This is long; bear with me. (I read through enough posts about whiskey that I've earned it, damn it.)
In post 2476, Desperado wrote:Vote: Mantis
^She killed Wisdom. I tracker her to it.
I also tracked Huntress to Mollie N1--I hammered her because the Mollie/Wisdom/Bert multi-page slapfight wasn't doing anyone any good, the day needed to end, and I probably wouldn't have believed her claim anyway.
So wait, you tracked Huntress to someone who didn't die?
We have a flipped Bodyguard, a claimed Town Cop, and a claimed Town Tracker. Without the Bodyguard in the mix, I'd think the Tracker could be a more misleading investigative role, as a non-protective role is more likely to be tracked to someone who dies, producing a false positive. Bodyguard, OTOH, isn't going to be tracked to a corpse; it would be the corpse if its target was NK'd. Which, given claimed town PRs, means that only a Town Cop could be falsely incriminated. If it started out with a two-man scum team + SK, that gives a tracker somewhere > 67% odds of getting an incriminating result off an actual scum. Toss in a non-Bodyguard town PR, whether it's a Town Cop (for the sake of argument; more on that later) or something else, and you decrease that to...something like still better than 50%, assuming the PR's target wasn't also selected as an NK. (What. Math is hard after 1 AM.) A three-man scum team + SK decreases those starting odds to 50+% and lower them by some amount with other non-protective town PRs.
So, we have a claimed tracker, who fits in via not being 100% guaranteed to get a usable result, versus a claimed cop who fits with an investigation-immune SK. Serra, weren't you in Yates' Mini game where there was a town cop and tracker as the town PRs? I don't know how that would have played out, as you were NK'd N1, but I don't remember much howling post-game about it balance-wise.
Having said that, with a Bodyguard on top of that and two scum factions in play, I'm not sure it's as likely here.
The following is assuming town flips come with claimed PRs being shown as true claims (which I think is a safe assumption, given the skill level of the players involved):
Mantis flipping scum does not exonerate Desperado. Desperado flipping scum does not exonerate Mantis.
Mantis flipping town makes Desperado scum. Desperado flipping town makes Mantis scum.
Desperado flipping scum does exonerate Natirasha for me. Natirasha flipping scum in turn makes Desperado likely town. A bit hesitant here, as I suppose it could be a giant gambit, but if that's going on I'd expect it in the Desperado-Mantis duo.
If Nat is town, Sweet Pertayter is town. Or at least not a problem; I suppose they could be a Survivor, but that's not really an issue for us. If Nat is scum, Sweet Pertayter is indeterminate.
So, starting from Mantis:
Scum-Mantis -> ?-Desp -> ?-Nat -> ?-SP: one of four determined.
Town-Mantis -> Scum-Desp -> Town-Nat -> non-problematic-SP: four of four determined.
Starting from Desp:
Scum-Desp -> ?-Mantis + Town-Nat -> non-problematic-SP: three of four determined.
Town-Desp -> Scum-Mantis + ?-Nat -> ?-SP: two of four determined.
Starting from Nat like some fools apparently are contemplating at some point in the 17 pages:
Scum-Nat -> ?-SP + Town-Desp -> Scum-Mantis: three of four determined.
Town-Nat -> non-problematic-SP + ?-Desp -> ?-Mantis: two of four determined.
And we're not lynching SP today, but that wouldn't shed light on this anyways unless they flipped scum, and I haven't seen any relevant cases for such.
It actually works out about the same for EV of # of alignments determined by my thinking. Looking at the individual cases, if Desperado is scum fakeclaiming a result on Mantis, you do run into the problem that it pretty firmly leaves him as the next lynch and gives us two cleared town, which locks in scum's NK choices for the nights in LyLo if it's a three-man team: Mantis kill = 8/13, next day is likely 7/13 with three scum. If this is gambiting scum-Desperado and we lynch him, scum's in the same boat, except we've staved off LyLo, so they're in an even worse position. OTOH, if he and Mantis are in cahoots, it puts the survivor in great position going forward.
I also know this part is WIFOM fodder, but again if Desperado is scum and Mantis is not, here's what happened: Mafia opted to ignore Nat and SP in favor of killing Wisdom. Then, despite the fact that Wisdom's town flip would have cast some doubt on Mantis anyways, they decide to throw down with her.
I think we average the same amount of useful information for any of those lynches. But given that there is almost certainly an actual town PR withing {Desperado, Natirasha}, we run the lowest risk of losing out on future information (or at least reducing scum's options) by lynching Mantis today.
But. I won't vote until I hear from Desperado why he hammered someone who he saw visit a player who didn't then die. If I missed it, please point it out for me. There's a metric ton of irrelevant stuff here, from figuring out what Mala said in the OP to recapping objective facts of Day Two.
Nat, why did your town read on Mollie slip?
I think waynegg is pretty town here; he seems more motivated to examine things than I'd expect from scum replacing in and presumably chatting with other scum overnight. Serra's train of thought on how to deal with this whole PR claims thing makes me think he's town for how his process overlaps with mine. I expect that today's flip will go a long way toward figuring out a lot of the others.