(alignment up to mod's discretion)
You have access to all existing neighbourhoods.
Posted: Thu Aug 11, 2016 1:21 pm
by callforjudgement
Invasive Townie
You can send messages to the scum private topic(s) via the moderator.
Posted: Thu Aug 11, 2016 1:24 pm
by Ircher
Town DayTalk Disabler
While alive, all neighborhoods and other scum factions lose day chat.
Posted: Thu Aug 11, 2016 2:12 pm
by callforjudgement
Single Letter Role PM Cop
(alignment chosen by moderator, probably less broken as scum though)
Each night, choose a player and letter. You'll be sent a copy of that player's role PM, except that all player names will be replaced by !, and all letters other than the chosen letter will be replaced by ? (non-letters are unaffected). You can't choose the same letter twice.
Posted: Fri Aug 12, 2016 12:01 am
by The MM
Town Insider
You are the first members of The Insiders, a town sub-faction with a a private topic.
Town-aligned Cult lol
Posted: Fri Aug 12, 2016 12:08 am
by McMenno
Mafia Reflavourer
All scum factions rolled in this game revert to mafia flavour, and so do all other power roles.
Example: a Mafia Reflavourer, an Alien Psychotrooper, and a Town Seer are rolled. The Alien Psychotrooper becomes a Mafia Psychotrooper, and the Town Seer becomes a Town Cop.
(The Insiders are a town sub-faction with a factional recruitment ability and a private topic. Upon attempting to recruit scum, the Insider that made the recruitment dies and the recruitment fails. Town wins when half the living players are Insiders.)
Town-aligned Cult lol
that's called a weak neighborizer
Posted: Fri Aug 12, 2016 9:59 am
by Ircher
Vanilla Townie
@McMenno --> No it isn't; the win con is differemt.
Posted: Fri Aug 12, 2016 11:13 am
by Vedith
2 shot Town Wizard
Player uses a protection potion. This can be used during a day or night phase by messaging the mod.
When used, the user chosen is immune from all types of death during this phase.
Player uses a protection potion. This can be used during a day or night phase by messaging the mod.
When used, the user chosen is immune from all types of death during this phase.
Posted: Fri Aug 12, 2016 3:07 pm
by Ircher
Town Vote Locker
While alive, voting occurs similar to that in th (failed) micro 606 without the judge. Details to be stolen.....
Aeronaut wrote:
Overtime:
- If the deadline hits without a lynch, 1/4 of the Deadline will be added back on. Any previous votes on the Player who had the most votes before DL will no longer count, and those players will have to vote for a different player for the remainder of the overtime.
- When the game goes into Overtime, any previous "locked" votes will be reverted; players may vote freely as in any normal mafia game at this point.
Locked Voting:
- If the deadline gets to the halfway point, all votes after that point will be "Locked-in", meaning they can't be changed.
- When the deadline gets to the 3/4 point [e.g., a week and a half into a two week deadline], votes for players who aren't on the 2 largest wagons will no longer count; those players will have to choose between one of those two players.
- You are also allowed to lock in your vote at any point in the day, if you so choose.
During the night, can turn a target into a bleeding-out Bleeder. In essence, a Delayed Vig that notifies its targets.
Posted: Sun Aug 14, 2016 12:20 pm
by callforjudgement
Forgettable (Townie/Goon)
(alignment chosen by moderator)
During each Night phase, the moderator deletes all of your posts.
Posted: Sun Aug 14, 2016 1:51 pm
by Ircher
Mafia VT Exterminator
Receives the name of all VTs. While alive, mafia must night kill a vanilla townie each night. If no VTs remain, then the entire Mafia faction commits suicide. Obvious, it is within the mafia faction's best interests to get rid of the VT Exterminator before all the VTs are gone.
Moderator Note for Greater Idea Style Games:
If the alignment chosen is town alongside this role, then the player must attempt to lynch a VT each day or the player with this role will commit suicide. Same applies to TPR without kills. For other group!scum, that particular alignment must kill VTs or commit suicide.
Posted: Sun Aug 14, 2016 3:47 pm
by callforjudgement
Mafia Quick Drawer
If this player performs the nightkill, it resolves before all other actions except Commuter (thus making Doctors and the like pointless, and effectively roleblocking the nightkill target).
Re: the VT Exterminator, if scum NK the Exterminator themself, do they suicide due to not having killed a VT, or not?
Posted: Sun Aug 14, 2016 11:51 pm
by RyanK
Mafia Doctor
You win with the mafia but you're not informed who the mafia are.
Posted: Mon Aug 15, 2016 12:13 am
by Accountant
Town Doctor
optimal play is for the exterminator to paste the list of VTs in scumchat and then pretend he received a jester role card, then mafia goes to town on everyone not on the list
Posted: Mon Aug 15, 2016 12:43 am
by RyanK
Mafia Goon
Posted: Mon Aug 15, 2016 12:45 am
by RyanK
Vanilla Alien
Posted: Mon Aug 15, 2016 1:38 am
by RyanK
Vanilla Alien
Posted: Mon Aug 15, 2016 1:39 am
by RyanK
Masonic evil Townie
You only can talk to the other evil townies, but you can't represent your group to target anyone.
Posted: Mon Aug 15, 2016 1:39 am
by RyanK
Vanilla Townie
Posted: Mon Aug 15, 2016 1:39 am
by RyanK
Vanilla-Townie-Sensitive Mafia Goon
If you target a vanilla townie, you'll die while the vanilla townie will be spared.
Posted: Mon Aug 15, 2016 1:40 am
by RyanK
Alien Vanilla
You win when nothing can stop your faction from overpowering the other factions.
Posted: Mon Aug 15, 2016 1:57 am
by RyanK
Multiple user personality (doctor, town goon, town goon, vanilla townie-sensitive goon, vanilla masonic goon, vanilla townie, vanilla townie, vanilla townie)
You'll only be told if you have a night talk that night, and won't be told the effects if you kill.
You win with the town.
Posted: Mon Aug 15, 2016 2:15 am
by RyanK
Vanilla-townie-sensitive vilginate
If you target a vanilla townie, you'll die while the target will survive.