In post 2752, BNL wrote:Here are the pairings for the Dance:
RadiantCowbells | 0verki11 |
mbaki | NanceFloor |
OkaPoka | BrightEyedFish |
Time Devil | themilkcartonkid |
Ankamius | Clemency |
Creature | Chemist1422 |
Taly | JohnnyEnglish |
chennisden | Titus |
Taly / JE is TvT never touch that
mbaki / NanceFloor is TvT never touch that
leaves
{RC, Overkill}
{Oka, BEF}
{TD, TMCK}
{Ank, Clem}
{Creature, Chem}
{Chen, Titus}
so theoretically, if 2 scum didn't pair themselves, there's about a 50% chance of hitting here. Because scum is losing, they are incentivized to try and catch up, so if I was scum I personally would have paired two scum here and put the third with TMCK - this makes the odds of lynching scum
very
low, since people were more than clear they didn't want to lynch TMCK. Its not like you automatically suspect a slot paired with TMCK either, and it looks good for VCA if we lynch 1 scum and they happened to be paired with their partner for later on, so its a pretty golden strat.
Now, we are never lynching TMCK pairing despite the fact TD has scum equity for being there. I did have TD as null/town before this anyways.
{RC, Overkill}
{Creature, Chem}
{Oka, BEF}
{Chen, Titus}
{Ank, Clem}
If 2 scum are paired, which is smart, we have either a 20% or 40% chance of hitting a pairing with scum, depending on if TD is wolf. Otherwise, its a 40% or 60% depending on if scum is paired with each other.
To be honest, I could kill any of those 5 pairings. Creature has not been playing the game, Chem has not been playing the game, Ank is prob town but hasn't obv towned either, Titus is slight slight town, Chen... idk, he's bad and annoying regardless of alignment, Oka is not a slot I think I can read, BEF is bad and annoying regardless of alignment, and RC / Overkill are my two top picks for scum going into today I think even though I haven't really been following the game nor have I done a probably needed metadive on Overkill.
Those 5 above are ordered from my most->least want to lynch. I do not have a strong preference though, any of those 5 dying is fine. I find myself and Nancefloor a really weird pairing, Taly and JE a really weird pairing. RC and Overkill is the weirdest pairing though that I don't understand for either RC alignment. If he's town, scum are pairing him with a conesnsus scum read to try and get him lynched I guess. Scum can't really afford to lose a person here though, so that necessitates Overkill!town too. If he's scum, then why pair him with a person who wants to get lynched? Maybe the logic is he can loltunnel me but he paired me with a consensus town read so it won't actually go through and he can keep tunnelling me for days to come? It makes sense in the world RC is scum with Overkill, but I am not cocky nor confident enough to think that's likely.
Scum literally cannot afford to get lynched today. Like, at all. 1 or 2 scum, doesn't matter, the mechanics of the setup give us *very* close to full auto if we kill scum here, and the game is just over. So any good scum team would have paired both scum, and that makes it very unlikely we lynch scum today and instead probably kill two town, and that's a big advantage Venge has over this garbage. Yes, @RC's garbage onslaught of me from last day, Venge helps us immensely in a 3p or 5p lylo situation... but we should never get to that point in a setup like this after a day 1 scum kill. Scum's wet dream is waiting for the classic town lylo throw. However, it doesn't really matter if both scum are paired, we are still just trying to lynch scum or future mislynchable slots here.
One crackpot theory I have about these pairings specifically is that scum paired the least likely mislynches together to get them all off the table completely. This is a strategy I myself would do. Pairing good / town read player with LHF / scum player is the strat people keep talking about, but that's dumb. Pairing good player/townie player with LHF player means people don't lynch it, because then they'd only want to lynch half the players in the pairing instead of all of them. JE and Taly are two of my top town reads, and Nancefloor is the other one with myself - you can say I'm not widely town read, but I close to never get lynched and I'm town read besides RC and the bad players. Shrug.
Maybe from a neutral POV, Creature / Chem is a better kill than RC / Overkill. Idk. Because the problem is, if that pairing is TT, we are in a real bad spot - Creature / Chem doesn't really take anything away from the game either way. But RC is very likely wolf. Y ou need to keep in mind that in NK15's normal that ended a month or so ago, RC specifically brought up that I am not good at scum, and in that game RC did tunnel me day 1. I think he's full of shit and scum reads me every game (see: Rapier), but in Rapier he claimed that his read on me was a reaction test. If I believe that, then his read here as a full on scum read with complete confidence is garbage and very scum indicative. RC also hard busses day 1 almost every setup like this, see his comments in post game of NSG's last crapshoot game, and see FOTM (where I locked him as scum like d3 for doing the same shit - granted he was wolfier a bit there). I am not claiming complete confidence he's scum, but there's a lot of indicators, and if he is wolf he's just going to win after I die because that's what RC does. Look at what happened - I was the first vote on Fusco, and asked people to vote him, despite BEF wolfreading me and despite Overkill being a much easier option. Yes, this was RC's read first, and that is a thing to note, but he's saying I'm lock scum after being the FIRST vote on a wolf when my playstyle is heavy distancing but very anti hard-bussing in most lobbies. His whole read is just convoluted and awful. Or, look at him on the last day phase - he kept trying to convince people I was conf scum for giving mechanical information he disagreed with. This ignored my well-detailed explanations completely. His mindset in terms of mechanics isn't wolfy necessarily, the benefit of using our good powers late is definitely there, but early while there are more town voices alive to give input is far stronger. And again, after a d1 scum lynch in this setup, wolves are in a real real bad spot. Keeping the pressure up has a lot to focus on. So no, I'm not sure RC is wolf, but there's a good chance, and if we are TvT then he would've noticed that in my last wall about mechanics rather than doubling his read I think. And Overkill is just a good bet for scum, though I've heard this is his town game from somebody (Ank? please expand).
Creature has not been in his town game, but this is also not necessarily his scum game, and I'm not claiming a Creature read here. But if he's not going to obv town today, and Chem isn't going to play the game, this is a good kill that might hit scum. Oka / BEF are both townie but also bad, I'm actually very conflicted there. My last game with BEF he!town faked a guilty on me!town and I still had to carry his ass to a win - I do not respect his play in mafia. I haven't played wolf him before, and him being town vs Fusco is probably town indicative (though not super), but I also think he's close to +equity for wolves to leave alive so idrc. Oka I had as town early d1 and that shifted so idfk.
Chen is probably just bad town from tone, maybe just bad wolf. I thought Titus' first few posts were townie, though she's posted a lot of whack shit. Ank is townie I think (?) (her wolf game got me last time so I'm not super confident), and Clem is bad town I think (?) so I probably wouldn't kill it. I'm probably mixing up Chen / Chem / Clem, confusing.