Player Position
Some abilities in this game function based on who is next to who. For the purposes of this game, you are next to the player either side of you in the player list. The player list also loops round, so the player at the bottom of the list is next to the player at the top. Sign up order will not be used for this, I will perform a random shuffle on the role list prior to game start. This will then remain the same for the duration of the game.
Nominations and Day End
Rather than traditional voting, this game uses a nomination system.
Each player may only nominate one player per day.
Each player may only be nominated once per day.
Nominate by posting
Nominate: Xtoxm
. After a nomination, there will be 36 hours in which the nominated player can be voted to be executed or spared. If 50% of living players, rounded up, vote to execute, that player will be scheduled for exection at the end of the day.
If all players have cast their vote then the 36 hour period will end sooner.
Even if a player has reached the execution threshold, players may continue nominating to try and tie or exceed the number of votes.
Players may self nominate. This still uses your one nomination for the day.
At the end of the day, one of two things will happen: 1) The player with the unique highest number of execution votes will be executed, providing this number is equal to 50% of alive players or higher.
2) Nobody will be executed. This will occur if: There is a tie for highest number of execution votes, or nobody has reached the 50% of alive players execution threshold.
Day will end if all alive players have used their nomination.
Day will end if deadline is reached and no nomination has been made.
Deadline will be paused when a valid nomination is made.
If players are ready for day to end earlier, players still able to nominate may state
I am not nominating today
, to accelerate the conditions under which day can end.
There are certain roles abilities that can cause a day to end early, for example the Virgin's power.
Private Chats
All players are entitled to have a neighborhood with another player, providing both parties agree. They must be public knowledge to the room, and requested in the game thread, and then agreed to by the other party. You cannot simply send a PM to another player.
Request a neighorhood by, for example, posting
Request hood with Xtoxm
. Xtoxm would then need to quote the request and say
Accept
, and I will create the neighborhood.
You can request a hood with any number of players, providing all players you wish to have a hood with accept the request.
All neighborhoods will be locked at the end of a day. If you want to the make the same neighborhood on a subsequent day, it must be requested and accepted again in the main thread.
Dead Players
Role and alignment is not revealed on death.
Role abilities stop working when a player dies.
In most cases, kills resolve first, so roles that can act will not work if they die in the same night, unless the role states otherwise.
All dead players are treestumps.
Dead players cannot nominate.
Dead players are still allowed to participate in
Private Chats
.
All dead players have a ghost vote that may be used
once
in the game to vote to execute at a nomination stage. Voting to spare will not use up your ghost vote.
Ghost votes do not affect the execution threshold, which is based on alive players.
Role Stuff
The Demon in play will be the Imp.
The Demon and Minion will know who each other are, but do not share a PT.
The Demon is not informed which role the Minion has.
The Demon is informed of 3 town roles (townsfolk or outsider) that are not in play.
The Demon may choose to kill itself at night. If it does this, it will die, and the Minion will become the Demon in its place. The Demon cannot kill itself if the Minion is already dead.
Win conditions
Town wins if there is no
alive.
Evil wins if there are 2 players left alive and one of them is a
, or nothing can prevent this.
Yes, there are scenarios where it's possible for the game to end on Day 1.
Moderator Influence
This game, by design, has subtle moderator influence.
Here is an example of mod influence that is possible:
There is an Imp, Poisoner, and Recluse all next to each other in the player list. Town has a Chef that will learn how many pairs of Evil players are next to each other in the player list. The Recluse role, as written, can register as either Town or Evil. If the Recluse registers as Evil, the Chef will learn that there are two pairs of Evil next to each other, and would know the only possible situation is that the Recluse and both Evil players are all in a row. In this scenario I may have the Recluse register as good, to avoid town beginning the game with an overpowered piece of information.
Here is an example of mod influence that is not possible:
The demon's kill fails tonight for no reason because im a bastard mod lolol.
The role distribution is guaranteed to be random.
Further Information
Full rules of Blood on the clocktower:
https://drive.google.com/file/d/1jb3SIs ... jwr9o/view
There are no Travelers or Fabled in this game.
The Trouble Brewing role set will be used.