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Posted: Sun Mar 15, 2015 11:33 pm
by SleepyKrew
zoraster wrote:Why are you awake? What is your life.

2 am is no big deal. Why am I
still
awake though?

Posted: Mon Mar 16, 2015 2:59 am
by Metal Sonic
Q: Can we talk about all the games in this thread?
A: Yes, feel free! You can talk about almost anything that has to do with Team Mafia. The only think you cannot do is write posts for other people by copying a post out of the thread.


What does this exactly mean? I can't write "optimal" posts for my teammates? Why not?

Posted: Mon Mar 16, 2015 3:00 am
by zoraster
Because it's one thing to give reads, advice, etc. It's another to play the game for the other members in your team.

Also, all teams should have access to their Team PTs now. Also, all game mods now have access to all those PTs, and the OPs have been updated with some crucial information.

Posted: Mon Mar 16, 2015 3:06 am
by Metal Sonic
Is this a hard rule, like those of copying PMs from moderators, or just something that is strongly discouraged? I have done this (write posts for my scum teammates in a sticky situation) before, even if rarely.

Posted: Mon Mar 16, 2015 3:08 am
by zoraster
It is a hard rule and you will be removed from the game if you do so.

It's up to the individual game moderator, but I don't have a problem with you writing a post for another scum member in your day talk PT. This is only a rule for Team PTs.

Posted: Mon Mar 16, 2015 3:11 am
by Metal Sonic
must I provide all everything transcripts of communications with teammates into the Team PT? I have just sent a notification to my team with our team PT link and that we have entered successfully.

Posted: Mon Mar 16, 2015 3:14 am
by zoraster
Before you get your role PMs I don't care that much, though I'd appreciate IM conversations posted in. After that point, all communications (including prods and so forth) should be either with me CCed or pasted into the thread.

Posted: Mon Mar 16, 2015 3:18 am
by zoraster
Time Line updated

Posted: Mon Mar 16, 2015 3:19 am
by Metal Sonic
Can you add a "demonstration" or "Example" on how the token system works in the near future? It is pretty abstract and foreign to some players (including myself), and when there are 2 or 3 token systems for game preference, alignment preference it gets confusing :)

It would be much appreciated!

Posted: Mon Mar 16, 2015 3:31 am
by zoraster
Yes, once I can give a few more details on exactly what each game is, I'll send each Captain a form that'll make things simpler. I hope anyway!

---

Spoiler: Long Explanation and Example For You
For now, essentially it's this. Imagine you start with 5 tokens.

You can place those on either getting the games you want or getting the side you want in particular games or a mixture.

Teams will rank in order the 5 optional games 1-5 with 1 being the one you want the most. Starting with the teams that put the most tokens on game selection, I'll start divying up teams into games. The team that places the most tokens into game selection will thus automatically get into all the games they want. Once it's impossible for me to put teams into their preferred games, I'll starting using their 4th picks until that's impossible. For every game you're placed in that wasn't in your top 3, you'll get a token back (up to a maximum of 5, so you can't gain more tokens than you started with)

After games have been selected for each team, each team will then submit what players they want to place in what games, and if they want to use a token on those games to influence the side selection.

Ignoring tokens, each player in each game will have a random number between 500 and 600 generated. The lowest numbers are mafia, the highest numbers are town. For each token you place to make a player mafia, it will lower the lower bound by 65. For each token you place on town it will raise the upper bound by 50. So a player that has a single token placed on mafia will generate a random value between 435 and 600 rather than 500 and 600, thus making it more likely he'll be scum. A player that has three tokens placed on town in a game will have a number generated between 500 and 750, thus making it significantly more likely a player will be town.

(Incidentally, the change for scum is higher than town because you need more of an extreme number to be scum given that most players are town).

So as an example. Let's say I have the Skittle Club Team with Zoraster, quadz08, mith and Vi.

We as a team want the Nightless, White Flag, Theme, Normal and 9p Open in that order. We rank that and decide that we're okay with most games, so we just put 1 token on it.

At game selection, we end up getting Nightless, Theme game and Normal. Because we had a pick that wasn't in our top 3, we get our token back, leaving us with 5 tokens for the game selection.

We decide that Vi is really good at scum and Zoraster is really good at town, so we decide to split our tokens between the two, putting 3 tokens on Vi for scum and 2 on Zoraster for town. In those games, rather than generating a number between 500 and 600, they'll generate between 305 and 600 for Vi and 500 and 700 for Zoraster. The other players on the team are simply generated between 500 and 600.

Posted: Mon Mar 16, 2015 3:38 am
by Metal Sonic
great! thanks!

many likes!!


After you put the tokens for alignment, you will know your teammate's alignment first before sending them into the games? Or you send them into the games first then hope that their alignments are what they wanted?

Posted: Mon Mar 16, 2015 3:48 am
by Magua
The latter.

1) Tokens for games

2) You learn what games your team is in

3) Decide which player goes into what game, and spend any remaining tokens

4) Learn alignment/role

Posted: Mon Mar 16, 2015 5:02 am
by TierShift
Will team PT's become public?

Posted: Mon Mar 16, 2015 5:04 am
by zoraster
up to each team, but not by default.

Posted: Mon Mar 16, 2015 5:05 am
by Egg
Egg wrote:Can you say things like:
FoS Zoraster. My teammate mith thinks you are scum and is a better scum hunter than me.


^Still wondering about this. And in case it wasn't obvious, I meant in the game thread.

Posted: Mon Mar 16, 2015 5:07 am
by zoraster
i need to look at what we decided last time on that, but I'm not amped at the idea of people basically having conversations cross-games with other people

Posted: Mon Mar 16, 2015 5:08 am
by TierShift
It's a bit silly to allow teammates to give reads but not be able to communicate it as such to the other players.

Posted: Mon Mar 16, 2015 7:44 am
by Mina
Not allowing this would essentially force people to lie about the reasons for their reads, IMO (especially people whose teammates have better reads than they do). If my teammate who can read X like a book checks in and says, "Omigod, X is playing to his scum meta!", I'd rather not get lynched for saying, "Uh, I know I said X looks townish, but suddenly I changed my mind and want to join this wagon. VOTE: X"

Posted: Mon Mar 16, 2015 7:49 am
by Egg
Mina wrote:Not allowing this would essentially force people to lie about the reasons for their reads, IMO (especially people whose teammates have better reads than they do). If my teammate who can read X like a book checks in and says, "Omigod, X is playing to his scum meta!", I'd rather not get lynched for saying, "Uh, I know I said X looks townish, but suddenly I changed my mind and want to join this wagon. VOTE: X"


That's basically what I was thinking

Posted: Mon Mar 16, 2015 8:28 am
by DeasVail
When I played the last team mafia I thought it was a given that you were allowed to mention team-mate's reads and why they had them. Not sure if I had the rules wrong though!

Posted: Mon Mar 16, 2015 8:46 am
by fferyllt
It seems like that would come up pretty often as a query. Thinking about games I've hydra'd in, probably the second most frequently asked question I get besides "who posted that?" is "What does your hydra partner think about so-and-so?"

Posted: Mon Mar 16, 2015 9:15 am
by Tammy
Egg wrote:
Egg wrote:Can you say things like:
FoS Zoraster. My teammate mith thinks you are scum and is a better scum hunter than me.


^Still wondering about this. And in case it wasn't obvious, I meant in the game thread.


We definitely were allowed to do this last time. We didn't talk cross games, but we were able to say what our teammates thought.

Posted: Mon Mar 16, 2015 9:16 am
by zoraster
okay, then that's probably what we'll do here.

Posted: Mon Mar 16, 2015 9:50 am
by Marquis
is discussion of team pre-game strategy allowed? such as saying how you[r team] or speculating how another player['s team] put down tokens?

Posted: Mon Mar 16, 2015 10:49 am
by zoraster
please don't. While it wouldn't necessarily do anything terrible, it'd just introduce another variable and generally make this thread more annoying.