Gameshow Mafia (Reroll): Game Over


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Post Post #2600 (ISO) » Mon Apr 29, 2019 3:54 pm

Post by chennisden »

why is dance not a good idea?
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Post Post #2601 (ISO) » Mon Apr 29, 2019 3:54 pm

Post by RadiantCowbells »

no matter how the mafia arrange the pairs there has to be a pairing that doesn't contain any general townreads, even if that pairing is both town.
2019 stats: Town WR 76.7%, overall WR 81.667%, 1 scum defeat involving a major mod error in lylo vs 8 scum wins.
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Post Post #2602 (ISO) » Mon Apr 29, 2019 3:55 pm

Post by OkaPoka »

i want to veto and dance before coalition though.
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Post Post #2603 (ISO) » Mon Apr 29, 2019 3:55 pm

Post by chennisden »

at WORST dance is free information.

we use dance BEFORE we use coal

now is the best time.
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Post Post #2604 (ISO) » Mon Apr 29, 2019 3:56 pm

Post by chennisden »

i dont think veto is that great.
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Post Post #2605 (ISO) » Mon Apr 29, 2019 3:56 pm

Post by OkaPoka »

I can think of 4 slots that should never be coalitioned.

Can you?

If you can then to maximize our coalition power, we should veto.
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Post Post #2606 (ISO) » Mon Apr 29, 2019 3:57 pm

Post by themilkcartonkid »

In post 2602, OkaPoka wrote:i want to veto and dance before coalition though.
Um no
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Post Post #2607 (ISO) » Mon Apr 29, 2019 3:58 pm

Post by RadiantCowbells »

there are a lot of people in this game that don't understand the actual mechanics of mafia or why decisions make wins or losses more likely so they're just flailing and picking what "feels" good to them emotionally without actually knowing how it impacts the game in the future or how to play around the game not actually being the easiest possible answers.

everyone just wants the scumteam to be something loleasy like overkill clemency timedevil where no wolves are having a decent game and the easiest answers are it

everything that we do with abilities isn't to play for situations that we're going to win either way: it's to play for the optimal chances of winning if the game is actually hard.
2019 stats: Town WR 76.7%, overall WR 81.667%, 1 scum defeat involving a major mod error in lylo vs 8 scum wins.
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Post Post #2608 (ISO) » Mon Apr 29, 2019 3:58 pm

Post by RadiantCowbells »

oh no

veto is fantastic

just, after coalition is used.
2019 stats: Town WR 76.7%, overall WR 81.667%, 1 scum defeat involving a major mod error in lylo vs 8 scum wins.
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Post Post #2609 (ISO) » Mon Apr 29, 2019 3:59 pm

Post by themilkcartonkid »

Theres no way we could decide 9 town right now, we have to wait 1 more day for it. We need to dance for the sheer info
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Post Post #2610 (ISO) » Mon Apr 29, 2019 3:59 pm

Post by Taly »

im going to bed, i feel like my words havent gone as far as id like them to this dayphase on most any topic ive discussed.

part of me just wants to wait and sit, and adapt to whatever town wants to do, but thats a rabbit hole breeding apathy id rather not go down.

someone just hmu if they want my opinion on something specifically.

UNVOTE:

i need a break from mafia soon
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Post Post #2611 (ISO) » Mon Apr 29, 2019 4:00 pm

Post by OkaPoka »

In post 2608, RadiantCowbells wrote:oh no

veto is fantastic

just, after coalition is used.
i doubt that we are going to have the ability to come up with a good veto in the coalition pool if we fail two coalitions
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Post Post #2612 (ISO) » Mon Apr 29, 2019 4:00 pm

Post by chennisden »

coalition isn't good now because it requires LOTS, and LOTS of armtwisting.
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Post Post #2613 (ISO) » Mon Apr 29, 2019 4:00 pm

Post by RadiantCowbells »

In post 2605, OkaPoka wrote:I can think of 4 slots that should never be coalitioned.

Can you?

If you can then to maximize our coalition power, we should veto.
if there's scum in the townblock then using veto early makes our chances of finding them in the late game far, far lower.
we're essentially trading a vastly expedited hunt on scum in failed coalition pools for

being able to have 8 person townblocks instead of 9 person townblocks

the odds that the 9th person in the townblock is scum is fairly low and even if that was the case, they're going to be the first person lynched after the coalition anyway

can you actually think through what you're doing and what the consequences of it will be instead of trying to make decisions that make you feel good?
2019 stats: Town WR 76.7%, overall WR 81.667%, 1 scum defeat involving a major mod error in lylo vs 8 scum wins.
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Post Post #2614 (ISO) » Mon Apr 29, 2019 4:01 pm

Post by chennisden »

i dont think we can get half of town to agree on 9 people in 10 days
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Post Post #2615 (ISO) » Mon Apr 29, 2019 4:02 pm

Post by OkaPoka »

Veto will almost guarantee the death of three townies to maybe find the death of one scum, no?
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Post Post #2616 (ISO) » Mon Apr 29, 2019 4:03 pm

Post by RadiantCowbells »

like if the coalition is going to win the game town was crushing this game anyway.

and even if we don't win b/c of that 9th person that was scum that still means that
THE EIGHT TOWNIEST PLAYERS IN THE GAME CONTAINS 0 SCUM
and we are still going to crush this game
what if the eight towniest players in the game contain scum? what if I'm scum here? how the fuck do you plan to win versus me when you have no more tools left to lynch all the way up the coalition pool
2019 stats: Town WR 76.7%, overall WR 81.667%, 1 scum defeat involving a major mod error in lylo vs 8 scum wins.
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Post Post #2617 (ISO) » Mon Apr 29, 2019 4:04 pm

Post by RadiantCowbells »

In post 2615, OkaPoka wrote:Veto will almost guarantee the death of three townies to maybe find the death of one scum, no?
we have 9 people containing at least 1 scum

we're confident that the top 5 are town

now we veto the bottom 4

2 left, still 5 locktown slots, town didn't get to kill any towny slots in the process

see how that works?
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Post Post #2618 (ISO) » Mon Apr 29, 2019 4:05 pm

Post by OkaPoka »

Oh.

You are serious about having 5 locktowns.
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Post Post #2619 (ISO) » Mon Apr 29, 2019 4:05 pm

Post by RadiantCowbells »

I am serious about having 5 locktowns.
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Post Post #2620 (ISO) » Mon Apr 29, 2019 4:06 pm

Post by OkaPoka »

Then in that case how does veto deal with deepwolf? A deepwolf can slip into your locktown.
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Post Post #2621 (ISO) » Mon Apr 29, 2019 4:08 pm

Post by RadiantCowbells »

In post 2620, OkaPoka wrote:Then in that case how does veto deal with deepwolf? A deepwolf can slip into your locktown.
because now we no longer have to lynch all the way up the pool to get the deepwolf. we save tools like veto to rapidly clear out the scummiest slots and get to the top of the pool, and we save vengeful for lylo situations to give us an extra stab at catching scum. also my townreads are pretty good. :]
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Post Post #2622 (ISO) » Mon Apr 29, 2019 4:09 pm

Post by RadiantCowbells »

veto in coalition pool saves us 2 of the towniest players (that would otherwise have been the nightkills if you had to individually lynch both of those scummy slots that got vetoed), essentially.
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Post Post #2623 (ISO) » Mon Apr 29, 2019 4:09 pm

Post by OkaPoka »

Is 5 a random number or a serious number, rc?
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Post Post #2624 (ISO) » Mon Apr 29, 2019 4:10 pm

Post by Titus »

In post 2615, OkaPoka wrote:Veto will almost guarantee the death of three townies to maybe find the death of one scum, no?
Veto has 2 deaths not 4. We pick 4, scum kill 2.

There's a heavy chance town die but they are lurkerbait town that help us solve and narrow a coalition.
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