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Posted: Sat Apr 24, 2021 7:55 am
by Guillotina
Mafia Equalizer
(
Mafia
alignment / Equalizer role)

Everyone that has a
multitasking
role will become loners, meaning that if they rand a role that gives them access to an outside private chat, they will lose that access permanently.

Additionally, as long as you are alive all players that can perform two different kind of
actions
the same day or night, only one of them will randomly go through.

You gain "hated" status every day, requiring one less vote to eliminate you.

Posted: Sat Apr 24, 2021 7:57 am
by NotAJumbleOfNumbers
Werewolf Passive Mass Unlimited Voter
(Werewolf / Passive Mass Unlimited Voter)

While you are still alive, anyone is able to vote for as many players as they like (once.) The mod will announce this at the start of every day.
(Doublevoters and the like can only "double up" on one vote, or however many extra votes they have.)

Posted: Sat Apr 24, 2021 7:58 am
by TemporalLich
Mod Chooses After Picks Shadowhydra
(
Mod Chooses After Picks
/ Shadowhydra)

You are in a Private Topic with a player outside the game (mod's discretion).

The queue's listmod must be notified if this card rolls.

Posted: Sat Apr 24, 2021 7:58 am
by Cook
Mod Chooses Before Picks Normalizer
(Mod Choice / Normalizer)
This role vanillaizes itself at the start of the game. Before it does, it will convert 20% of the game's population into rough Normal equivalents of their present roles.



Mod: These roles may be normal according to Large guidelines if you wish to have a more relaxed game.

Posted: Sat Apr 24, 2021 8:05 am
by Guillotina
Demon Vote Stealer
(Demon alignment / Vote Stealer role)

Demon is an alignment that can only win with groupscum aligned parties that share a PT and can only have passive/reflexive roles. In addition, they have the ability to reverse engineer active items and weapons that they get from other parties into passive ones.

On odd days, you will steal the vote of whoever votes against you during the day, not only removing the vote against you in question but also gaining that amount of vote for yourself for that day.
I.e Player X votes against you on Day 1, the vote will not be counted, Player X will lose his ability to vote for that day and you will become a double voter, and so on for every player that votes against you.

You are macho every night, meaning you can't be protected.

Posted: Sat Apr 24, 2021 8:07 am
by NotAJumbleOfNumbers
1-Shot Strong-Willed Apparition
(Apparition / "1-Shot + Strong-Willed" modifiers)

The apparition faction doesn't kill. Instead, they "possess" people. What this means is that a apparition can take the role of the person they possessed. In the morning it will say that no body was found, and there will be no flip. The apparition doesn't take the alignment of the person, only the role. Each apparition can only possess one person. Additionally, you will add the "1-Shot" and "Strong-Willed" modifiers to any role you take.

If the role is selected for a non-apparition, you are a 1-Shot Strong-Willed Cop.

Posted: Sat Apr 24, 2021 8:12 am
by TemporalLich
Dark Creature Infernal Blade
(
Dark Creature
/ Infernal Blade)

Alignment: You are a
Dark Creature
.
Dark Creatures
are a scum team with a factional "Plunge in Darkness" ability to roleblock someone that Night and also cause them to die the next Night.

Role: Once in the game during the Day, you may post
INFERNAL BLADE: {player}
(the text must be set apart from normal text, usually with bold) to immediately have that player eliminated. If they are groupscum-aligned, you gain a 1-shot Dark Demon invention. (Anyone investigating you that Night will receive a message saying that you are a frightening and evil Dark Demon. You may cloak someone in darkness. They will be roleblocked, and will receive frightening visions of a random night action targeting them the next Night (if they weren't targeted the next Night, they will receive frightening visions of demons).).




Alignment Budget has been removed as it is no longer relevant due to all earmarked slots being exhasuted. Everything is Free Spaces now.

And for that I finally bring the
Dark Creatures
to light.

Posted: Sat Apr 24, 2021 8:15 am
by NotAJumbleOfNumbers
Wild Draw 4!
(? / ?)

Lucky player, you get four(!) extra cards to choose from! If you choose this for your role or alignment, it'll be taken from a random other post in the DoAR.

Posted: Sat Apr 24, 2021 8:29 am
by TemporalLich
Dark Creature Murky Mire
(
Dark Creature
/ Murky Mire)

Alignment: You are a
Dark Creature
.
Dark Creatures
are a scum team with a factional "Plunge in Darkness" ability to roleblock someone that Night and also cause them to die the next Night.

Role: Anyone targeting you will be notified that they are stuck in the Murky Mire. Anyone stuck in the Murky Mire has their only action be to try to escape the Murky Mire during the Night. If their action succeeds they are notified that they have escaped and can act as normal again. You are immune to one kill every two cycles, but will be killed by the Alien factional nightkill even if it's the only kill targeting the Murky Mire.

Posted: Sat Apr 24, 2021 8:32 am
by Morning Tweet
Town Hexcaster
(
Town
/ Hexcaster)

At night, you may target a player to hex them.

After you are killed, hexed players will die on subsequent night phases one by one in the order you hexed them. Their deaths cannot be prevented through conventional means, such as doctors, bodyguards, or bulletproof vests.

Posted: Sat Apr 24, 2021 8:36 am
by Morning Tweet
Town Two-shot Reflexive Commuter
(
Town
/ Two-shot Reflexive Commuter)

On the first two nights you are targeted by at least one ability that would succeed, you will commute, causing all abilities targeting you that night to fail.

If you are performing another action such as a factional nightkill, this ability will be temporarily deactivated for the night.

Posted: Sat Apr 24, 2021 8:40 am
by TemporalLich
Town Lightbearer
(
Town
/ Lightbearer)

Each night, you may protect a player from being Plunged into Darkness or dying from being Plunged into Darkness by the
Dark Creatures
.

Posted: Sat Apr 24, 2021 8:57 am
by samantha97
Town Crooked Mailman
(Town / Crooked Mailman)

Choose a message to send and a player to send it to. At the end of the Night, the moderator will then send the message to the player. The player will only receive this message if they are a non-town member of an informed faction.

Posted: Sat Apr 24, 2021 9:02 am
by Morning Tweet
Mod Chooses Alignment Before Picks - Pick For Me
(
Mod Chooses Before Picks
/ Pick For Me)

The moderator will select a role from the Deck of Astral Roles to be your role after the rest of the picks have been made.

Posted: Sat Apr 24, 2021 9:04 am
by samantha97
Town Laboratory Technician
(Town / Laboratory Technician)

Once per night you may shoot your giant lab ray at another player, changing their role to a random role inside the Astral Role thread at the start of the next day. This does not affect their alignment.

(all roles involving rolecards/mod choice/role choice/grand idea thread/equivalent roles will be rerolled)

Posted: Sat Apr 24, 2021 9:05 am
by TemporalLich
Town Reflexive Mailman
(
Town
/ Reflexive Mailman)

Each night, you may PM the moderator to send anyone who targets you a message of your choice. If you do not so do, blank messages will be sent. They will be informed the message came from a mailman.

Posted: Sat Apr 24, 2021 9:12 am
by samantha97
Town 1-Shot Re-animator
(Town / 1-Shot Re-animator)

At night, you may attempt to reassemble a dead player as an android, programmed to serve your faction. If the target was not a member of an informed faction with a teammate still alive, revive them and change their alignment to yours. This can be roleblocked but not redirected. The dead player will retain their role but not their original win condition(s). There is no dead chat until this ability has been used. The android will stop functioning and fall apart (die) after 2 cycles have passed, and they will not contribute towards faction majority auto-wins/losses.

This X-Shot ability can not be recharged or have its 'Shots' increased.

Posted: Sat Apr 24, 2021 9:16 am
by Morning Tweet
Town Combined Three-shot Self-Watching Weak Hider
(
Town
/ Combined Three-shot Self-Watching Weak Hider)

At night, you may choose another player to hide behind. You become immune to all direct kill attempts, however, if the player you hide behind is attacked, you will be attacked as well. If you target a groupscum-aligned player with this ability, you will die. You may only use this ability three times.

At the end of the night after using this ability, you will be informed of the names of all players who attempted to target you directly.

Posted: Sat Apr 24, 2021 9:22 am
by Guillotina
Very Irresponsible Townie With An Army Surplus
(Town alignment / Very Irresponsible Townie with An Army Surplus)

You are a JOAT/Inventor with some
very
poor life choices.
You will appear as the Serial Killer to FBI Agents, and a member of the Mafia to Cops.
You may use or give the following items:

• (3) 1-Shot Assault Rifle - Attack a target. 50% chance to strongman, 50% chance to hit someone visiting (excluding yourself)
• (1) 1-Shot Antitank Missile - Kill everyone visiting a target, and the target themselves (excluding yourself)
• (6) 2-Shot Hand Grenade - Kill a target and every visitor with the capability to kill (regardless of their intent, excluding yourself).
• (3) Stockpile of Army Rations - Fruit Vendor that changes a target's role to “Fruit Vendor”, knowingly.

Posted: Sat Apr 24, 2021 9:31 am
by samantha97
Town 3-Night Dampener
(Town / 3-Night Dampener)

While you are alive, all killing and recruiting actions that do not target you will fail unless it is Day 4 or later, or you have been recruited (ignores factional kills).

Posted: Sat Apr 24, 2021 9:49 am
by TemporalLich
Dark Creature Shadow Skulker
(
Dark Creature
/ Shadow Skulker)

Alignment: You are a
Dark Creature
.
Dark Creatures
are a scum team with a factional "Plunge in Darkness" ability to roleblock someone that Night and also cause them to die the next Night.

Role: Once in the game during Night, you may Commute and target a player. You will learn that player's true alignment, and will gain a cop-like investigative ability dependent on the player's true alignment (e.g. Town gets you a Bloodhound ability). If your ability fails, your shot will be refunded.

Posted: Sat Apr 24, 2021 9:56 am
by Kazyan
Bulletproof Unjester
(Unjester alignment / Bulletproof role)

Posted: Sat Apr 24, 2021 9:57 am
by samantha97
Town Brainshocker
(Town / Brainshocker)

Once per night, you may target another player and cause their action(s) (if they have used any) to be redirected onto themselves.

Posted: Sat Apr 24, 2021 10:00 am
by Kazyan
Informed Unjester
(Unjester alignment / Role Enabler role)

Mod notes: Tell the player how many groupscum factions there are in the game. Cults count. Don't tell them the identities of the factions--just how many of them there are.

Posted: Sat Apr 24, 2021 10:01 am
by Morning Tweet
Dark Horse Alien
(
Dark Horse
/ Alien)

Each night, you may target a player. They are roleblocked and all actions targeting them will fail.

You belong to the faction with the fewest players at the beginning of the game. For all purposes except flip, you are a member of that faction. If there is a tie between multiple factions, the moderator will decide which. You partake in any PTs that faction may possess and share any factional abilities, but you will flip as a
Dark Horse
.