Mini 174- Townie Mafia- Game Over!
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- Thesp
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Thesp Supersaint
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Oh, and massive props to Seol, Assasin, Mr Stoofer, and really just about everyone for their gameplay. This was a very enjoyable game, and many, many thanks to our mod for your efforts!"When playing a game, the goal is to win, but it is the goal that is important, not the winning." -Reiner Knizia
Ask me about my automatic votecounter, and how you can use it inyourgame!
Check out my 15 minutes of fame on Wait Wait...Don't Tell Me!- Mr Stoofer
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Mr Stoofer Less than scum
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- dybeck
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dybeck Ooh ooh ooh
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DarkLight140 Goon
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You guys liked the setup? I was a little nervous, with it being more than a bit different from what you'd normally expect. Care to share thoughts on balance or possible improvements?
In all fairness to everyone, I was incredibly shocked when BlueSin let himself be lynched. He was essentially the strongest investigative role- even the Mafia Infiltrator could easily have chosen to have him find a non-food item first, thus tipping his hand. And after SquareKnight was killed... I was pretty close to calling it game right there.To be Continued...- dybeck
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Town were unlucky to lose BlueSin - to also lose mathcam was really bad.
On the face of it, it doesn't look mafia-slanted. Essentially, three investigative roles, but since many of the pro-town roles are verifiable, the three protection roles are probably more important (I'm counting kwyjibo, mr stoofer and brushhopper).
However, mafia did take it with a day-kill to spare - don't know that game setup is to blame for that though - just the way it turned out i think.
I was going to say that I thought brushhopper's role was overpowered, but being able to use it only twice seems like it'd balance it up quite nicely.Eeny. Meeny. Miney. Vote.- Seol
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Seol Logical Rampage
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I was considering it - after all, Idybeck wrote:Man... I thought Seol was going to claim SK - that would have been so funny.
That was a Good Game. Well done allwasthe SK. I decided against when I realised claiming SK would mean even if I got an extra day, I wouldn't be surviving to the end. I was just hoping that someone would follow my logic as to why Thesp wasn't the SK, and figure he must be Mafia and go for him instead. I guess I shouldn't have verified Speedy quite so early.
I hate to play "bitch at the mod", but my rolereally sucked major ass. To quote the mod PM, "Yes, you're totally screwed. Good luck... " Serial killer is a difficult role to play when it's a straight SK role, but I had three major drawbacks to add to the difficulty -
Firstly, I took one less vote to lynch. Ouch.
Secondly, I didn't realise Iwasan SK until night 2. Prior to that, my role was basically a liability to the town, so I figured the best way to play it was to be as upfront and aggressive as possible and either win the town's trust (which I did) or get myself lynched before I could do too much damage, as I'd be a major liability in endgame. Then night 2 I got the news - woo, I'm now an SK, and my strategy to date has been suicide! Yay!
Thirdly, I was in a game where there were sufficient verifiable roles to make mass claim a viable breaking strategy. No matter what I claimed, I couldn't prove my innocence, and pretty much everyone else could prove theirs. My only hope was to scare everyone else off me - it didn't work, but it was my only chance.
For what it's worth, there was an extra dimension to my fake roleclaim that never became public - I told Assasin and the (unfortunately dead) Stoofer (who protected me that night!) that my claim was, in fact, a trap - that if I was nightkilled we wouldn't skip to another night, but instead whoever killed me would die. I also gambled that brushhopper wouldn't protect himself, but by that point I was running on desperate gambits only.
Ah well, this game had me thinking harder than I have for some time. Good times![i]The hungry maw of Twilight snaps, but shall not have its fill,
Until one man hangs by his neck, by half this curs'd town's will[/i]-
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DarkLight140 Goon
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Yeah, Seol, you were pretty screwed, as I said. Sorry about that. Feel free to give me a horribly sucky role in the next game you mod.
Originally, you were going to take one votemoreto lynch after you became an SK (and not tell you; also, you'd still be lynchable by 2 in a 3-man endgame), but during balancing I decided that was too strong, and the town had quite a bit stacked against them already. If you'd died before killing any pro-town people, I'd have left you with a town win condition so you could win, though. Small consolation, but... I don't know. Sorry. You were brilliant, though.To be Continued...- dybeck
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- Mr Stoofer
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Mr Stoofer Less than scum
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Seconded. You had me totally fooled.DarkLight140 to Seol wrote:You were brilliant, though.
You defended me on day 2 when a (rather irrational) bandwagon was developing against me. As a result I thought that you couldn't possibly be scum - which is why I protected you. Why did you defend me day 2 and not just let the bandwagon roll on? Or did you realise (correctly) that your defence would be ignored?- Seol
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Seol Logical Rampage
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I figured he probably wouldn't use his ability that night, but the chances of him not using it going forward were close to nil - the subject was bound to come up the following day and he'd basically become an invulnerable confirmed townie. I had one window in which to take him out, and I took it. A gamble, but one that paid off.dybeck wrote:Seol - if you're still reading this thread - I was wondering why you killed brushhopper? I would have thought that there were other targets who were guaranteed not to get protection?
The bandwagon was based on very flimsy reasoning - it was wrong, and I wasn't about to just ride other people's bad reasoning. One rule I have as scum is to always play as I would were I town, at least as far as the day spiel is concerned. It seems other people don't play by that rule, and as a result it fools everybody - for example, here I succeeded in convincing you despite our major disagreement day 1.Mr Stoofer wrote:You defended me on day 2 when a (rather irrational) bandwagon was developing against me. As a result I thought that you couldn't possibly be scum - which is why I protected you. Why did you defend me day 2 and not just let the bandwagon roll on? Or did you realise (correctly) that your defence would be ignored?[i]The hungry maw of Twilight snaps, but shall not have its fill,
Until one man hangs by his neck, by half this curs'd town's will[/i]- kwyjibo
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kwyjibo Goon
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- Mastermind of Sin
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Mastermind of Sin Cassandra Complex
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I use the same strategy, but I didn't live long enough to be useful. My role was sooo verifiable that only a confirmed scum cop result would've gotten me lynched as far as I could tell.Seol wrote:
I figured he probably wouldn't use his ability that night, but the chances of him not using it going forward were close to nil - the subject was bound to come up the following day and he'd basically become an invulnerable confirmed townie. I had one window in which to take him out, and I took it. A gamble, but one that paid off.dybeck wrote:Seol - if you're still reading this thread - I was wondering why you killed brushhopper? I would have thought that there were other targets who were guaranteed not to get protection?
The bandwagon was based on very flimsy reasoning - it was wrong, and I wasn't about to just ride other people's bad reasoning. One rule I have as scum is to always play as I would were I town, at least as far as the day spiel is concerned. It seems other people don't play by that rule, and as a result it fools everybody - for example, here I succeeded in convincing you despite our major disagreement day 1.Mr Stoofer wrote:You defended me on day 2 when a (rather irrational) bandwagon was developing against me. As a result I thought that you couldn't possibly be scum - which is why I protected you. Why did you defend me day 2 and not just let the bandwagon roll on? Or did you realise (correctly) that your defence would be ignored?Permanent V/LA. - Mastermind of Sin
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