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Posted: Mon Aug 15, 2016 2:39 am
by McMenno
Alien Masoniser Monkiser

May use Masoniser, Monkiser and night kill in the same night. When masonising a mafia member or monkising a werewolf, the action fails.

Posted: Mon Aug 15, 2016 2:52 am
by RyanK
Hitler the Dictator


You're deathproof and will turn pro-town if your lover is killed. If you don't have a lover, you'll remain a Mafia.

You would die by suicide once you are the only one left in your faction, and nothing can stop it from happening.

Because you're in power, you can't vote.

While you're still a scum, anyone investigating you will get the opposite result of what they should get. An example is if a seer investigates you, you'll get the result Werewolf because the seer is supposed to get not Werewolf.

Every night you may target a player and you would receive a result whether or not the player is a vanilla townie. At the same time, if the player dies that night, you become a one-shot bus driver.

If you get a one-shot bus driver, you would need to select two different players to bus, and a third player for you to use your other ability :up: . You could choose not to use your ability. The one-shot ability would accumulate.

You can't kill, nor can you communicate with your other mafia members.

You win with the scum unless your lover is killed.

Posted: Mon Aug 15, 2016 9:19 am
by Ircher
Alien Global Roleblocker

May choose to RB every other player in the game each night. This has topmost precedent and fails only on untargetable players or strong-willed/strongman actions.
In post 2613, callforjudgement wrote:
Mafia Quick Drawer


If this player performs the nightkill, it resolves before all other actions except Commuter (thus making Doctors and the like pointless, and effectively roleblocking the nightkill target).


Re: the VT Exterminator, if scum NK the Exterminator themself, do they suicide due to not having killed a VT, or not?
Suicide is my interpretation, but if the exterminator is the same alignment as the faction that the restriction applies to, then I would leave it at mod interpretation.

Posted: Mon Aug 15, 2016 10:19 am
by callforjudgement
Town Inventor (Commuter ×3)




I guess the issue with the Exterminator being NKed is purely one of action resolution. Does the kill or the suicide happen first? (NAR has a special case that says that kills always happen last, but if not for that, the kill would happen first in NAR.)

Posted: Tue Aug 16, 2016 5:24 am
by Eggman
Compulsive Serial-Killing Jester Firebreather

Kill flavor is fire, so a Firefighter can detect it. Wins if lynched or if endgamed.

Posted: Tue Aug 16, 2016 5:27 am
by Eggman
Extinguishing Reverse-Jester Doctor

Can extinguish one player, which only protects against fire-flavored kills, in addition to a normal doctor's save. Wins if night killed.

Posted: Tue Aug 16, 2016 5:34 am
by Eggman
Leader of the Bland Band
In post 66, ChannelDelibird wrote: Once per game, at night, you may choose to activate the Bland Band. You will gain daytalk and nighttalk in an out-of-thread topic along with any and all players who have the role 'Vanilla Townie' and any and all players who have the role 'Mafia Goon'. You win with the town.

Posted: Tue Aug 16, 2016 5:43 am
by Felissan
Serial Killer Monk
In post 2629, Eggman wrote:
Compulsive Firebreathing Serial Killer Jester

Kill flavor is fire, so a Firefighter can detect it. Wins if lynched or if endgamed.
Already done in .

Posted: Tue Aug 16, 2016 6:54 am
by callforjudgement
Reversed alignment role


Reroll on this thread, but change the alignment of the resulting role (e.g. Town Doctor might become Mafia Doctor).

Posted: Tue Aug 16, 2016 6:56 am
by callforjudgement
Interactive Role
(alignment chosen by moderator)

If any roles belonging to other players have a specific interaction with another role or role property listed in their PM, you will be given a role or role property that fulfils the interaction. (For example, if there's a Gunsmith in the setup, you will be given a role that shows up positive to the Gunsmith; likewise, if another player has
flying
, you do too.)

(Note: the description above is for the moderator; tell the player their actual role, rather than the means via which it was generated.)

Posted: Tue Aug 16, 2016 6:56 am
by callforjudgement
Mafia 2-shot Post Restrictor

Posted: Tue Aug 16, 2016 6:58 am
by callforjudgement
Classified
(alignment chosen by moderator)

Your name appears as "[REDACTED]" on the votecount, flips, investigation results, etc.

Posted: Tue Aug 16, 2016 7:55 am
by The MM
Mafia Vote-Reaper

Abilities
Passive
Your Soul Is Mine!:
For each person that dies (for good, this doesn't trigger on a Judas lynch where he turns scum), you get a Ghost.

Day Ability
Haunt:
You can expend Ghosts as votes separate from your own.

Posted: Tue Aug 16, 2016 8:25 am
by Felissan
In post 2634, callforjudgement wrote:
Interactive Role
(alignment chosen by moderator)

If any roles belonging to other players have a specific interaction with another role or role property listed in their PM, you will be given a role or role property that fulfils the interaction. (For example, if there's a Gunsmith in the setup, you will be given a role that shows up positive to the Gunsmith; likewise, if another player has
flying
, you do too.)

(Note: the description above is for the moderator; tell the player their actual role, rather than the means via which it was generated.)

Posted: Tue Aug 16, 2016 10:19 am
by The MM
Town Evolver LV. Zero

Abilities
Night ActionEach night, you can target a player. If it's town but not a Vanilla Townie, you evolve to the following role.


Town Evolver LV.10

Abilities
Passive
Evolved Power:
Your votes count double and it takes one extra vote to lynch you.

Night Action
Swap:
Each night, you can target 2 players. The abilities both use are redirected towards the other
(This includes auto-targeted abilities like self-targeting [Commuter] or passives [Miller].)
, and every other ability that targets one targets the other instead.

Posted: Tue Aug 16, 2016 10:25 am
by callforjudgement
Town Akimbo Alarmist


Each night, choose two players. This night, those players will be protected from any effect that would change their alignment or win condition (i.e. any attempt to change the alignment or win condition of either of those players will be rolestopped).

Posted: Tue Aug 16, 2016 10:33 am
by callforjudgement
Town Warden


Each night, you may ward a player. This protects that player from all kills. It also roleblocks any non-factional night abilities that player may try to use that night. However, a warded player can use factional night abilities as normal; those won't be blocked.

Posted: Tue Aug 16, 2016 10:43 am
by callforjudgement
Town 1-Shot Loyal Metaweak Lie Detector


Once in the game, during the day, you can choose a post. If the post was made by a townie, and the post in question contains at least one statement about the setup, role distribution, PT conversation, etc. that a hypothetical backup moderator could determine as false, then the player who made the post dies. Otherwise, nothing happens.

Posted: Tue Aug 16, 2016 11:41 am
by Eggman
Town Cop

In post 2632, Felissan wrote:
Serial Killer Monk
In post 2629, Eggman wrote:
Compulsive Firebreathing Serial Killer Jester

Kill flavor is fire, so a Firefighter can detect it. Wins if lynched or if endgamed.
Already done in .
Alright, I changed its name to something similar but not the same.

Posted: Tue Aug 16, 2016 12:54 pm
by Cheery Dog
Duplicate Role


After the rest of the setup has been completed, this role rolls amongst the other players' roles in the game, and is whatever it lands on. If it's a mod chosen alignment, the duplicate role may be given a different alignment.

Posted: Tue Aug 16, 2016 9:27 pm
by The MM
Mafia Machofier


Abilities
Night Action
MANLINESS:
Each night, you can target a player and make them Macho for the rest of the game.

Posted: Wed Aug 17, 2016 1:44 pm
by Ircher
Alien 2-Shot Sensor

Three times per game may ask how many scum (including Aliens but excluding neutral roles but including self-aligned roles with a kill (self-aligned without a kill are not counted)) were on the previous day's lynch wagons.

Posted: Thu Aug 18, 2016 6:37 am
by Shadow_step
Town Lazy Cop


Needs to investigate the same player on consecutive nights to get a result.
Immune to roleblock and redirection.
Immune to false positive like godfather and false negative like miller.

Posted: Thu Aug 18, 2016 6:43 am
by Sméagol
Town vote analyzer

Investigate how often a player has voted for a mafia player.

Posted: Thu Aug 18, 2016 6:56 am
by Shadow_step
Town/Mafia(limited shots) Intimidator


Targeting a PR at night reduces the effeciency of that PR from 100% to 50% for the rest of the game.
Example - Turns a doctor into a faith healer.
Basically the chance of the night action being successful reduces to 50%.