Page 108 of 161
Posted: Sun Aug 22, 2021 1:38 pm
by Datisi
so, datisi/titus/gamma/koba are our clears, basically?
the only way koba can be scum is if one of gamma/chaos is lying, and the only way gamma can be scum is if chaos is lying... something something occam's, koba prob town?
Posted: Sun Aug 22, 2021 1:38 pm
by MathBlade
In post 2669, Datisi wrote:
*flashbacks to that one normal i modded with 0 scum guns and a town gunsmith*
anyway. assuming you're town, that points towards the traitor theory. and knowing there cannot be two mafia traitors (as they would've gotten endgamed the second umlaut got yeeted), the scumteam is probably
mafia neighbour, mafia traitor neighbour, mafia doctor. however, it could theoretically be two mafia doctors remaining.
in any case, a traitor/neighbour results from the rolecop are a hard guilty, doctor an almost hard guilty.
Not really seeing how that balances.
It makes sense assuming all the claims are town so far as I think they are but scum could literally be endgamed N1. Not seeing how this passes a review.
Posted: Sun Aug 22, 2021 1:38 pm
by Gamma Emerald
Also as I was looking into things to determine if I wanted to target Koba or someone else (which I only would’ve done if I had a lead wrt the other neighbor) I noticed the T3 kill in a way points to Aristeia, that was the only sus I could find in T3’s ISO towards the end of Day 1, despite it being a sheep vote
Posted: Sun Aug 22, 2021 1:39 pm
by Datisi
In post 2672, Titus wrote:I'd like some more speculation about who I protected please.
i definitely expect one of gamma/chaos to be protects, but they both have a result, so... i dunno, not_mafia is a consensus town? i'm starting to think you blocked the killer rather than the victim.
Posted: Sun Aug 22, 2021 1:40 pm
by Datisi
In post 2676, MathBlade wrote: In post 2669, Datisi wrote:
*flashbacks to that one normal i modded with 0 scum guns and a town gunsmith*
anyway. assuming you're town, that points towards the traitor theory. and knowing there cannot be two mafia traitors (as they would've gotten endgamed the second umlaut got yeeted), the scumteam is probably
mafia neighbour, mafia traitor neighbour, mafia doctor. however, it could theoretically be two mafia doctors remaining.
in any case, a traitor/neighbour results from the rolecop are a hard guilty, doctor an almost hard guilty.
Not really seeing how that balances.
It makes sense assuming all the claims are town so far as I think they are but scum could literally be endgamed N1. Not seeing how this passes a review.
er, what's the issue here, and do you have any better ideas, considering you think all claims so far are town?
Posted: Sun Aug 22, 2021 1:40 pm
by Titus
We have Datisi and myself as locktown
Koba as don't touch unless Chaos and/or Gamma is alive in elo. (Koba can only be doctor/traitor with Gamma, or goon with Chaos).
Chaos and Gamma are don't touch until elo-1 unless we have harder evidence than a moonlogic gambit. However, they could be scum with each other. Chaos and/or Gamma could still (theoretically) be scum giving results they know. Normally I'd say that's near impossible but I have #reasons I don't want to reveal. For either of them to be scum, it requires scum to have a tracker and/or watcher however.
That leaves Math, Lukewarm, Ari, and Not_Mafia. If both scum are in that pool, I'd expect a concession soon.
Posted: Sun Aug 22, 2021 1:41 pm
by Datisi
also, question - is today massclaim day? considering three of the town power roles are out, and we just gained a misyeet.
Posted: Sun Aug 22, 2021 1:41 pm
by Titus
In post 2676, MathBlade wrote: In post 2669, Datisi wrote:
*flashbacks to that one normal i modded with 0 scum guns and a town gunsmith*
anyway. assuming you're town, that points towards the traitor theory. and knowing there cannot be two mafia traitors (as they would've gotten endgamed the second umlaut got yeeted), the scumteam is probably
mafia neighbour, mafia traitor neighbour, mafia doctor. however, it could theoretically be two mafia doctors remaining.
in any case, a traitor/neighbour results from the rolecop are a hard guilty, doctor an almost hard guilty.
Not really seeing how that balances.
It makes sense assuming all the claims are town so far as I think they are but scum could literally be endgamed N1. Not seeing how this passes a review.
It's because I'm really lucky. My role is hella gated.
I'm walking around like queen of the jungle but I really shouldn't be.
Math, who is scum?
Posted: Sun Aug 22, 2021 1:42 pm
by Titus
In post 2681, Datisi wrote:also, question - is today massclaim day? considering three of the town power roles are out, and we just gained a misyeet.
If we do a massclaim today, we need to do it before I out my results.
Posted: Sun Aug 22, 2021 1:42 pm
by Gamma Emerald
In post 2678, Datisi wrote: In post 2672, Titus wrote:I'd like some more speculation about who I protected please.
i definitely expect one of gamma/chaos to be protects, but they both have a result, so... i dunno, not_mafia is a consensus town? i'm starting to think you blocked the killer rather than the victim.
Yeah I would have figured Titus be the target if the last scum weren’t a strongman or w/e
Posted: Sun Aug 22, 2021 1:43 pm
by MathBlade
In post 2679, Datisi wrote: In post 2676, MathBlade wrote: In post 2669, Datisi wrote:
*flashbacks to that one normal i modded with 0 scum guns and a town gunsmith*
anyway. assuming you're town, that points towards the traitor theory. and knowing there cannot be two mafia traitors (as they would've gotten endgamed the second umlaut got yeeted), the scumteam is probably
mafia neighbour, mafia traitor neighbour, mafia doctor. however, it could theoretically be two mafia doctors remaining.
in any case, a traitor/neighbour results from the rolecop are a hard guilty, doctor an almost hard guilty.
Not really seeing how that balances.
It makes sense assuming all the claims are town so far as I think they are but scum could literally be endgamed N1. Not seeing how this passes a review.
er, what's the issue here, and do you have any better ideas, considering you think all claims so far are town?
My issue here is assume that the setup is mafia doc, mafia traitor Neighbor, mafia neighbor
Then gunsmith checks mafia neighbor
Rolecop checks doctor at any point.
At this point scum cannot feasibly win the game.
Usually with this kind of setup there is prevention for that scenario.
Posted: Sun Aug 22, 2021 1:43 pm
by Titus
In post 2678, Datisi wrote: In post 2672, Titus wrote:I'd like some more speculation about who I protected please.
i definitely expect one of gamma/chaos to be protects, but they both have a result, so... i dunno, not_mafia is a consensus town? i'm starting to think you blocked the killer rather than the victim.
I should have been clear. I want specific names and from people I don't know to be town. I want to feel the room.
Posted: Sun Aug 22, 2021 1:44 pm
by MathBlade
In post 2682, Titus wrote: In post 2676, MathBlade wrote: In post 2669, Datisi wrote:
*flashbacks to that one normal i modded with 0 scum guns and a town gunsmith*
anyway. assuming you're town, that points towards the traitor theory. and knowing there cannot be two mafia traitors (as they would've gotten endgamed the second umlaut got yeeted), the scumteam is probably
mafia neighbour, mafia traitor neighbour, mafia doctor. however, it could theoretically be two mafia doctors remaining.
in any case, a traitor/neighbour results from the rolecop are a hard guilty, doctor an almost hard guilty.
Not really seeing how that balances.
It makes sense assuming all the claims are town so far as I think they are but scum could literally be endgamed N1. Not seeing how this passes a review.
It's because I'm really lucky. My role is hella gated.
I'm walking around like queen of the jungle but I really shouldn't be.
Math, who is scum?
I honestly have no idea.
I caught up but none of what you said made sense so I was just going to be a sheep again.
Posted: Sun Aug 22, 2021 1:45 pm
by Titus
In post 2685, MathBlade wrote: In post 2679, Datisi wrote: In post 2676, MathBlade wrote: In post 2669, Datisi wrote:
*flashbacks to that one normal i modded with 0 scum guns and a town gunsmith*
anyway. assuming you're town, that points towards the traitor theory. and knowing there cannot be two mafia traitors (as they would've gotten endgamed the second umlaut got yeeted), the scumteam is probably
mafia neighbour, mafia traitor neighbour, mafia doctor. however, it could theoretically be two mafia doctors remaining.
in any case, a traitor/neighbour results from the rolecop are a hard guilty, doctor an almost hard guilty.
Not really seeing how that balances.
It makes sense assuming all the claims are town so far as I think they are but scum could literally be endgamed N1. Not seeing how this passes a review.
er, what's the issue here, and do you have any better ideas, considering you think all claims so far are town?
My issue here is assume that the setup is mafia doc, mafia traitor Neighbor, mafia neighbor
Then gunsmith checks mafia neighbor
Rolecop checks doctor at any point.
At this point scum cannot feasibly win the game.
Usually with this kind of setup there is prevention for that scenario.
Change the doctor claim to a joat with a doctor role but no gun role in it. How does your balance analysis change?
Who do you think I protected?
Who do you think is scum?
Posted: Sun Aug 22, 2021 1:45 pm
by Datisi
In post 2685, MathBlade wrote:My issue here is assume that the setup is mafia doc, mafia traitor Neighbor, mafia neighbor
Then gunsmith checks mafia neighbor
Rolecop checks doctor at any point.
At this point scum cannot feasibly win the game.
Usually with this kind of setup there is prevention for that scenario.
i mean, that's crap luck, but the actual odds of that happening are extremely low.
also sorry titus, i'll shut up now, i should've been asleep a while ago anyway.
Posted: Sun Aug 22, 2021 1:46 pm
by Titus
In post 2687, MathBlade wrote:I caught up but none of what you said made sense so I was just going to be a sheep again.
Talk it out with me, bro.
I expect you to be even more confused by day end. So whatever you say is likely wrong as it's clear I didn't do what was expected, I just want to see if there's a town thought process behind you.
Posted: Sun Aug 22, 2021 1:47 pm
by MathBlade
In post 2688, Titus wrote: In post 2685, MathBlade wrote: In post 2679, Datisi wrote: In post 2676, MathBlade wrote: In post 2669, Datisi wrote:
*flashbacks to that one normal i modded with 0 scum guns and a town gunsmith*
anyway. assuming you're town, that points towards the traitor theory. and knowing there cannot be two mafia traitors (as they would've gotten endgamed the second umlaut got yeeted), the scumteam is probably
mafia neighbour, mafia traitor neighbour, mafia doctor. however, it could theoretically be two mafia doctors remaining.
in any case, a traitor/neighbour results from the rolecop are a hard guilty, doctor an almost hard guilty.
Not really seeing how that balances.
It makes sense assuming all the claims are town so far as I think they are but scum could literally be endgamed N1. Not seeing how this passes a review.
er, what's the issue here, and do you have any better ideas, considering you think all claims so far are town?
My issue here is assume that the setup is mafia doc, mafia traitor Neighbor, mafia neighbor
Then gunsmith checks mafia neighbor
Rolecop checks doctor at any point.
At this point scum cannot feasibly win the game.
Usually with this kind of setup there is prevention for that scenario.
Change the doctor claim to a joat with a doctor role but no gun role in it. How does your balance analysis change?
Who do you think I protected?
Who do you think is scum?
Then that’s worse because then that scum gets guiltied by gunsmith.
Only mafia doctors in normals are gunless.
You left off yesterday saying you hadn’t made your choice.
And I didn’t know a few posts ago and nothing has changed since.
Posted: Sun Aug 22, 2021 1:47 pm
by Titus
In post 2689, Datisi wrote:also sorry titus, i'll shut up now, i should've been asleep a while ago anyway.
Feel free to scumhunt. I should have been clear about who I wanted to answer my question.
Also, when you wake up, please comment on if you still think massclaim is a good idea.
Posted: Sun Aug 22, 2021 1:48 pm
by Titus
In post 2691, MathBlade wrote:You left off yesterday saying you hadn’t made your choice.
And I didn’t know a few posts ago and nothing has changed since.
Scum no killed, so the inference is that I did something right. So what do you think I did and to whom?
Posted: Sun Aug 22, 2021 1:48 pm
by MathBlade
In post 2689, Datisi wrote: In post 2685, MathBlade wrote:My issue here is assume that the setup is mafia doc, mafia traitor Neighbor, mafia neighbor
Then gunsmith checks mafia neighbor
Rolecop checks doctor at any point.
At this point scum cannot feasibly win the game.
Usually with this kind of setup there is prevention for that scenario.
i mean, that's crap luck, but the actual odds of that happening are extremely low.
also sorry titus, i'll shut up now, i should've been asleep a while ago anyway.
It’s actually not.
Having two roles never be checked ever for game success is almost infinitesimal.
Posted: Sun Aug 22, 2021 1:49 pm
by MathBlade
In post 2693, Titus wrote: In post 2691, MathBlade wrote:You left off yesterday saying you hadn’t made your choice.
And I didn’t know a few posts ago and nothing has changed since.
Scum no killed, so the inference is that I did something right. So what do you think I did and to whom?
I don’t know Titus. I wish I could answer you. All I did was catch up.
Posted: Sun Aug 22, 2021 1:49 pm
by Gamma Emerald
Doctor isn’t a hard guilty outside of that knowledge that only one scum has a gun
Posted: Sun Aug 22, 2021 1:50 pm
by MathBlade
It’s a hard guilty once Jailkeeper is claimed and flipped though.
Posted: Sun Aug 22, 2021 1:50 pm
by MathBlade
(Yes I am assuming Titus town here sue me)
Posted: Sun Aug 22, 2021 1:51 pm
by Gamma Emerald
True