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Posted: Sat Jun 06, 2020 2:00 am
by Firebringer
I haven’t read either

Posted: Sat Jun 06, 2020 2:01 am
by Fredrick A Campbell
Firebringer, I read a game you moderated and you seemed to have a beef with neapolitans. What is up with that?

Posted: Sat Jun 06, 2020 2:01 am
by Farkran
Being a PR helps

But nightplay is part of the game, by intuition or RNG a town investigative can get correct results and change dayplay drastically.

As for the setup, i don't think it was particularly townsided compared to average. Scum was cursed with terrible luck.

Posted: Sat Jun 06, 2020 2:02 am
by NoPowerOverMe
Yeah, i didn't hear mafia complaining when things were going their way in the beginning, to be honest.

Posted: Sat Jun 06, 2020 2:02 am
by Firebringer
In post 2551, Fredrick A Campbell wrote:Firebringer, I read a game you moderated and you seemed to have a beef with neapolitans. What is up with that?
i dislike the role.

Posted: Sat Jun 06, 2020 2:03 am
by NoPowerOverMe
But do you like Haggen Daz?

Posted: Sat Jun 06, 2020 2:03 am
by Firebringer
ive had so many bad experiences with neopolitans.

like one game i played a neo got a vt check on a player and thought that means they were scum. And then lynched them. My god the shit storm that was.

I think its a silly role.

Posted: Sat Jun 06, 2020 2:04 am
by Farkran
In post 2549, Kerset wrote:Did anyone notice that both scum and hood were single minded? They had the same opinions on everything.
This was good play from us i think

Posted: Sat Jun 06, 2020 2:04 am
by Fredrick A Campbell
In post 2549, Kerset wrote:Did anyone notice that both scum and hood were single minded? They had the same opinions on everything.
You have forgotten that the PTs will only be released 24 hours later.

Posted: Sat Jun 06, 2020 2:04 am
by Firebringer
In post 2556, Firebringer wrote:like one game i played a neo got a vt check on a player and thought that means they were scum. And then lynched them. My god the shit storm that was.
i wasn't Neo in this game i am referencing. Someone else was.

Posted: Sat Jun 06, 2020 2:08 am
by Farkran
I really need to host a game.

I promise unimaginable amounts of fun

Posted: Sat Jun 06, 2020 2:10 am
by Fredrick A Campbell
In post 2559, Firebringer wrote:
In post 2556, Firebringer wrote:like one game i played a neo got a vt check on a player and thought that means they were scum. And then lynched them. My god the shit storm that was.
i wasn't Neo in this game i am referencing. Someone else was.
That was some poor logic. If you get a not VT, it doesn't mean they are scum. It only means they are not VT, which means that they may be a town power role or scum. Not a hundred percent confirmation.

A similar thing with my tracker result. I was weary of publishing it at first because it only meant the player visited the player who died last night. It didn't mean they were scum and Persivul may very well have not been. I only decided to publish my result at the last minute because I thought the game was solved. In that way, Mohab500's anti-town behavior influenced me to publish the result.

Posted: Sat Jun 06, 2020 2:11 am
by Fredrick A Campbell
In post 2560, Farkran wrote:I really need to host a game.

I promise unimaginable amounts of fun
Ever moderated a game before?

Posted: Sat Jun 06, 2020 2:16 am
by Farkran
Not yet

Posted: Sat Jun 06, 2020 2:17 am
by Fredrick A Campbell
Me too. I have already in to mod a game in the normal queue.

Posted: Sat Jun 06, 2020 2:35 am
by Mohab500
In post 2561, Fredrick A Campbell wrote:
In post 2559, Firebringer wrote:
In post 2556, Firebringer wrote:like one game i played a neo got a vt check on a player and thought that means they were scum. And then lynched them. My god the shit storm that was.
i wasn't Neo in this game i am referencing. Someone else was.
That was some poor logic. If you get a not VT, it doesn't mean they are scum. It only means they are not VT, which means that they may be a town power role or scum. Not a hundred percent confirmation.

A similar thing with my tracker result. I was weary of publishing it at first because it only meant the player visited the player who died last night. It didn't mean they were scum and Persivul may very well have not been. I only decided to publish my result at the last minute because I thought the game was solved. In that way, Mohab500's anti-town behavior influenced me to publish the result.
The true sacrafice.

Posted: Sat Jun 06, 2020 2:39 am
by Fredrick A Campbell
Don't take that to mean you should continue to play this way, though. It may have done more harm than good.

Posted: Sat Jun 06, 2020 2:41 am
by Fredrick A Campbell
If scum hadn't known I was a tracker, town would have lost a power role for what might have been nothing.

Posted: Sat Jun 06, 2020 2:42 am
by Mohab500
I know, I know, just making a joke.

Posted: Sat Jun 06, 2020 2:48 am
by Fredrick A Campbell
Ok.

Posted: Sat Jun 06, 2020 2:49 am
by Fredrick A Campbell
My apologies, I tend to take jokes seriously.

Posted: Sat Jun 06, 2020 4:07 am
by northsidegal
In post 2475, NorwegianboyEE wrote:How is a 3 town neighbor, tracker, neighbor neopolitan and backup neopolitan not overly townsided.
In post 2476, NorwegianboyEE wrote:Especially when scum only has 2 goons and a vanilla cop that can’t fake claim because the town neopolitan is a fucking neighbor.
Image

Neighbors aren't really considered true power roles and so don't really factor in to setup balance except insofar as they interact with other roles (e.g. false positives for Traffic Analyst, Neapolitan). In this setup specifically they obvious play at least some role, but I wouldn't say that they're any super significant amount of power in town's favor. So is Neapolitan + Backup + Tracker an excessive amount of town power? I would argue that it isn't, especially versus a scum Vanilla Cop.

Interestingly, this setup is one that's unusually skewed less in town's favor for a Normal game – and here I use "skew" not as a synonym for balance, but as its own property, defined as the tendency for one faction to be able to make massive gains if they play well or get lucky. Theoretically, if scum made perfect Night actions this game they could achieve a near-complete shutout on TPRs, allowing only 1 neapolitan shot or 2 tracker shots off depending on whether they kill the neapolitans or the tracker first. That isn't typical for Normal games.

Tracker is a pretty high-skew role though, and it looks like a lucky tracker shot is exactly what happened this game. I think it would be results-oriented to take that happening and extrapolate it to the setup's overall balance.

I can say a bit more later, if you're still interested.

Posted: Sat Jun 06, 2020 4:18 am
by Firebringer
that image is amazing nsg.

Posted: Sat Jun 06, 2020 4:33 am
by NorwegianboyEE
In post 2571, northsidegal wrote:Neighbors aren't really considered true power roles and so don't really factor in to setup balance
They do when there are 3 town that can strategize and mafia would have no clue what they are doing. Sure they would theoretically be suspicious of a mafia in the group, but when there isn't. AND one of the neighbors has a power role. It opens the possibility for the "Farkran claims investigative PR, if he don't die then all of the neighbors are likely hard confirmed town" strategy.

Posted: Sat Jun 06, 2020 4:36 am
by NorwegianboyEE
Maybe i'm just salty i guess. I hate losing.