doctor from 1 killing shot this night.
This ability is refunded if no death was blocked by this ability, or if the target was untargetable and if you were roleblocked (does not refund if the target was rolestopped, or if you were redirected).
What if there's more than 1 other Doctor?
Posted: Tue Jul 26, 2016 12:23 am
by The MM
Strawberry Lover
You are aligned with the town.
Strawberries Mean Love!:
The first townie that posts your name
(except in the case of a vote)
or the word "strawberry" in the game topic will become your Lover. You will both be PM'd about this.
Which makes the ability more likely to come into play, but also easier to waste.
Posted: Tue Jul 26, 2016 12:42 am
by The MM
Mafia Room 101 Guy
Welcome to Room 101:
You instantly know if there's any role taken from page 101 (posts #2500 to #2524) or role #101 in this game, and you passively roleblock all of them while you are alive.
Posted: Sat Jul 30, 2016 3:57 am
by Ircher
Vanilla Townie
Posted: Sat Jul 30, 2016 7:36 am
by The MM
Third-party Grand Idealist
Grand Idea Mafia!:
You win and leave town whenever roles exclusive to this thread are half the alive players.
Posted: Sat Jul 30, 2016 10:11 am
by callforjudgement
Town Vengeventor
When you die, you can grant another player an additional active night ability. (You don't know what the ability in question will be; it's determined by the moderator by picking random roles from the thread until one is found that has a single non-factional active night ability.)
Posted: Thu Aug 04, 2016 12:48 am
by Map Wolf
Secret Town Lover
You appear to be a town lover paired with
Secret Mafia Lover
, but in reality you two are a secret alignment. You lose if either of you die, and win if you control 50% of the votes.
Posted: Thu Aug 04, 2016 12:49 am
by Map Wolf
Secret Mafia Lover
You appear to be a mafia lover paired with
Secret Town Lover
, but in reality you two are a secret alignment. You lose if either of you die, and win if you control 50% of the votes.
Posted: Thu Aug 04, 2016 12:59 am
by Cheery Dog
Vanilla Townie
and what happens with only one of those in the game, as will happen if they actually appear?
Posted: Thu Aug 04, 2016 4:34 am
by Ircher
Cult Leader
Each night, you may attempt to recruit a player to your faction. If they are town aligned or neutral (including jesters, lynchers, and the like but excluding roles like serial killer), they will join your faction as a vanilla cultist. Otherwise, your action will fail.
and what happens with only one of those in the game, as will happen if they actually appear?
Town Mason
(choose another town-aligned player in the game to also be a Mason)
Typically roles that need another role in the game to function come with modnotes that change role selection to ensure that the other role is present. You could do something similar with Map Wolf's roles.
Posted: Thu Aug 04, 2016 11:09 am
by Eggman
Town Calculator
In any game with a Calculator, after the setup has been created role numbers are randomized, only affecting roles that are affected by role numbers.
Posted: Thu Aug 04, 2016 11:13 am
by Eggman
Town Attorney
If a player makes a contradiction during the day, the Attorney can say "Objection" as a day ability to remove the contradictory player's vote. The Objection only works if it is on its own line and bolded.
Suppose Alice is a Mafia Goon and Bob is a Town Attorney. Alice says that her favorite color is blue. Later in the day, Alice says her favorite color is red. Bob says Objection and points out the case against Alice. Alice's vote is removed for the rest of the day.
Posted: Thu Aug 04, 2016 11:14 am
by Eggman
Independent Neighborizer
You win if, at the end of the game, you are alive.
(Active Factional Ability) - Assimilate a player. You will share a PT with them, and while you are alive, they are required to follow any orders you give them. (Within reason and if possible; more post restriction rather than uber ability). (Note: Their win condition will NOT change; however, they no longer count towards their own win condition.) Assimilated players inherit this ability's recruiting part and can assimilate others themselves instead of you.
(Passive Ability) - Assimilated players become your bodyguards; if you are targeted by a kill or a lynch, the last assimilated player still under your control will die instead. Strongman kills do NOT prevent this from happening.
I invite all of you to signup for The Grand Idea: UMake in the Micro queue!
You must have 3 posts in this thread 1 of which must be town and 1 of which must be group scum (Mafia/Werewolves/Alien).
I have 153 roles in here so I'll just go ahead.
Posted: Sun Aug 07, 2016 4:04 am
by Map Wolf
Town JOAT
One-shot
kill
.
One-shot
heal.
.
One-shot
roleblock
.
One-shot
investigate
.
Posted: Sun Aug 07, 2016 4:15 am
by Map Wolf
Mafia JOAT
Everynight you yourself may choose one of the following actions on someone other than yourself.
Kill
Heal
Investigate
Roleblock
You may
not
use your kill in addition to your faction kill.
Posted: Mon Aug 08, 2016 12:55 am
by The MM
Third-party Wild Mewtwo
Each night, you can use one Attack.
Swift:
This action cannot be rolestopped. The target takes 70% of the vote requirement to be lynched the next day. 4-shot.
Psychic:
Kill target enemy. If they are alive after this, they cannot be protected from following killing shots during the remainder of the game. 2-shot.
Barrier:
Next day, you take 150% of the vote requirement to be lynched and cannot be dayvigged. 6-shot.
Recover:
The first time you should die this night or next day, you stay alive instead. 4-shot.
If you have exhausted all shots for the aforementioned Attacks, you can use the following.
Struggle:
Kill your target, then you die. You cannot be protected from death by this ability.
(Had to celebrate its base 154 Sp.Atk with my 154th role.)
Posted: Mon Aug 08, 2016 1:02 am
by Map Wolf
Mafia Day Killer
Once in the game you may PM the mod during the day with the name of 1
target
, and 2
fake suspects
. The
target
will be killed and flip that they were killed by either
you
or your two
fake suspects
. Doing this will NOT skip the day.
Posted: Mon Aug 08, 2016 8:37 pm
by ConManMick
Trickster
Target a player each night. If they try to perform a night action, it will fail due to one of your zaney pranks, and it will be revealed at daybreak that they attempted an action that night.
You win with town, but everyone thinks you're an asshole.