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Posted: Wed Jun 01, 2011 6:45 pm
by Seacore
Actually, I just realised the issue the DZ. I wasn't factoring in the Night Kills.
The game will remain 16 players. The night before DZ, there will be 4 players left. 1 of which will likely be NK'd. Either way, the final day will be 3 or 4 players in the one combat. That works fine.
Posted: Wed Jun 01, 2011 7:14 pm
by animorpherv1
Also, if you do get worried about that, no reveal would solve that.
Posted: Wed Jun 01, 2011 7:26 pm
by Seacore
I hates no reveal. Hates it.
Posted: Thu Jun 02, 2011 2:01 am
by animorpherv1
Alright then.
Posted: Sat Jun 04, 2011 11:43 pm
by ooba
animorpherv1 wrote:The Sims 3 Mafia.
.
.
.
Evil - Killing role
Charismatic - Roleblocker
Couch Potato - Vanilla Townie
Family Oriented - Mason
Coward - Commuter
So players submit a list of 5 traits based on what they think the role is - each trait is tied to a role - you decide one trait=role for everyone so that the setup is balanced.
I'm not sure fixed trait = this role is such a good idea; Rather the idea of players suggesting five traits out of which you you pick three and create a role which captures all three traits seems much more fun to me - both from a mod-setup creation perspective and from a player perspective.
Posted: Sun Jun 05, 2011 7:02 am
by animorpherv1
ooba wrote:animorpherv1 wrote:The Sims 3 Mafia.
.
.
.
Evil - Killing role
Charismatic - Roleblocker
Couch Potato - Vanilla Townie
Family Oriented - Mason
Coward - Commuter
So players submit a list of 5 traits based on what they think the role is - each trait is tied to a role - you decide one trait=role for everyone so that the setup is balanced.
I'm not sure fixed trait = this role is such a good idea; Rather the idea of players suggesting five traits out of which you you pick three and create a role which captures all three traits seems much more fun to me - both from a mod-setup creation perspective and from a player perspective.
Hmm.. I like that idea.
Would you be willing to back-up for me?
Posted: Sun Jun 05, 2011 7:05 am
by ooba
animorpherv1 wrote:ooba wrote:animorpherv1 wrote:The Sims 3 Mafia.
.
.
.
Evil - Killing role
Charismatic - Roleblocker
Couch Potato - Vanilla Townie
Family Oriented - Mason
Coward - Commuter
So players submit a list of 5 traits based on what they think the role is - each trait is tied to a role - you decide one trait=role for everyone so that the setup is balanced.
I'm not sure fixed trait = this role is such a good idea; Rather the idea of players suggesting five traits out of which you you pick three and create a role which captures all three traits seems much more fun to me - both from a mod-setup creation perspective and from a player perspective.
Hmm.. I like that idea.
Would you be willing to back-up for me?
Sure
Posted: Sun Jun 05, 2011 8:11 am
by animorpherv1
Hold on a few minutes. Let me get a list of all the traits first, and I'll send you a link to the QT.
Posted: Fri Jun 10, 2011 12:59 am
by Twistedspoon
TV tropes mafia
in production among others
Posted: Sat Jun 11, 2011 4:20 pm
by Amrun
Twistedspoon wrote:TV tropes mafia
in production among others
Brilliant. Let me know when this is done so I can pre-/in.
Posted: Sun Jun 12, 2011 2:23 am
by Twistedspoon
I haven't started yet actually
I just want to see if there would be sufficient interest in one first
Posted: Sun Jun 12, 2011 2:49 am
by Amrun
I'll blackmail people into joining if necessary.
Posted: Sun Jun 12, 2011 9:40 am
by Twistedspoon
sounds like a Xanatos gambit
Posted: Tue Jun 14, 2011 7:17 am
by Amrun
Nice lampshading.
Posted: Tue Jun 14, 2011 8:46 pm
by Quilford
Who will the Big Bads be?
Posted: Wed Jun 15, 2011 12:17 am
by Drench
Amrun wrote:I'll blackmail people into joining if necessary.
Blackmail Is Such An Ugly Word.
Posted: Wed Jun 15, 2011 10:46 pm
by Twistedspoon
Quilford wrote:Who will the Big Bads be?
I've set up a QT to discuss this
anyone else wants in on the making of this game PM me
Posted: Thu Jun 16, 2011 2:28 am
by InflatablePie
I wouldn't mind helping brainstorm the setup, but I'd much rather play.
/pre-in
(I coulda sworn TheLonging was thinking of making this and said someone else had dibs on it though. Hmm. /pre-in for any form of tvtropes mafia regardless)
Posted: Thu Jun 16, 2011 3:29 am
by AurorusVox
InflatablePie wrote:I wouldn't mind helping brainstorm the setup, but I'd much rather play.
/pre-in
This. This so hard.
/pre-in if I literally have to type it out myself.
Posted: Thu Jun 16, 2011 4:47 am
by Tragedy
TV Tropes?
If you can make me understand, I could partially help.
Posted: Thu Jun 16, 2011 11:24 am
by Twistedspoon
InflatablePie wrote:
(I coulda sworn TheLonging was thinking of making this and said someone else had dibs on it though. Hmm. /pre-in for any form of tvtropes mafia regardless)
first I've heard
Posted: Fri Jun 17, 2011 7:53 am
by xRECKONERx
I'm looking for a creative type/writer to help me start a series of games based on completely original flavor. This game has a long period of planning and probably won't run until after the summer. It will be a Large Theme, but I have priorities before I run this one:
1) Modern Family Mafia
2) Lost: The Final Season
3) Reck's Mad Mad Mad Mad Mind II
After these are complete, I'd like to run the first iteration of this series. If you're interested in helping out with flavor/story... or even a bit of setup designing... let me know.
Posted: Fri Jun 17, 2011 5:00 pm
by Mr. Flay
Do you have a type of flavor in mind, or just anything goes?
Posted: Fri Jun 17, 2011 9:00 pm
by Meransiel
I would like to know if anyone would be interested in a classical D&D theme.
With HP instead of straight kills.
Posted: Sat Jun 18, 2011 2:22 am
by Mr. Flay
Have you seen the
Hurt/Heal mechanic?