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Posted: Mon Feb 14, 2011 6:56 am
by gandalf5166
Exactly. High risk, high reward.
Posted: Mon Feb 14, 2011 8:52 am
by Eddard Stark
Scum win more games, so nah. You know when you sign up it's possible, it's not a big deal, personally I'd find having all 4 team-mates as scum to be lots of fun.
Posted: Mon Feb 14, 2011 9:36 am
by Xalxe
It's an interesting idea...might consider it.
Posted: Mon Feb 14, 2011 12:32 pm
by hitogoroshi
I'd very much be down for Team Mafia. Poke me if you take it further.
Posted: Mon Feb 14, 2011 2:36 pm
by xvart
Zoraster - this sounds epic. I wonder how it would work if there were different game variants: 1 Open, 1 Mountainous, 1 Normal (for three player games) so then the teams could place who they thought operates best in each game type. I love the idea of the QT discussion between games.
Posted: Mon Feb 14, 2011 2:37 pm
by zoraster
xvart wrote:Zoraster - this sounds epic. I wonder how it would work if there were different game variants: 1 Open, 1 Mountainous, 1 Normal (for three player games) so then the teams could place who they thought operates best in each game type. I love the idea of the QT discussion between games.
Yeah actually that's what I'm thinking of doing (different games). I've PMed a couple of people, but I don't want to give anything away just yet. So stay tuned.
Posted: Mon Feb 14, 2011 2:44 pm
by gandalf5166
I would play if anyone would accept me on their team >.>
I work best in crazy PR games tho.
Posted: Mon Feb 14, 2011 2:54 pm
by Faraday
zoraster wrote:
Yeah actually that's what I'm thinking of doing (different games). I've PMed a couple of people, but I don't want to give anything away just yet. So stay tuned.
HYPE
Posted: Mon Feb 14, 2011 2:59 pm
by zoraster
I try
Posted: Tue Feb 15, 2011 3:30 am
by AGar
Considering doing a setup based off of
Innocent Mage
and
Awakened Mage
. Flavor driven somewhat, but not totally to the T. Taking material from both books. Ignoring the newer books, as they go on a different path (plus I'm just now reading Prodigal Mage.
Posted: Wed Feb 16, 2011 9:07 am
by quadz08
Zoraster, count me in. That sounds sickeningly cool. Also, I think it could really work with the game-within-a-game aspect. It's going to force different thinking; I like it.
Posted: Wed Feb 16, 2011 9:10 am
by quadz08
this may be difficult, but you'll probably want to come up with a way to reward individual's play, not just factional victory. Otherwise, you'll have the team of lucky bastards where 3 players sucked, but their faction won, so hey came in 2nd or something.
Posted: Wed Feb 16, 2011 9:15 am
by zoraster
quadz08 wrote:this may be difficult, but you'll probably want to come up with a way to reward individual's play, not just factional victory. Otherwise, you'll have the team of lucky bastards where 3 players sucked, but their faction won, so hey came in 2nd or something.
It's hard to do that without getting very subjective. I've thought about doing an MVP award for each game, but I'm wary of doing anything that calls for me as a mod to decide who wins and who loses after the fact.
Right now I'm waiting on permission from mith to run this game as he has some concerns. Other items are starting to line up for it.
Posted: Wed Feb 16, 2011 9:40 am
by Faraday
Idk if you need additional reward. Reward = you win the game, and hopefully get your team-mates to win the game too, getting as many wins as possible for your team.
Unless I'm not understanding something >_>
Posted: Wed Feb 16, 2011 9:43 am
by Tragedy
Posted: Wed Feb 16, 2011 9:48 am
by zoraster
Faraday wrote:Idk if you need additional reward. Reward = you win the game, and hopefully get your team-mates to win the game too, getting as many wins as possible for your team.
Unless I'm not understanding something >_>
Well I have considered adding a point (worth maybe 1/5th or so of a regular win) for being alive on the winning side in lylo and likewise subtracting a point for being alive on the losing team of lylo. The purpose is to discourage "strategic" voting in lylo situations based on what team a player's on.
I've also considered adding more points the larger the margin of victory, but I don't know.
Posted: Wed Feb 16, 2011 9:51 am
by Faraday
That might make players play sub optimally to try and avoid a nightkill, I don't know I think it's best to keep it relatively simple for the moment.
Posted: Wed Feb 16, 2011 9:53 am
by zoraster
Faraday wrote:That might make players play sub optimally to try and avoid a nightkill, I don't know I think it's best to keep it relatively simple for the moment.
Well that's why there's a negative point for surviving and losing.
Posted: Thu Feb 17, 2011 10:26 am
by Herodotus
zoraster wrote:if the games weren't identical, I liked the idea of a captain trying to place players in games they'd excel at. For example, place one person in near mountainous, place another in wild PR game according to their strength. But I could get around this by providing a summary of what to expect in the game (e.g. "This is a game with strong power roles", "This is a double day game")
Sending the role to the team before they choose which team member will play in each game will allow more tailored player selection.
Posted: Thu Feb 17, 2011 10:48 am
by Andrius
Looking for interest in a large theme game, based on Greek Mythology stuff.
Potentially
uPick (alignment, or at least a interest survey of sorts), resembling DeathNote's mini-style roles (power and 1shot super).
No counters this time.
Posted: Thu Feb 17, 2011 11:09 am
by zoraster
Herodotus wrote:zoraster wrote:if the games weren't identical, I liked the idea of a captain trying to place players in games they'd excel at. For example, place one person in near mountainous, place another in wild PR game according to their strength. But I could get around this by providing a summary of what to expect in the game (e.g. "This is a game with strong power roles", "This is a double day game")
Sending the role to the team before they choose which team member will play in each game will allow more tailored player selection.
That's a very interesting idea I hadn't even considered! My first reaction is that I like it, although I'll need to give it some thought of course.
Posted: Thu Feb 17, 2011 11:18 am
by hitogoroshi
That'd certainly give people something to talk about.
"Okay, so team Ponyforce put Vi in this game, so obviously Vi is a townie because Vi doesn't like being scum"
"yes which is why they gave scum to Vi because they knew we'd think that"
etc.
Posted: Thu Feb 17, 2011 11:19 am
by Ythan
It's called wifom.
Posted: Thu Feb 17, 2011 11:29 am
by zoraster
scum could play too: "well, his team knows that Zoraster is usually a VI who survives until end game, so they probably gave him one of their PRs!"
Posted: Thu Feb 17, 2011 11:53 am
by hitogoroshi
that sounds incredibly awesome actually
combine the who-got-what-role WIFOM with the daytalk within your group, and it becomes a big interactive experience.
random thought: maybe make the setup breakdown one small open, one mini normal, one large normal, one upick? Obviously you'd need special permission to run it like that, but it further differentiates the games and leaves ambiguity for assignments (Is X in this game because they like the setup, or because they like their role...?)