Receives a list of all named vanilla roles (such as Cherry Townie) during pre-game.
They must attempt to lynch (or otherwise kill) a player from that list each day/night cycle or they will commit suicide.
Moderator Note for Greater-Idea Style: If combined with a multi-member faction, the suicide affects the entire faction. The faction that suicides is the alignment that the player chooses.
Posted: Sat Aug 27, 2016 5:02 pm
by callforjudgement
Bulletproof Miller Dayvig
Posted: Sat Aug 27, 2016 5:09 pm
by GuyInFreezer
Re-Roll
Posted: Sat Aug 27, 2016 5:10 pm
by GuyInFreezer
Re-Roll, flip alignment
Posted: Sat Aug 27, 2016 5:29 pm
by callforjudgement
Serial Killer
with an additional role; reroll on the thread to determine what it is, and disregard the alignment of the rerolled role
This is the most pointless role ever, I love it. (Amazingly, it's not 100% useless; there are a few roles in the thread that count the number of rerolls that were made.)
Posted: Sat Aug 27, 2016 5:32 pm
by callforjudgement
Delayed Role
The moderator will reroll your role at the start of day 2, and you'll gain the new rerolled role and win condition. Until then, just try to survive; you wouldn't want to die before you get a wincon.
Posted: Sat Aug 27, 2016 5:34 pm
by callforjudgement
Repeat Role
Your role is the same as it was in the most recently completed game you were in (e.g. if you were a Mafia Goon in that game, you're a Mafia Goon in this one).
If this is your first game ever, a) it probably shouldn't be, and b) you're a VT.
Posted: Sat Aug 27, 2016 6:00 pm
by GuyInFreezer
VT
Posted: Sat Aug 27, 2016 6:21 pm
by callforjudgement
Recruiting Vigilante
(alignment chosen by moderator)
Each night, choose a player. If they're town, they'll die. If they aren't town, you will be given a private topic with them instead. (This will look like a normal Neighbourizer ability from the point of view of the target; they won't be told that you know they're scum as a result of the Neighbourization going through.)
Posted: Sat Aug 27, 2016 6:22 pm
by callforjudgement
Loyal Doctor
(alignment chosen by moderator)
Each night, choose a player. If they have the same win condition as you, they will be protected from one kill. Otherwise, your action has no effect.
Posted: Sat Aug 27, 2016 6:28 pm
by callforjudgement
Bulletproof Miller Serial Killer
Posted: Sat Aug 27, 2016 6:41 pm
by callforjudgement
Macho Godfather Doctor
(alignment chosen by moderator)
Posted: Sat Aug 27, 2016 6:46 pm
by callforjudgement
Reroll twice, combine the roles
If the alignments/win conditions differ, pick whichever makes more sense with the rest of the setup.
Posted: Sat Aug 27, 2016 6:50 pm
by callforjudgement
Reroll ten times, combine the roles
If the alignments/win conditions differ, pick whichever makes more sense with the rest of the setup.
Posted: Sun Aug 28, 2016 2:14 am
by Cheery Dog
Werewolf Vanilliser
Posted: Sun Aug 28, 2016 2:32 am
by The MM
Penta-role
Roll 5 roles, you gain all their abilities. Each roll counts as a re-roll.
Choose one win condition in the 5 roles you got: this is your win condition.
Posted: Sun Aug 28, 2016 2:37 am
by The MM
Mafia Role-Disabler Self-stumper
Posted: Sun Aug 28, 2016 3:04 am
by Accountant
hydra killer
kills all hydras at the start of the game. can include itself.
Posted: Sun Aug 28, 2016 9:22 am
by Lycanfire
Death Cult Leader
each day, convert a player. they will die the next night. dead convertees may continue to talk in cult PT.
supersalt
Posted: Sun Aug 28, 2016 9:43 am
by Felissan
Caesar Cipher
At any point in the game, you may change all players' roles to the one N posts after their original one, where N is a number of your choice.
If the game ends before you use your ability, you lose. very bastard, much alignment-change, wow
Posted: Sun Aug 28, 2016 9:48 am
by Something_Smart
Town 1-shot PGO
I know what I would do with Felissan's role: I would wait until somebody else claims the post their role is from, and then shift so that they become the Caesar Cipher.
Posted: Sun Aug 28, 2016 1:07 pm
by Ircher
Town Voteless Hurter
Everyone possesses 10 health.
The hurter may, up to 7 times a day, use the hurt tags to deal 1 damage to a player.
If a player reaches 0 health, they die.