A compulsive hider that follows hider rules, except that if they hide behind someone of the same alignment as they are, they will kill their target instead.
Posted: Sun Aug 28, 2016 1:51 pm
by Lycanfire
Long Lost Mafia Cousin, Twice Removed
Named Mafia Traitor
Posted: Sun Aug 28, 2016 2:06 pm
by Lycanfire
Stalker Miller
Night 0/1 choose one player to stalk. Every night thereafter receive watcher/tracker on your original target so long as they are alive.
Posted: Sun Aug 28, 2016 2:08 pm
by Lycanfire
Stalker Miller Reflexive Day Lie Detector
Night 0/1 choose one player to stalk. Every night thereafter receive watcher/tracker on your original target so long as they are alive. Every day, you may lie detect one post your stalking target has made in that day.
Posted: Sun Aug 28, 2016 2:11 pm
by callforjudgement
D2 2-shot Passive Lie Detector
(alignment chosen by moderator)
The first two times on day 2 that a player makes a statement about the game (role assignment, night actions, etc.) that could be verified as false by a hypothetical backup moderator, you will be informed by PM that the post in which it was made contains a false statement.
Posted: Sun Aug 28, 2016 2:16 pm
by Lycanfire
Deviant, day {6-sided die} winning third party
Wins if every living person has made a claim of their role ("i am a vig"/"i have an investigative power"/"i am third party" etc) by day {roll 6 sided die}.
Posted: Sun Aug 28, 2016 2:32 pm
by callforjudgement
Mafia Hammerer
As long as you are alive, all players are Hated except while you're voting for them.
I'm pretty happy to have found such a simple way to word this role. Especially as this variant isn't pure upside, as players may be able to figure out who the Hammerer is by elimination, and because it doesn't ruin lylo.
Posted: Sun Aug 28, 2016 2:37 pm
by LAMIST
Werewolf Encryptor
Posted: Mon Aug 29, 2016 2:29 pm
by Ircher
Town 1-Shot Roleblocker
Restrictions:
Once per game.
Usage:
Choose a player to target. They will be prevented from taking actions that night.
Posted: Mon Aug 29, 2016 2:30 pm
by Ircher
Town 1-Shot Friendly Neighbor
Restrictions:
Once per game.
Usage:
Choose a player to target. They will be privately informed that you are town.
Posted: Mon Aug 29, 2016 2:57 pm
by Ircher
Werewolf 1-Shot Roleblocker
Restrictions:
Once per game.
Usage:
Choose a player to target. They will be prevented from taking actions that night.
Posted: Mon Aug 29, 2016 2:59 pm
by Ircher
Werewolf Ninja
Usage:
You have no special active abilities.
Modifiers:
Ninja: Any actions you perform cannot be seen by a tracking investigation.
Posted: Tue Aug 30, 2016 1:03 am
by The MM
Town Tracker-Follower-Watcher-Voyeur
Posted: Tue Aug 30, 2016 4:35 am
by callforjudgement
2-shot Day Faction Counter
(alignment chosen by moderator)
Twice in the game, during the day, you can request the moderator to let you know how many distinct win conditions exist among the players alive in the game.
(Two players' win conditions are the same if those players will inevitably both win or both lose, e.g. "You win when all other players are dead" is a different win condition on each player who has it.)
Posted: Tue Aug 30, 2016 4:41 am
by callforjudgement
Day 2 Doublevoter
(alignment chosen by moderator)
Posted: Tue Aug 30, 2016 4:42 am
by callforjudgement
Town Daycop of unknown sanity
Possible sanities are Sane, Insane, Paranoid, Naive, as usual. The moderator chooses a sanity at random.
Posted: Tue Aug 30, 2016 4:44 am
by callforjudgement
Day Doctor
(alignment chosen by moderator)
You can protect up to one player at a time from daykills. Let the mod know by PM if you want to change the player who you're protecting (you'll continue protecting that player until you start protecting someone else, and you can change as often as you like).
Wins if every living person has made a claim of their role ("i am a vig"/"i have an investigative power"/"i am third party" etc) by day {roll 6 sided die}.
harr harr harr
Werewolf 1-shot Strongman
"To shreds you say?"
What do people think of my little "flavor text" snippets?
Posted: Tue Aug 30, 2016 12:51 pm
by Ircher
Mafia Goon
Usage:
You have no special abilities.
---
It's amazing how much this thread grew. The thread has nearly doubled in size since my first post less than a year ago. I got some things to do in my ISO to rebalance some role ideas, and I'm also gonna try to add some not so wicked overpowered roles to the setup; let's strive to improve this thread to offer a slightly more reasonable setup.
Posted: Tue Aug 30, 2016 1:49 pm
by Ircher
Werewolf Private Thread Disruptor
Usage:
You passively disallow ALL private threads to talk during the day on certain days determined in the setup/design phase.
Moderator Notes:
Usage:
The moderator should flip 8 coins. Alternatively, one can just use the dice tag with 8d2. If the coin lands on heads (or the die result is 1), then day talk (for ALL private threads including factional threads) is allowed for that day. If the coin flips tails (or the die result is 2), then day talk is disallowed for that day.
Posted: Wed Aug 31, 2016 11:45 am
by The MM
Mafia Goon
Ircher wrote:*snip*
---
It's amazing how much this thread grew. The thread has nearly doubled in size since my first post less than a year ago. I got some things to do in my ISO to rebalance some role ideas, and I'm also gonna try to add some not so wicked overpowered roles to the setup; let's strive to improve this thread to offer a slightly more reasonable setup.
I agree that this thread has gotten way larger, it's even grown like 500+ posts since I started peeking in (okay, I made over 150 of these posts, but I'm addicted) and I've looked into my ISO a bunch of times already, though I guess a few toxic roles of mine need to be replaced. I'd like to keep this game balanced too from the roles written down in the thread rather than having to policy-reroll those or policy-replacing those by vanilla roles.
Let's make an effort to keep the game balanced.
Posted: Wed Aug 31, 2016 12:18 pm
by callforjudgement
1-shot Bulletproof
(alignment chosen by moderator)
Most important thing to know is what the faction balance is like. I keep having to try to design roles that can fix up the faction balance (either using moderator-chooses, or via giving them special mechanics to help out smaller factions). Town/scum balance, at least, can probably be fixed up by generating more roles of whichever is underrepresented. (That said, with both overpowered and negative utility roles in the thread, it's hard to even know what town/scum balance would work best; some setups would be scumsided at 11:2, others townsided at 9:4.)
Posted: Wed Aug 31, 2016 12:24 pm
by callforjudgement
(Unaware) Town Temporary Death Miller
(Gets the VT PM.)
You initially flip as a Mafia Goon. 72 hours later or when any player reaches L-2, the moderator announces your actual (genuine) flip in thread.
Posted: Wed Aug 31, 2016 2:02 pm
by Infinity 324
Vanilla townie
Posted: Wed Aug 31, 2016 2:23 pm
by LAMIST
Town Self-Voyeur
Usage:
Is told each night what category(s) of actions were performed on them that night.
---
I guess someone ought to conduct a census to see the alignment spread. It would be nice if we could get an automated too for calculating stuff like that, but we would probably get a lot of false positives.