The origin of this variant seems to be the German Mafia website http://mafiaspiel.de. At least that is where I read about it.
Not unless they were playing it back in like...2003?
(I know, I know, TT = paradox, shut up)
Posted: Sun Oct 10, 2010 12:16 pm
by Far_Cry
Again, forgive me for not having many details to present to you guys, but would anybody be interested in a Command & Conquer mafia? It would be based on the Tiberium universe (and possible Red Alert and Generals in the future.) I would use GDI, Nod, and perhaps Scrin. Units, vehicles, and special ablilties will probably from throughout the whole series (though then again, I could base it only on one of the games.)
Posted: Mon Oct 11, 2010 8:17 am
by Untrod Tripod
I was thinking about posting restrictions while planning my current game, and I couldn't really think of a lot of reasons where they'd be distinctly appropriate, but I had some ideas for theme games.
How would this game tickle your fancies?
Poetry mafia (mini)
you are given a type of poem and you may only post in the form of that kind of poem
I had another, more fun idea, and that would be Author mafia, where everyone has an author they must post in the style of. Would anyone be interested in this? Would it be a better idea for everyone to pick a writer on their own and tell me who they would be writing like and I would assign alignments randomly, or would it be better if I picked writers for the players? What do you guys think?
Posted: Mon Oct 11, 2010 8:21 am
by Nobody Special
I strongly think that you should let the players choose their own writers. If I were to play, and you chose for me, (as an example), Harper Lee, I'd /out so fast your mockingbird would spin.
That said, I'd be totally up for this (down for it? you kids today) if it ever comes to fruition. Consider this a pre-in.
Posted: Mon Oct 11, 2010 8:29 am
by Untrod Tripod
My concern is that the whole posting restriction thing is kind of bunk if everyone picks someone who is like, a post 1950's writer.
My picks would be more like Philip K Dick, HP Lovecraft, Faulkner, Hemingway and Paul Gallico. Not Harper Lee, James Fennimore Cooper and Nat Hawthorne. I wouldn't pick people that write in a totally unfamiliar and impenetrable style. The idea would be to kind of get people out of their comfort zones and remove some of the meta reads from the game. Also it would make contributing a lot more fun, if you're into that sort of thing. Also I would want to pick authors of various styles. Poets, playwrights, prose, novelists, 1st person, 3rd person, comedy, horror, etc. I worry that if I let folks pick their authors, we would end up with an unfavorable and homogeneous collection of flavors.
Also there's the issue that I would want the authors to be a secret, and I wouldn't want to turn people's suggestions down for authors. Besides, if someone asks for, say, Stephen King and I have to say "nope, someone is already Stephen King", it gives some players a priori knowledge of people's roles (and possibly alignments). There are too many issues of players knowing what roles are already in the game, I think. I'm sure it could be worked out somehow.
Possible solutions:
a. Each player is given a few options for an author. If none of them work for that player, I could let them choose their own.
b. I have a pool of about 40 writers that everyone picks from
Posted: Wed Oct 13, 2010 4:10 am
by AurorusVox
Untrod, I would SO be down for that game, so if you ever run it, please let me know.
How about you let people choose their own, and then had some sort of criteria to judge it by, to determine whether you would let it be their official author or not (kind of subjective)? Or had everyone send in one or two (or even three) choices, and then you either distribute one of them randomly between the players or pick one of their selection for each player.
It's probably easier for the players to pick so that they actually have an idea of what sort of writer the person is. I'm sure some poor sap would send in Shakespeare or - god forbid - James Joyce :p
---
I've been trying to come up with ideas for either a Diablo, Peggle, Plants vs Zombies or Geometry Wars theme (not that I've ever modded anything, but I like thinking up ideas lol). The Diablo one worked out alright, the others...not so much.
---
Actually, I've just made a quick theme over The Wire;
Spoiler: The Wire Mafia
Drug Dealers
Avon Barksdale
One of the mafia are Avon Barksdale. He can call hits on any one he likes, but cannot be traced to the kill.
Stringer Bell
Stringer is Barksdale’s number two. He can be traced to kills but he appears innocent to police reports.
D’Angelo Barksdale
D is Barksdale’s nephew, and runs the drug operation in The Pit. D can sell drugs to any player in the game, who will appear guilty if investigated that night.
Wee-Bey
Wee-Bey is Barksdale’s muscle. He can be traced to kills and will appear guilty to reports.
Police
Jimmy McNulty
Investigates one person per night, and finds out if they are guilty or not guilty.
Lester Freamon
Traces one person each night to see who they visit.
Kima Greggs
Kima can make contact with Bubbles during night phases in a special QT. She can survive one NK attempt.
Herc and Carver
Herc and Carver watch one target each night to see who visits them.
Other
Bubbles
Can make contact with Kima during night phases in a special QT. If he is visited by D, he cannot make contact during the following night.
Omar Little
Can stick-up one person each night. If they are police, he will be revealed to the police. If they are Drugdealers, he gains money. He needs to successfully stick-up drugdealers three times to win, and cannot stick up the same drugdealer two nights in a row. NOTE: Independent wincon from town.
Citizen
Citizens have no additional powers other than their concern that the city of Baltimore is slowly going to the dogs. Rise up and fight the drug lords, citizens!
Problems: there's nowhere for Bunk, Prez, Daniels, Bodie, Prop Joe, or any of that lot. In fact, this might even make a better setup as Reverse Mafia, with the cops "arresting" folks at night. And it needs a hella lotta balancing. Hummm well.
It's all academic anyway since I've not yet tried my hand at modding ><"
Posted: Wed Oct 13, 2010 5:25 pm
by Far_Cry
@AurorusVox: I would love to see a Diablo game (I'd most surely join.) Plants vs. Zombies and Geometry Wars are interesting ideas though I'm not sure how you can execute them....
Posted: Wed Oct 13, 2010 10:01 pm
by AurorusVox
Yeah that was the problem with them lol.
I have also finally come up with a Peggle idea though - every time you lynch scum, you get another lynch that day. Lynching a certain number of scum in a row gives you increasingly good PRs for one or more of those people on the scum wagon. Scum are mostly "orange", one of those is "pink" (it changes each lynch) which boost your PR level, and one is always "green" which gives you some sort of super PR if you lynch him, regardless of the combo line. Bonus points for going from a colour to a colour without hitting any blues :p
I have no idea if it's feasible, but I was imagining VTs make good "blues", and just seeing that little pinball bouncing off the scum made me chuckle >:)
Posted: Thu Oct 14, 2010 4:22 am
by Twomz
Would anyone be interested in a
House
of Leaves game? I'm sure there's been one run before, but I might try to run a mini theme if enough people show interest.
Posted: Thu Oct 14, 2010 12:10 pm
by AurorusVox
Aw man, when you blue'd "House" I thought you were talking about House M.D.
Posted: Thu Oct 14, 2010 5:30 pm
by Twomz
1) You should read
House
of Leaves.
2)
House
characters in the
House
is an awful yet awesome idea...
Posted: Fri Oct 15, 2010 6:41 am
by Far_Cry
AurorusVox wrote:Yeah that was the problem with them lol.
I have also finally come up with a Peggle idea though - every time you lynch scum, you get another lynch that day. Lynching a certain number of scum in a row gives you increasingly good PRs for one or more of those people on the scum wagon. Scum are mostly "orange", one of those is "pink" (it changes each lynch) which boost your PR level, and one is always "green" which gives you some sort of super PR if you lynch him, regardless of the combo line. Bonus points for going from a colour to a colour without hitting any blues :p
I have no idea if it's feasible, but I was imagining VTs make good "blues", and just seeing that little pinball bouncing off the scum made me chuckle >:)
This seems too confusing. I suggest your pursue one of your other ideas.
Posted: Fri Oct 15, 2010 9:56 am
by AurorusVox
Far_Cry wrote:This seems too confusing.
I wholeheartedly agree. I've just become obsessed with Peggle atm >_>"
Posted: Sat Oct 16, 2010 7:49 am
by Far_Cry
AurorusVox wrote:
Far_Cry wrote:This seems too confusing.
I wholeheartedly agree. I've just become obsessed with Peggle atm >_>"
I'm not one to go into casual games (don't like them; I prefer hardcore gaming.) But I know what Peggle is and have heard it's quite addicting. However, considering I'm still the hardcore gamer, I'd perfer Diablo.
Posted: Sat Oct 16, 2010 9:41 am
by AurorusVox
Yeah, I made my housemates
download
buy Diablo so we could all start up a Diablo party <_> It would make a better theme/setup/game than Peggle for sure.
Have there ever been meta/self-referential games run, like "mafiascum.net Mafia" or anything like that?
Posted: Sat Oct 16, 2010 10:47 am
by Vi
AurorusVox wrote:Have there ever been meta/self-referential games run, like "mafiascum.net Mafia" or anything like that?
Yes, dramonic ran one rather recently. I died N0
Posted: Sat Oct 16, 2010 12:58 pm
by Nobody Special
Yeah, and I missed his cutoff deadline (for join date) by SIX DAYS. (I'm still a bit miffed about it.)
Posted: Sat Oct 16, 2010 1:26 pm
by bv310
Twomz wrote:Would anyone be interested in a
House
of Leaves game? I'm sure there's been one run before, but I might try to run a mini theme if enough people show interest.
Fuck. Yes.
Dibs on Zampano, though.
Posted: Sun Oct 17, 2010 1:44 am
by Twomz
@Aurorous: There was a Mafiascum Mafia Mafia game about 5 years ago... does that count (probably still one of my favorite games that I've been in)?
@ bv310: Unless I decide to bastard mod the fuck out of the game I wouldn't put Johnny or Zampano in it... it'd take place 'inside' the
House
.
Posted: Sun Oct 17, 2010 4:23 am
by Vi
Nobody Special wrote:Yeah, and I missed his cutoff deadline (for join date) by SIX DAYS. (I'm still a bit miffed about it.)
I'm still looking for some input on my large WWF theme game. Grimmy's on board now and I'd like at least one other person to bounce around ideas with, preferably someone who understands a bit about mechanics in large games and how to balance them. I've got a QT set up for discussion so anyone who would like to help out - even if it's just to suggest a cool idea you have - send me a PM and I'll give you the link.
For anyone who didn't see what my idea was the first time around, I'm planning a WWF/E Road to Wrestlemania themed game, naturally based around the run-up to Wrestlemania. Characters will probably be a mix of old and new wrestlers and the game rules will most likely be similar to Porkens' mini theme Royal Rumble game ie. BaM ruleset (or similar), word count restrictions on posts and the use of wrestling moves for votes.
Posted: Mon Oct 18, 2010 2:00 am
by Faraday
Yeah; sure. I can do that.
Posted: Mon Oct 18, 2010 6:51 am
by smashbro_of_the_SSS
Would anyone be interested in a game that allows dead players to talk after death? It would be called something like Dead Men Tell Tales, about 9 players or so. Upon lynch/night kill the player loses their ability to vote and their night ability (if anything), but can still try to scumhunt and participate in discussion. Roles would be fairly normal, such as doc, mafia roleblocker, etc., and the main goal is to keep players actively participating for the duration of the game, (though they will not be prodded or replaced unless they ask to be).
Posted: Mon Oct 18, 2010 10:39 am
by Narsis
smashbro_of_the_SSS wrote:Would anyone be interested in a game that allows dead players to talk after death? It would be called something like Dead Men Tell Tales, about 9 players or so. Upon lynch/night kill the player loses their ability to vote and their night ability (if anything), but can still try to scumhunt and participate in discussion. Roles would be fairly normal, such as doc, mafia roleblocker, etc., and the main goal is to keep players actively participating for the duration of the game, (though they will not be prodded or replaced unless they ask to be).
wouldn't that give the town an advantage? i highly doubt a dead and outed scum would continue to post anything.