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Posted: Sat Apr 23, 2022 1:34 pm
by ItalianoVD
It doesn’t make sense which is why they would do it.

Posted: Sat Apr 23, 2022 1:35 pm
by Gamma Emerald
In post 2946, ItalianoVD wrote:Gamma, you think NK15 and Andres are laying a scum gambit or should I let it go and just vote Andres?
It would be a very bold scum gambit, I don’t think NK15 is the type

Posted: Sat Apr 23, 2022 1:35 pm
by MathBlade
I am interested in seeing what Andres flips to help figure out a scum narrative. I am having trouble finding it right now. I think it’s likely Andres flips scum but I don’t follow what.

Posted: Sat Apr 23, 2022 1:35 pm
by ItalianoVD
In post 2950, ItalianoVD wrote:It doesn’t make sense which is why they would do it.
Responding to &

Posted: Sat Apr 23, 2022 1:35 pm
by JacksonVirgo
In post 2946, ItalianoVD wrote:Gamma, you think NK15 and Andres are laying a scum gambit or should I let it go and just vote Andres?
In post 2949, MathBlade wrote:
In post 2944, JacksonVirgo wrote:
In post 2910, MathBlade wrote:I guess the big question I have is why did scum send Andres to do the kill?
Depends if multitasking exists and where the PRs lie
I mean yes but no.

Assume scum have two PRs they had to use and Andres is a vanilla goon.

Then what were they doing?

We have Koopa, JV, and NK15 who all claimed something. If they’re all town what would the invests be doing?
Then if they have manipulators like a roleblock why did NK15 get a check off?

If Andres is a strongman so had to do the kill then that means we have a protective along with a gunsmith and a tracker who could act on D1?

I can’t get the pieces to fit which means something smells.
It could be more of an investigative-based scum-team where they have VCops or similar which forces me into a false-positive result for both sides. Roleblocker doesn't seem necessary with two gated investigatives.

Posted: Sat Apr 23, 2022 1:36 pm
by JacksonVirgo
In post 2951, Gamma Emerald wrote:
In post 2946, ItalianoVD wrote:Gamma, you think NK15 and Andres are laying a scum gambit or should I let it go and just vote Andres?
It would be a very bold scum gambit, I don’t think NK15 is the type
That and they were quite confident the entire push on them yestergame, which aligns with them being PR knowing they wouldn't get the dead. It's not really an important argument as of right now.

Posted: Sat Apr 23, 2022 1:37 pm
by JacksonVirgo
Tracker dies tonight or we get free checks or we find out they're scum that won't die. Not difficult to counter this possible gambit.

Posted: Sat Apr 23, 2022 1:38 pm
by MathBlade
In post 2954, JacksonVirgo wrote:
In post 2946, ItalianoVD wrote:Gamma, you think NK15 and Andres are laying a scum gambit or should I let it go and just vote Andres?
In post 2949, MathBlade wrote:
In post 2944, JacksonVirgo wrote:
In post 2910, MathBlade wrote:I guess the big question I have is why did scum send Andres to do the kill?
Depends if multitasking exists and where the PRs lie
I mean yes but no.

Assume scum have two PRs they had to use and Andres is a vanilla goon.

Then what were they doing?

We have Koopa, JV, and NK15 who all claimed something. If they’re all town what would the invests be doing?
Then if they have manipulators like a roleblock why did NK15 get a check off?

If Andres is a strongman so had to do the kill then that means we have a protective along with a gunsmith and a tracker who could act on D1?

I can’t get the pieces to fit which means something smells.
It could be more of an investigative-based scum-team where they have VCops or similar which forces me into a false-positive result for both sides. Roleblocker doesn't seem necessary with two gated investigatives.
Assuming NK15 town for this argument:

There’s a gunsmith (which gets a guilty on almost all scum)
And a tracker who can fire N1.

This means that 2/3rds of the scum team could have potential guilties on them on N1. They might have a gated Roleblocker, but they’d need a gated inno or something.

Vanilla cop doesn’t work because soon as town invest flips it’s a guilty on the other.

It’s very puzzling.

Posted: Sat Apr 23, 2022 1:38 pm
by JacksonVirgo
In post 2950, ItalianoVD wrote:It doesn’t make sense which is why they would do it.
A 1 for 1 only benefits Town. If Andres is Town PR then mafia has an investigative that caught that, but considering the lack of a claim given a red-check I find that doubtful and even if that's true a 1 for 1 still benefits Town.

Posted: Sat Apr 23, 2022 1:41 pm
by JacksonVirgo
In post 2957, MathBlade wrote:
In post 2954, JacksonVirgo wrote:
In post 2946, ItalianoVD wrote:Gamma, you think NK15 and Andres are laying a scum gambit or should I let it go and just vote Andres?
In post 2949, MathBlade wrote:
In post 2944, JacksonVirgo wrote:
In post 2910, MathBlade wrote:I guess the big question I have is why did scum send Andres to do the kill?
Depends if multitasking exists and where the PRs lie
I mean yes but no.

Assume scum have two PRs they had to use and Andres is a vanilla goon.

Then what were they doing?

We have Koopa, JV, and NK15 who all claimed something. If they’re all town what would the invests be doing?
Then if they have manipulators like a roleblock why did NK15 get a check off?

If Andres is a strongman so had to do the kill then that means we have a protective along with a gunsmith and a tracker who could act on D1?

I can’t get the pieces to fit which means something smells.
It could be more of an investigative-based scum-team where they have VCops or similar which forces me into a false-positive result for both sides. Roleblocker doesn't seem necessary with two gated investigatives.
Assuming NK15 town for this argument:

There’s a gunsmith (which gets a guilty on almost all scum)
And a tracker who can fire N1.

This means that 2/3rds of the scum team could have potential guilties on them on N1. They might have a gated Roleblocker, but they’d need a gated inno or something.

Vanilla cop doesn’t work because soon as town invest flips it’s a guilty on the other.

It’s very puzzling.
I have claimed a backup for a gunsmith guilty which could very well be Vigilante. Scum could have a doctor which is a false-neg to a GS and thinks it's possible for a vigi to exist. Using it to protect a partner is possible. Why doesn't a VCop work, it isn't for a claim it's to counter TPRs

Posted: Sat Apr 23, 2022 1:44 pm
by MathBlade
Vanilla cop doesn’t work for endgame reasons.
Assume NK15, Koopa, you all town.
Assume for argument’s sake you’re all killed each night and that the vanilla cop scum has claimed anywhere.

Vanilla cop is now turbo yeeted.

There’s no counter to the TPRs because even if the cop finds one it doesn’t matter as D2 becomes a results dump.

Posted: Sat Apr 23, 2022 1:46 pm
by JacksonVirgo
In post 2960, MathBlade wrote:Vanilla cop doesn’t work for endgame reasons.
Assume NK15, Koopa, you all town.
Assume for argument’s sake you’re all killed each night and that the vanilla cop scum has claimed anywhere.

Vanilla cop is now turbo yeeted.

There’s no counter to the TPRs because even if the cop finds one it doesn’t matter as D2 becomes a results dump.
What's the point in figuring this all out?

Posted: Sat Apr 23, 2022 1:46 pm
by MathBlade
To make this work scum need a roleblocker which begs the question why NK15 has a result.

I just can’t make this work without it.

But yet at the same time I feel like I am falling into a paranoia rabbit hole.

Posted: Sat Apr 23, 2022 1:47 pm
by MathBlade
In post 2961, JacksonVirgo wrote:
In post 2960, MathBlade wrote:Vanilla cop doesn’t work for endgame reasons.
Assume NK15, Koopa, you all town.
Assume for argument’s sake you’re all killed each night and that the vanilla cop scum has claimed anywhere.

Vanilla cop is now turbo yeeted.

There’s no counter to the TPRs because even if the cop finds one it doesn’t matter as D2 becomes a results dump.
What's the point in figuring this all out?
The point in figuring this out contributes heavily to scum dynamics.

It’s how I caught Koba when I replaced into a game of theirs recently where a similar move is pulled.

If you figure out why scum do things you can find who the scum are.

Posted: Sat Apr 23, 2022 1:47 pm
by JacksonVirgo
In post 2962, MathBlade wrote:To make this work scum need a roleblocker which begs the question why NK15 has a result.

I just can’t make this work without it.

But yet at the same time I feel like I am falling into a paranoia rabbit hole.
There is zero benefit to knowing this at the moment.

Posted: Sat Apr 23, 2022 1:48 pm
by Malakittens
VOTE: andres p

Posted: Sat Apr 23, 2022 1:49 pm
by MathBlade

Posted: Sat Apr 23, 2022 1:50 pm
by MathBlade
In post 2965, Malakittens wrote:VOTE: andres p
VOTE: Unvote

To prevent quickhammer

Wanna answer my question?

Posted: Sat Apr 23, 2022 1:51 pm
by JacksonVirgo
I am quite confused

Posted: Sat Apr 23, 2022 1:53 pm
by MathBlade
In post 2968, JacksonVirgo wrote:
I am quite confused
In that game Koba was a false clear for bussing their buddy.

I examined it and figured out what they did only made sense for scum Koba.

By figuring out what the scum goals and intents are we can find who the players are that are doing it.

Posted: Sat Apr 23, 2022 1:56 pm
by Gamma Emerald
In post 2951, Gamma Emerald wrote:
In post 2946, ItalianoVD wrote:Gamma, you think NK15 and Andres are laying a scum gambit or should I let it go and just vote Andres?
It would be a very bold scum gambit, I don’t think NK15 is the type
To expend on this, NK15 had a rather weak scumgame and he knows it, and plays to whatever strengths he can rather than improve his play. As such I don’t expect him to run a gambit where he is meant to be the surviving one.

Posted: Sat Apr 23, 2022 1:56 pm
by JacksonVirgo
In post 2969, MathBlade wrote:
In post 2968, JacksonVirgo wrote:
I am quite confused
In that game Koba was a false clear for bussing their buddy.

I examined it and figured out what they did only made sense for scum Koba.

By figuring out what the scum goals and intents are we can find who the players are that are doing it.
We don't have a protective. They will sort themselves as long as we are vigilant about it and don't let time slip away the logic.

Posted: Sat Apr 23, 2022 1:58 pm
by JacksonVirgo
Or we can elim them as soon as they give a green-check which is a route that's much more fun.

Posted: Sat Apr 23, 2022 1:58 pm
by MathBlade
In post 2971, JacksonVirgo wrote:
In post 2969, MathBlade wrote:
In post 2968, JacksonVirgo wrote:
I am quite confused
In that game Koba was a false clear for bussing their buddy.

I examined it and figured out what they did only made sense for scum Koba.

By figuring out what the scum goals and intents are we can find who the players are that are doing it.
We don't have a protective. They will sort themselves as long as we are vigilant about it and don't let time slip away the logic.
Why do you say that?

If I was a protective I protect NK or JV not Koopa.

Koba has been known to run false gambits and lie to get what they want as town. Lord knows I wouldn’t protect them over JV or NK15. To be clear this is not a claim just an if. I might or might not be.

Posted: Sat Apr 23, 2022 1:59 pm
by MathBlade
In post 2972, JacksonVirgo wrote:Or we can elim them as soon as they give a green-check which is a route that's much more fun.
I think sorting them soon as a green check. But yeah I can vibe with this.