First of all, I would like to admit that I consider this game a failed experiment. I designed this to explore the convergence of 2 themes: identity and absurdity. Unfortunately, due to a series of events- some within my control, some beyond- the game never really felt like it “caught”. The delay at the beginning, the sitecrashes, the lost posts just when things started to happen, the replacements. The only silver lining was that the concept of absurdity was reinforced.
Moreover, there was a balance problem, which is a lesson for me. No-ability-reveal was intended as purely a handicap for the town; however, it can hurt the mafia just as much. (Knowing that serinah80 was a dead doctor would have changed things considerably, for example.)
For all its faults, I did receive compliments on the flavor, which I too had great fun with. Indeed, I had a wonderful deathscene for ThAdmiral ready to go to end D2, except somehow the town didn’t lynch the claimed SK.
Hamlet was a delicious role- from an evil mod standpoint. The first time I heard about guaranteed cop sanity, it struck me as absurd. The opposite seems perfect flavorwise for Hamlet, especially since it lent that player into second-guessing his own sanity.
R&G being scum was another delicious twist. Would the town think it that simple? To counterbalance- as well as to support the concept of identity- Rosencrantz and Guildenstern were given their additional abilities. The coinflip fit wonderfully- the mafia had an extra ability by not having an extra ability.
The King of Something and the Understudy were for the identity theme, as well as a slight check on Guildenstern’s ability.
Shakespeare was a tricky role, yet potentially powerful, and I was curious how it would be used. Conceptually, it was designed to make the SK a two-person team, of sorts. The “Every player must vote” messages, the “roleclaiming would be bad”, and the occasional modvotes were all caused by this ability.
Originally the Player knew the mechanic associated with their target's death; this was changed in balancing lest the vigilante be too powerful.
As far as individual performances:
I would vote HackerHuck for MVP. The game is lost without him killing mafia N3, and as demonstrated by Mr. Flay, this was hardly an obvious play.
I would award TCS HM, for playing the cop role perfectly.
And a pox on lurkers. Lying low as a strategy is well and good, but reading yet not replying to a “are you still in the game” PM is just rude.