Posted: Sun Aug 22, 2021 5:08 pm
this is why we do night checkins for people due for prods at EoD ;P
What part of this logic points to chaos over gamma?In post 2873, Titus wrote:This no kill, to me, suggests that scum thought I would block them. This would clear them. They then claim a useless result.
That leads me to Chaos being scum.
That's not the most palatable theory as Chaos faking a guilty makes no sense.
The next option is scum guessed I would block offensively. If that's the case, why not shoot Gamma or Chaos?
The logic doesn't factor in their results exactly. Chaos was a much likelier protect than Gamma was at the end of d3. So if there was a no kill to solidify a clear, it suggests Chaos. Could be Gamma with that logic though.In post 2876, Lukewarm wrote:What part of this logic points to chaos over gamma?In post 2873, Titus wrote:This no kill, to me, suggests that scum thought I would block them. This would clear them. They then claim a useless result.
That leads me to Chaos being scum.
That's not the most palatable theory as Chaos faking a guilty makes no sense.
The next option is scum guessed I would block offensively. If that's the case, why not shoot Gamma or Chaos?
Chaos's result from last night was an inno on Gamma
Gamma's result was an inno on koba
Then don’tIn post 2877, Titus wrote:The logical solution here is to eliminate Not_Mafia. He's in nearly everyone's non-mechanical clears. Eliminating him gives us info about whether scum no killed deliberately or accidentally and it gives information about D1.
The hitch is I don't think Flubber v Umlaut was S v S but it could be.
How is it a setup?In post 2879, MathBlade wrote:Then don’tIn post 2877, Titus wrote:The logical solution here is to eliminate Not_Mafia. He's in nearly everyone's non-mechanical clears. Eliminating him gives us info about whether scum no killed deliberately or accidentally and it gives information about D1.
The hitch is I don't think Flubber v Umlaut was S v S but it could be.
You know this is a setup as do I.
We feel it.
Listen to that.
The balance isn't as weird as you suggest. I'm nerfed because I'm loyal. That means follow the cop cannot be done. I only clear someone if I guess right or they claim blocked. The only true clear I have is Datisi. The Gamma clear is just strongly indicated.In post 2881, MathBlade wrote:Because before today everyone TR’d not mafia.
A day we focus on not mafia is a day we don’t focus on the weird PR balance
I disagree.In post 2882, Titus wrote:The balance isn't as weird as you suggest. I'm nerfed because I'm loyal. That means follow the cop cannot be done. I only clear someone if I guess right or they claim blocked. The only true clear I have is Datisi. The Gamma clear is just strongly indicated.In post 2881, MathBlade wrote:Because before today everyone TR’d not mafia.
A day we focus on not mafia is a day we don’t focus on the weird PR balance
Then scum read me for it. Hell elim me for it if you have to.In post 2885, Titus wrote:Math, ngl you're freaking me out. The last time you complained like this, you were scum.
Alright, suppose scum kill Chaos tonight and Gamma the night after so we get no additional results. How does your calculus change?In post 2886, MathBlade wrote:Then scum read me for it. Hell elim me for it if you have to.In post 2885, Titus wrote:Math, ngl you're freaking me out. The last time you complained like this, you were scum.
I am telling the truth.
Scum cannot win the setup proposed.
It is literally impossible without town throwing.
Assuming they are town and you are town then Koba and Datisi lock town assuming two town from the PoE is gone.In post 2888, Titus wrote:Alright, suppose scum kill Chaos tonight and Gamma the night after so we get no additional results. How does your calculus change?In post 2886, MathBlade wrote:Then scum read me for it. Hell elim me for it if you have to.In post 2885, Titus wrote:Math, ngl you're freaking me out. The last time you complained like this, you were scum.
I am telling the truth.
Scum cannot win the setup proposed.
It is literally impossible without town throwing.
All "no gun results" are in conclusive, because 2 scum does not have a gun. So a "no gun" basically means nothing.In post 2884, Lukewarm wrote:I believe that no one has claimed a role that would have gun that has not been verified yet at this point (although we still need a NM claim)
Chaos has claimed to have found the single mafia with a gun, and has verified the only town role that would have a gun, his role is now functionally useless. If he is town, then he cannot give us any info on any other slot in the game.
So, I feel like balance wise, it would not actually be all that strong as you seem to think math. He can gets results on 2 out of 13 players, and even both of those give slightly inconclusive results.
Cool again assume all townIn post 2890, Lukewarm wrote:All "no gun results" are in conclusive, because 2 scum does not have a gun. So a "no gun" basically means nothing.In post 2884, Lukewarm wrote:I believe that no one has claimed a role that would have gun that has not been verified yet at this point (although we still need a NM claim)
Chaos has claimed to have found the single mafia with a gun, and has verified the only town role that would have a gun, his role is now functionally useless. If he is town, then he cannot give us any info on any other slot in the game.
So, I feel like balance wise, it would not actually be all that strong as you seem to think math. He can gets results on 2 out of 13 players, and even both of those give slightly inconclusive results.
the 2 "have a gun" result are also inconclusive, because one is town and 1 is scum.
The fact that he managed to find both players in 3 days is actually pretty impressive if true, and I feel like if you run models (which you said you did, ngl, I am not taking the time to do so), most games this ability would actually be pretty useless, or possibly even detrimental if he finds the role cop first.
How lucky he is is a factor against Chaos being believed though. He happens to find the 1 mafia role that happens to have a gun. He then happens to have set up knowledge that his role is useless after tonight.In post 2890, Lukewarm wrote:All "no gun results" are in conclusive, because 2 scum does not have a gun. So a "no gun" basically means nothing.In post 2884, Lukewarm wrote:I believe that no one has claimed a role that would have gun that has not been verified yet at this point (although we still need a NM claim)
Chaos has claimed to have found the single mafia with a gun, and has verified the only town role that would have a gun, his role is now functionally useless. If he is town, then he cannot give us any info on any other slot in the game.
So, I feel like balance wise, it would not actually be all that strong as you seem to think math. He can gets results on 2 out of 13 players, and even both of those give slightly inconclusive results.
the 2 "have a gun" result are also inconclusive, because one is town and 1 is scum.
The fact that he managed to find both players in 3 days is actually pretty impressive if true, and I feel like if you run models (which you said you did, ngl, I am not taking the time to do so), most games this ability would actually be pretty useless, or possibly even detrimental if he finds the role cop first.
Go through it yourself.In post 2893, DkKoba wrote:I find it >rand that scum complain about a setup being townsided because from their pov it looks more bleak when in reality town is usually is always unsure :3
In post 2889, MathBlade wrote:Assuming they are town and you are town then Koba and Datisi lock town assuming two town from the PoE is gone.
We are at 10 alive now then 6 alive. Koba and Datisi conf town then you’d be looking at two scum and two POE best case scenario. Scum town no kill. Draw at best. Scum can’t kill there else they get elimmed.
It’s unwinnable for scum.
Quick skim of that setup doesn’t have the same problems.In post 2897, Aristeia wrote:In post 2889, MathBlade wrote:Assuming they are town and you are town then Koba and Datisi lock town assuming two town from the PoE is gone.
We are at 10 alive now then 6 alive. Koba and Datisi conf town then you’d be looking at two scum and two POE best case scenario. Scum town no kill. Draw at best. Scum can’t kill there else they get elimmed.
It’s unwinnable for scum.
I remember a setup that is actually quite similar to this with 2 scum and a traitor vs 2 town investigative roles + loyal jailkeeper + innocent child + 2 town neighbors.
https://forum.mafiascum.net/viewtopic.php?f=2&t=84467
the scum did end up winning.
I think the town is probably stronger in that game than this one.