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Posted: Sat Jun 06, 2020 4:37 am
by Kerset
In post 2571, northsidegal wrote:I can say a bit more later, if you're still interested.
I still want to know why doctor was weaker then backup.

Posted: Sat Jun 06, 2020 4:37 am
by Firebringer
any game where a three player town neighborhood trusts each other is dangerous to a scum team.

Posted: Sat Jun 06, 2020 4:38 am
by NorwegianboyEE
Yeah that's a 3 man mason team which needs to be identified and NK'ed. And one of them has a investigative role they can out their results in too.

Posted: Sat Jun 06, 2020 4:38 am
by Kerset
In post 2560, Farkran wrote:I really need to host a game.

I promise unimaginable amounts of fun
How about ice-cream Upick?

Posted: Sat Jun 06, 2020 4:39 am
by Firebringer
the normal meta is every neighborhood has a scum which is boring imo.

Posted: Sat Jun 06, 2020 4:41 am
by NorwegianboyEE
I guess that was the point. To give some room for mafia to spread paranoia about there being a mafia in the hood because every game has one. But it just didn't work this time because of the investigative outing in the hood and not dying.

Posted: Sat Jun 06, 2020 4:42 am
by NorwegianboyEE
Any game that adds additional powers to a hood or mason members is kinda broken imo.

Posted: Sat Jun 06, 2020 5:03 am
by popopopopopopo
The quick post was unfortunate norwe would have won otherwise

Posted: Sat Jun 06, 2020 5:22 am
by Farkran
In post 2573, NorwegianboyEE wrote:
In post 2571, northsidegal wrote:Neighbors aren't really considered true power roles and so don't really factor in to setup balance
They do when there are 3 town that can strategize and mafia would have no clue what they are doing. Sure they would theoretically be suspicious of a mafia in the group, but when there isn't. AND one of the neighbors has a power role. It opens the possibility for the "Farkran claims investigative PR, if he don't die then all of the neighbors are likely hard confirmed town" strategy.
I agree with this, but i'd also like to say that it's part of this game's balance. Town power actually wasn't that high. Just imagine if the tracker didn't hit the killer: how different was the game going to be? What would i have done with my nonVT check on popopo if i didn't know how many PRs town had?

We only had 2 soft investigatives, no protectives, no autoconftown roles such as masons or ICs. I made a choice to trust my hood, and the tracker hit the spot, that's what led town to victory. If we repeat this setup a million times, i think the outcomes will be balanced, probably slightly more scumsided than the average normal game (which is usually townsided to begin with)

Posted: Sat Jun 06, 2020 5:32 am
by Farkran
In post 2575, Kerset wrote:
In post 2571, northsidegal wrote:I can say a bit more later, if you're still interested.
I still want to know why doctor was weaker then backup.
And yes i'm super interested in a followup to reviews. I love setup spec, review processes and game theories in general

Actually could you (kerset or nsg) link to the setup review thread, if there's one?

Posted: Sat Jun 06, 2020 5:56 am
by popopopopopopo
norwe woulda won if quick hadnt posted after his death. all good tho

Posted: Sat Jun 06, 2020 6:12 am
by Kerset
In post 2584, Farkran wrote:
In post 2575, Kerset wrote:
In post 2571, northsidegal wrote:I can say a bit more later, if you're still interested.
I still want to know why doctor was weaker then backup.
And yes i'm super interested in a followup to reviews. I love setup spec, review processes and game theories in general

Actually could you (kerset or nsg) link to the setup review thread, if there's one?
it is private thread owned by implosion

Posted: Sat Jun 06, 2020 9:23 am
by CooLDoG
In post 2498, Firebringer wrote:was the CD kill to frame Mohab?
100%. I felt hella bad at that town flip.

Posted: Sat Jun 06, 2020 9:27 am
by Porkens
In post 2578, Kerset wrote:
In post 2560, Farkran wrote:I really need to host a game.

I promise unimaginable amounts of fun
How about ice-cream Upick?
/pre-in

Posted: Sat Jun 06, 2020 10:34 am
by northsidegal
In post 2573, NorwegianboyEE wrote:
In post 2571, northsidegal wrote:Neighbors aren't really considered true power roles and so don't really factor in to setup balance
They do when there are 3 town that can strategize and mafia would have no clue what they are doing. Sure they would theoretically be suspicious of a mafia in the group, but when there isn't. AND one of the neighbors has a power role. It opens the possibility for the "Farkran claims investigative PR, if he don't die then all of the neighbors are likely hard confirmed town" strategy.
This is a pretty high-risk strategy. I think that most people probably expect at least one scum in neighborhoods (especially ones of more than two people), and I might expect the Neapolitan to be more suspicious of neighbors given that they're sort of Neapolitan-millers. In any case, this is still a gambit with its roots in dayplay to me seems sort of similar to everyone in a neighborhood townreading each other and deciding to claim that they're masons instead. In any case, I still don't believe that the setup is anything above 50% in town's favor, if even that.
In post 2575, Kerset wrote:
In post 2571, northsidegal wrote:I can say a bit more later, if you're still interested.
I still want to know why doctor was weaker then backup.
I wanted this setup over the one with the 2-shot doctor not primarily because it's stronger (although I do think that and it is
a
factor), but really because I think it creates better gameplay. Investigatives plus a doctor are really unfun for scum to play against without any sort of counter, and I expect that it's not all that interesting for town either. I also think that Doctor is a fairly high-skew role (i.e. you can get radically different results based on how effectively the Doc uses its shots), and that the setup benefitted from having a more consistent role where basically no matter how the backup neap uses shots, there will be some info for town.
In post 2576, Firebringer wrote:any game where a three player town neighborhood trusts each other is dangerous to a scum team.
Yeah, I pretty much agree with this. I don't consider it really much different than any three-person townblock in a game, although the addition of a PR to the neighborhood is stronger than in isolation, given the potential for claim swap gambits and stuff like that. Stuff like this doesn't happen very frequently and so I don't really consider it much when thinking about balance, but in the future I'll at least keep an eye out for potential neighborhood gambits.

Posted: Sat Jun 06, 2020 10:36 am
by northsidegal
In post 2583, Farkran wrote:
In post 2573, NorwegianboyEE wrote:
In post 2571, northsidegal wrote:Neighbors aren't really considered true power roles and so don't really factor in to setup balance
They do when there are 3 town that can strategize and mafia would have no clue what they are doing. Sure they would theoretically be suspicious of a mafia in the group, but when there isn't. AND one of the neighbors has a power role. It opens the possibility for the "Farkran claims investigative PR, if he don't die then all of the neighbors are likely hard confirmed town" strategy.
I agree with this, but i'd also like to say that it's part of this game's balance. Town power actually wasn't that high. Just imagine if the tracker didn't hit the killer: how different was the game going to be? What would i have done with my nonVT check on popopo if i didn't know how many PRs town had?

We only had 2 soft investigatives, no protectives, no autoconftown roles such as masons or ICs. I made a choice to trust my hood, and the tracker hit the spot, that's what led town to victory. If we repeat this setup a million times, i think the outcomes will be balanced, probably slightly more scumsided than the average normal game (which is usually townsided to begin with)
This is a pretty good analysis.

Posted: Sat Jun 06, 2020 10:38 am
by northsidegal
Setup review threads tend to be released in batches far after the game is over. Kind of annoying, yeah.

Posted: Sat Jun 06, 2020 11:28 am
by NoPowerOverMe
In post 2585, popopopopopopo wrote:norwe woulda won if quick hadnt posted after his death. all good tho
No pork and I were both thinking him anyway.

Posted: Sat Jun 06, 2020 2:43 pm
by Drew-Sta
Told you norwee was scum. Dumbasses.

Well done everyone. That was an entertaining game to watch.

Posted: Sat Jun 06, 2020 3:02 pm
by Sakura Hana
Hey now, no need to call people names.

Posted: Sat Jun 06, 2020 3:05 pm
by Firebringer
[quote="In post 2593, Drew-Sta"][/quote]
U were right, but for wrong reasons. U said Norwee was scum defending his ally Sakura.

Posted: Sat Jun 06, 2020 3:42 pm
by LicketyQuickety
In post 2488, Firebringer wrote:i thought u played really well Norwee. I can't believe i let u pocket me.
You really should have known better since you and I both just played with Norwegian!Scum.

Posted: Sat Jun 06, 2020 4:39 pm
by Firebringer
u should have known better on me.

Posted: Sat Jun 06, 2020 5:00 pm
by popopopopopopo
In post 2593, Drew-Sta wrote:Told you norwee was scum. Dumbasses.

Well done everyone. That was an entertaining game to watch.
one of the easier mislynches on this website

Posted: Sat Jun 06, 2020 6:29 pm
by Drew-Sta
In post 2594, Sakura Hana wrote:Hey now, no need to call people names.
I’m Australian. Calling people names is a compliment.
In post 2595, Firebringer wrote:
U were right, but for wrong reasons. U said Norwee was scum defending his ally Sakura.
Yes, true. He was pocketing instead. I learned my lesson.
In post 2598, popopopopopopo wrote:
In post 2593, Drew-Sta wrote:Told you norwee was scum. Dumbasses.

Well done everyone. That was an entertaining game to watch.
one of the easier mislynches on this website
I actually am. I am only ever kept alive when I’m completely wrong as I tunnel like a shit head.

I enjoy these games. Any feedback on me as a player is happily accepted.