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Posted: Tue Apr 05, 2011 5:52 pm
by Mr. Flay
My brain spewed forth the start of 'Megadeth Mafia' today - all roles will be in the form of Songs. Can't decide if it should be UPick or Bastard Mod Picks...
Posted: Tue Apr 05, 2011 9:08 pm
by Andrius
Mr. Flay wrote:My brain spewed forth the start of 'Megadeth Mafia' today - all roles will be in the form of Songs. Can't decide if it should be UPick or Bastard Mod Picks...
Combine them. UPick, but make it as bastard as possible.
Posted: Wed Apr 06, 2011 12:53 pm
by AurorusVox
I had a sudden urge to one day do British Politics Mafia so I could use the roles "Dayvig Cameron" and "Ed Millerband."
>_> Not sure it would be sustainable past the various role-related puns I've come up with.
Posted: Wed Apr 06, 2011 1:51 pm
by Tragedy
If only I knew how to make Phoenix Wright theme games Mafiascum style, I could somehow plan it vey soon. Might someone be kind to link the game here or by PM? might look over it for fun.
Posted: Thu Apr 07, 2011 6:23 am
by ReaperCharlie
Tragedy wrote:If only I knew how to make Phoenix Wright theme games Mafiascum style, I could somehow plan it vey soon. Might someone be kind to link the game here or by PM? might look over it for fun.
http://mafiascum.net/forum/viewtopic.php?f=3&t=14923
http://mafiascum.net/forum/viewtopic.php?f=3&t=15690
There may be more, but those are the recent two.
Posted: Thu Apr 07, 2011 8:34 am
by Tragedy
Thanks, RC!
Posted: Sat Apr 09, 2011 1:13 am
by Tasky
I'd like to, after I complete my current mini theme (
TTM), to run something along the following lines:
Tasky wrote:Schizophrenia-Mafia
Game Type:
Mini Theme
Number of Players:
13
The idea:
Two mafia-games run parallel in a common game-thread. Each player has one role for both games (which are independend from each other).
The twist:
At least some roles affect the other game in some way. The two games are therefore intertwined.
The special rules:
Two separate vote-counts will be kept at each time (one for each game), the thread will be open non-stop (even if both games are in night-phase) and every player is allowed to post until he is dead in both games (this means that players dead in one game can still post). The lynch-threshold is calculated for each game independently.
would someone be interested?
does someone have any ideas that might help me design it or something they might think I shouldn't do?
if yes, I'd appreciate a comment.
Posted: Sat Apr 09, 2011 2:04 am
by Amrun
Wow, Tasky.
It sounds incredibly complicated and there would be a lot of kinks to work out.
I'd probably enjoy it a lot.
My initial questions: Why can people talk during the night?
How will people distinguish which game they are voting for a person in?
Would the games run on the same deadlines?
If a player dies in game A but is alive in game B, are they still allowed to post content for Game A?
Posted: Sat Apr 09, 2011 9:27 am
by Nathanael
Amrun wrote:Wow, Tasky.
It sounds incredibly complicated and there would be a lot of kinks to work out.
I'd probably enjoy it a lot.
My initial questions:
1)
Why can people talk during the night?
2)
How will people distinguish which game they are voting for a person in?
3)
Would the games run on the same deadlines?
4)
If a player dies in game A but is alive in game B, are they still allowed to post content for Game A?
Numbers added for reference.
1) the two simultaneous games will likely go out of sync soon, so there will almost always be at least one game in day phase requiring an open thread. since therefore people will be able to talk at night almost always, the simplest thing to do is to just extend it to every night.
2) my idea was of keeping two separate votecounts for both games which can potentially reach lynch at different times. A player might post "Vote Game A: Tasky" and "Unvote Game A: Tasky" to specify which game they are talking about.
3) Again, I believe there would be offsets between the two games so the deadlines will have to be individual.
4) I think it would be an extremely difficult-to-enforce rule to prohibit talking about the other game, so I though of allowing it. of course this strengthens some roles quite a bit and has to be balanced. maybe there could be some partial reveal on death with a full reveal only after both halves of a player die.
Posted: Sat Apr 09, 2011 9:31 am
by Seraphim
I would suggest making the two games dependent. If one game is in the Day, the other should be in the Night.
Posted: Sat Apr 09, 2011 10:11 am
by Faraday
Tragedy wrote:Thanks, RC!
Word of warning, I ran the second game just because I wanted to let the players actually complete a game they'd sign up for, the first one (which I had no involvement in other than back-upping) was a horrible set-up, the re-roll was to alllow a semi-enjoyable game to occur, but I've no Phoenix Wright knowledge so I just randomly assigned roles to characters.
Posted: Sat Apr 09, 2011 10:26 am
by Tragedy
Faraday wrote:Tragedy wrote:Thanks, RC!
Word of warning, I ran the second game just because I wanted to let the players actually complete a game they'd sign up for, the first one (which I had no involvement in other than back-upping) was a horrible set-up, the re-roll was to alllow a semi-enjoyable game to occur, but I've no Phoenix Wright knowledge so I just randomly assigned roles to characters.
I kind of noticed that. I actually played a Phoenix Wright game [Finished the First One. IPod Version, ftw].
Pretty much I know some knowledge of the main characters of the first game
Posted: Sat Apr 09, 2011 10:58 am
by Tasky
Seraphim wrote:I would suggest making the two games dependent. If one game is in the Day, the other should be in the Night.
It could work. However, I don't believe people would actually limit themselves to talking about the "current" game (and forbidding it would go against the spirit of the game) both games would still be mixed.
so the only real difference is that one would vote alternately instead of simultaneously for the two games.
Posted: Sat Apr 09, 2011 11:05 am
by Mr. Flay
Seraphim wrote:I would suggest making the two games dependent. If one game is in the Day, the other should be in the Night.
I like this idea. The other sounds hellishly confusing and not-fun-adding.
Posted: Sun Apr 10, 2011 8:54 am
by chesskid3
Anyone want to help me make a Boondock saints themed Mafia?
Posted: Sun Apr 10, 2011 10:31 am
by Hoppster
An idea based on the TV adverts and the
comparethemeerkat.com website.
I believe that the advertising is only inside the UK, so non-UK people may not get it/see the appeal (heck, some UK people probably don't). I however think it's quite funny. Some of the TV ads can be found on the website
here.
Mafia would be Mongooses (Mongeese?), obviously. All/most roles would be generated using the 'Find a Meerkat' search/generator on the website. Even if not actually provided with fake-claims, Mafia could generate their own.
Otherwise I guess it would be fairly standard mechanics. Not really sure what special mechanics that are meerkat-based that I could implemment.
Posted: Mon Apr 11, 2011 1:25 am
by Mr. Flay
chesskid3 wrote:Anyone want to help me make a Boondock saints themed Mafia?
I've got half of one done.
Posted: Mon Apr 11, 2011 7:59 am
by chesskid3
Mr. Flay wrote:chesskid3 wrote:Anyone want to help me make a Boondock saints themed Mafia?
I've got half of one done.
wanna compare ideas?
Posted: Mon Apr 11, 2011 12:08 pm
by Mr. Flay
Sure, but not for at least a week.
Posted: Mon Apr 11, 2011 3:40 pm
by chesskid3
Sure, just PM me whenever. There's a few different ways the setup could be run, imho
Posted: Mon Apr 11, 2011 5:58 pm
by zoraster
Hoppster wrote:
An idea based on the TV adverts and the
comparethemeerkat.com website.
I believe that the advertising is only inside the UK, so non-UK people may not get it/see the appeal (heck, some UK people probably don't). I however think it's quite funny. Some of the TV ads can be found on the website
here.
Mafia would be Mongooses (Mongeese?), obviously. All/most roles would be generated using the 'Find a Meerkat' search/generator on the website. Even if not actually provided with fake-claims, Mafia could generate their own.
Otherwise I guess it would be fairly standard mechanics. Not really sure what special mechanics that are meerkat-based that I could implemment.
You need at least one watcher.
Posted: Mon Apr 11, 2011 6:35 pm
by Faraday
omg comparethemeerkat would be awesome.
Posted: Tue Apr 12, 2011 5:19 am
by Hoppster
zoraster wrote:You need at least one watcher.
Relevant.
THERE'S SO MANY OF THEM.
Posted: Tue Apr 12, 2011 5:38 am
by AurorusVox
Comparethemeerkat./pre-in
@Tasky: could you solve some of the issues by running two threads at once? It would keep most things the same, but would reduce some of the confusion.
Posted: Wed Apr 13, 2011 2:53 am
by Akira
Okay, I just got a crazy idea for Court Mafia (name pending).
If someone's willing to hear me out, PM me, because I don't have any setup experience and this probably needs some serious balancing.