And it doesn't protect people. (To be honest I agree than making it a Weak Cop Maker causes the set up to be too swingy.)Tragedy wrote:A 'Cop Maker' is like a Weak Doctor now. Except it makes people to becoming Cops.
[OLD] Open Setup Ideas and Discussion
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- Empking
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Plus, if you guys want to make a point, skip the walls, because everyone else in the game does as well. - Magister Ludi- Tragedy
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Green Light,Yellow Light,Red LightMafia!
4 Sabotaging People
1 Stopper
1 Pusher
1 Puller
6 Normal People
Lol-Notes
- Green Light = Lynching Period of the Day. Yellow Light = After-Lynch, 'Twilight', People PMs the number of footsteps from 1-6 they would like to take a step of. Red Light = Everyone stops moving after # amount of steps. Whoever walks more than the certain number, they won't be able to move until the next day phase. The dice will be rolled from 1-6.
- Sabotaging People wins if they had reached 50 Steps or the Town has been eliminated from the race. They can either increase or decrease amount of footsteps a player can make during the Night Phase by one.
- Stopper can make a person avoid making foot steps, leaving him/her unable to make footsteps during the Night Phase. Wins when s/he reaches 50 footsteps or scum has been eliminated from the race.
- Pusher can make the person's footstep go higher by one, leaving the target's footsteps increase. However, it cannot go over 6. Wins when s/he reaches 50 footsteps or scum has been eliminated from the race.
- Puller can make a person's amount of footsteps lower by once. However, it cannot go lower than 1. Wins when s/he reaches 50 footsteps or scum has been eliminated from the race.
- Normal people has no powers, anyways. Wins when s/he reaches 50 footsteps or scum has been eliminated from the race.I blame you for this.
For I have been awaiting for another heart pounding segment ofDokidoki Precure!
[10/15/2013 - 00:13] -Tragedy~I wish for Kami-nii-sama to have better naming skills.- Amrun
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I really like it, Tragedy! That's a good idea. Very original.- Tragedy
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Thanks, Amrun! d('.'^)
I would've made it a bit bigger setup and make people be eliminated when they move on red, hehe.I blame you for this.
For I have been awaiting for another heart pounding segment ofDokidoki Precure!
[10/15/2013 - 00:13] -Tragedy~I wish for Kami-nii-sama to have better naming skills.- Herodotus
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@Empking:
As it is, the cop-makee can confirm a claimed cop-maker based on the action.
You could make one of the goons a scum cop-maker. They might never use the ability, but since they have the option, that means cop-makers couldn't be immediately confirmed as town by the person to whom they gave the ability.
Also, goons could be told when they are targeted by a cop maker, so they aren't caught on that basis if they claim VT. You could reward them for being targeted with a rolecop.
In fact, you could combine these and let the mafia cop-maker target the mafia goon to turn them into a rolecop (after the first night... it might not be very useful.)
Will VT cop-makees flip as VT's or as cops?
@Tragedy:
Do you know about this subforum?Just because a majority of a group of people decide it's okay doesn't mean it's not murder. - Cobblerfone- animorpherv1
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Herodotus wrote:@Empking:
As it is, the cop-makee can confirm a claimed cop-maker based on the action.
You could make one of the goons a scum cop-maker. They might never use the ability, but since they have the option, that means cop-makers couldn't be immediately confirmed as town by the person to whom they gave the ability.
Also, goons could be told when they are targeted by a cop maker, so they aren't caught on that basis if they claim VT. You could reward them for being targeted with a rolecop.
In fact, you could combine these and let the mafia cop-maker target the mafia goon to turn them into a rolecop (after the first night... it might not be very useful.)
Will VT cop-makees flip as VT's or as cops?
@Tragedy:
Do you know about this subforum?
She posts in it quite often >.>"Animorpherv1's posts are so powerful that prolonged exposure may cause vertigo, nausea, acute tinnitus, and in rare cases, death." - vonflare
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Again, there are no confirmed townies in either game. I don't know why you keep trying to use that as a point.GreyICE wrote:At 2:5 it works much better because it's very friggin dangerous tocreate 3 confirmed town in a 2:5 setup. You'd commit suicide essentially. If you get a town lynch day 1, then choose 3 town day 2, you literally have a 2/3 chance of hitting scum on day 3 if you assume this to be true. With one dead scum, the other follows pretty fast.
However at 8:3, it's highly optimal to use it like a night kill early on. I think that it'll degenerate into mostly that, especially if the town realizes it's most likely killing a townie, and gets apathetic on even days.
If you do run it, shorten even days to 1 week.- Empking
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I'm not so sure because scum could just get a lucky guess.Herodotus wrote:@Empking:
As it is, the cop-makee can confirm a claimed cop-maker based on the action.
Yeah I was planning on having them told. I feel that making the a Rolecop would bea not very useful added complication to the set up.Also, goons could be told when they are targeted by a cop maker, so they aren't caught on that basis if they claim VT. You could reward them for being targeted with a rolecop.
I was thinking Cops.Will VT cop-makees flip as VT's or as cops?Plus, if you guys want to make a point, skip the walls, because everyone else in the game does as well. - Magister Ludi- LlamaFluff
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Would a quick shift in newbie work to do something like
random between
1) 1 Cop, 1 Doctor, 5 Vanilla, 2 Mafia Roleblocker
2) 1 Cop, 1 Unliscensed Doctor, 5 Vanilla, 1 Mafia RB, 1 Mafia Goon
3) 1 Macho Cop, 1 Doctor, 5 Vanilla, 1 Mafia RB, 1 Mafia Goon
4) 1 Macho Cop, 1 Unliscensed Doctor, 5 Vanilla, 2 Mafia RB
Just tweaking the game a bit to add more (hopefully) of a town advantage, especially to setup 4 where town just gets blasted in the game. UD is doc that fails if they target the cop, leaving the 2RB on setup 1 and 4 is to leave the setup only half known for scum, much like the RB signaling both or niether role in F11.- bv310
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bv310 wrote:Where's the difference between 2, 3, & 4? Is it in rolename only?
My best guess is a Normal Doctor works different than an unlicensed. I'd rather have cop, doctor etc. variants left OUT of newbie games."Animorpherv1's posts are so powerful that prolonged exposure may cause vertigo, nausea, acute tinnitus, and in rare cases, death." - vonflare
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It makes a difference whether the cop knows that they can't be protected, or if the doc knows there's no reason to ever protect a claimed cop, etc.bv310 wrote:Where's the difference between 2, 3, & 4? Is it in rolename only?
In fact, that's one great selling point: UD and MC is better than UD and cop, or doc and MC.
Effectively it is a group ability, if one of the mafia is performing the RB and the other is performing the kill (presumably a lone mafia RB can use both abilities during the same night.)Faraday wrote:2 roleblockers seem a bit strong. Could always make it a group abillity, b ut for a newbie game that'd be weird.
animorpherv1 wrote:My best guess is a Normal Doctor works different than an unlicensed.LlamaFluff wrote:UD is doc that fails if they target the copNominate: LlammaFluff's unnamed setup for the open queueJust because a majority of a group of people decide it's okay doesn't mean it's not murder. - Cobblerfone- ConSpiracy
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ThisLlamaFluff wrote:Would a quick shift in newbie work to do something like
random between
1) 1 Cop, 1 Doctor, 5 Vanilla, 2 Mafia Roleblocker
2) 1 Cop, 1 Unliscensed Doctor, 5 Vanilla, 1 Mafia RB, 1 Mafia Goon
3) 1 Macho Cop, 1 Doctor, 5 Vanilla, 1 Mafia RB, 1 Mafia Goon
4) 1 Macho Cop, 1 Unliscensed Doctor, 5 Vanilla, 2 Mafia RB
Just tweaking the game a bit to add more (hopefully) of a town advantage, especially to setup 4 where town just gets blasted in the game. UD is doc that fails if they target the cop, leaving the 2RB on setup 1 and 4 is to leave the setup only half known for scum, much like the RB signaling both or niether role in F11.If somebody has tools to fix my scumdar, pm me.- GreyICE
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Always attempt to see if a mechanic breaks by bringing it down to its simplest level. If the simplest use of it is broken, the mechanic is broken.Hoopla wrote:
Again, there are no confirmed townies in either game. I don't know why you keep trying to use that as a point.GreyICE wrote:At 2:5 it works much better because it's very friggin dangerous tocreate 3 confirmed town in a 2:5 setup. You'd commit suicide essentially. If you get a town lynch day 1, then choose 3 town day 2, you literally have a 2/3 chance of hitting scum on day 3 if you assume this to be true. With one dead scum, the other follows pretty fast.
However at 8:3, it's highly optimal to use it like a night kill early on. I think that it'll degenerate into mostly that, especially if the town realizes it's most likely killing a townie, and gets apathetic on even days.
If you do run it, shorten even days to 1 week.
For instance, any sort of theme game with a mechanic like "you can ask the moderator a setup question/ask one thing about the game/etc." is always used to cop people's alignments.- Crazy
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If the game is scum favoured if scum aren't allowed to choose there own (and thus their picks are confirmed town) then its even more scum favoured if they can.Hoopla wrote:
Again, there are no confirmed townies in either game. I don't know why you keep trying to use that as a point.GreyICE wrote:At 2:5 it works much better because it's very friggin dangerous tocreate 3 confirmed town in a 2:5 setup. You'd commit suicide essentially. If you get a town lynch day 1, then choose 3 town day 2, you literally have a 2/3 chance of hitting scum on day 3 if you assume this to be true. With one dead scum, the other follows pretty fast.
However at 8:3, it's highly optimal to use it like a night kill early on. I think that it'll degenerate into mostly that, especially if the town realizes it's most likely killing a townie, and gets apathetic on even days.
If you do run it, shorten even days to 1 week.Plus, if you guys want to make a point, skip the walls, because everyone else in the game does as well. - Magister Ludi- Crazy
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Nightless, optimal play:Crazy wrote:Jester Nightless
1 Mafia (knows the Jester's identity)
1 Jester
4 Townies
Nightless
The Jester suicides and lose if they're not lynched by the end of Day 2.
No Lynch Day 1
No Lynch Day 2
Problem solved.- gandalf5166
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There's nothing wrong with a Jester lynch ending the game when it's an open setup. It's in a closed setup where that would be a problem.Xalxe wrote:
:badposting:Crazy wrote:
Everyone else loses.Herodotus wrote:If the jester is lynched, does everyone else lose, or does the game continue?
And lol @ GreyICE.- Tragedy
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Crazy wrote:Jester Nightless
1 Mafia (knows the Jester's identity)
1 Jester
4 Townies
Nightless
The Jester suicides and lose if they're not lynched by the end of Day 2.If Mafia kills Jester Night 1, then it's pretty obvious he already loses, right?Last edited by Tragedy on Thu Mar 31, 2011 9:03 am, edited 1 time in total.I blame you for this.
For I have been awaiting for another heart pounding segment ofDokidoki Precure!
[10/15/2013 - 00:13] -Tragedy~I wish for Kami-nii-sama to have better naming skills.- gandalf5166
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