Mini 382: Small Town Mafia - Game Over!


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Post Post #300 (ISO) » Mon Dec 04, 2006 9:02 pm

Post by Zindaras »

Zindaras wrote:
Eon wrote:
Zindaras wrote:I'm sacrificing myself for the town. If you are town as well, you should be doing the same. Really, saying "If I survive till the end of the game" is a silly notion.
Well anyway

I WOULD survive till the end without being killed.
PLUS i told SOMEHOW with big letters.
It always seems a bit silly to me when people say somehow when it's obvious that that somehow is practically impossible.
It would be extremely ironic if this'd actually happen anyway.

But, that asides, it's up to StD now. I'll admit I had forgotten about his role.
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Finished: 159 (120 Town, 33 Mafia, 5 Other, 1 Cult, 4 Cultivated)
68 Wins, 71 Losses
Town: 52 Wins, 54 Losses (2 Wins as Cult)
Mafia: 13 Wins, 15 Losses (1 Win as Cult)
Other: 3 Wins, 1 Loss (1 Win as Cult)
Cult: 0 Wins, 1 Loss
Cultivated: 4 Wins, 0 Losses
59 Survived, 31 Lynched, 60 Killed
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Post Post #301 (ISO) » Wed Dec 06, 2006 2:33 pm

Post by Kelly Chen »

Is STD waiting out the clock or something?
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Post Post #302 (ISO) » Thu Dec 07, 2006 3:44 am

Post by Adele »

Votecount

Eon: 5 (StallingChamp, relyte, Thesp, Save The Dragons, Zindaras)
Zindaras: 1 (Eon, Kelly Chen)

Not Voting: 1 (Klebian)

5 to lynch.

-----------------------------

You turn to face Eon. "It's time, Eon", says Zindaras, "We can't trust you."
"Don't do this, Zindaras," warns Eon, "You don't want to see me when I'm angry"
"I'm ready," says Zindaras.

Eon is Lynched


Eon (AKA Angry Stu the Bomb) dies, day 2. He was town


Zindaras is Asploded


Zindaras (AKA Jane the Invisible Woman) dies, day 2. She was the final mafioso


----------------------------

Town Win! I presume a listing of roles is unnecessary :P
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Post Post #303 (ISO) » Thu Dec 07, 2006 4:13 am

Post by Zindaras »

That's a little bit mean, to not even allow StD to make his choice...
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Finished: 159 (120 Town, 33 Mafia, 5 Other, 1 Cult, 4 Cultivated)
68 Wins, 71 Losses
Town: 52 Wins, 54 Losses (2 Wins as Cult)
Mafia: 13 Wins, 15 Losses (1 Win as Cult)
Other: 3 Wins, 1 Loss (1 Win as Cult)
Cult: 0 Wins, 1 Loss
Cultivated: 4 Wins, 0 Losses
59 Survived, 31 Lynched, 60 Killed
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Post Post #304 (ISO) » Thu Dec 07, 2006 4:38 am

Post by Zindaras »

As for general play...

Damn. When I got into the game, I thought the case against me wasn't very convincing (and, to be honest, I still don't). I basically played it the same way I would've as town. Eon would have been my major suspect. So I gunned for him and tried to defend myself against the attacks on me. Unfortunately, the damage had already been done, and people kept saying I should hammer Eon. I announced that I'd do it if a majority supported it, so I would lose all credibility if I didn't hammer him.

So I did. It was a gambit, yes, but I was caught between a rock and a hard place, so I had little choice. I had hope that StD would veto the lynch, but it was cut short.

I think I did pretty well, looking at the situation I was in when I replaced in.

If my lynch had gotten veto'd, I'd probably have gone with whatever the town wanted. During Night, I would've killed StD (he would've basically confirmed himself as town by veto-ing). Kelly Chen was going to be my last kill, everyone thought she was town as well. Klebian, Relyte, Thesp and StallingChamp weren't impossible to get lynched. My plan was to get in 4-person lylo and try to win there.
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Finished: 159 (120 Town, 33 Mafia, 5 Other, 1 Cult, 4 Cultivated)
68 Wins, 71 Losses
Town: 52 Wins, 54 Losses (2 Wins as Cult)
Mafia: 13 Wins, 15 Losses (1 Win as Cult)
Other: 3 Wins, 1 Loss (1 Win as Cult)
Cult: 0 Wins, 1 Loss
Cultivated: 4 Wins, 0 Losses
59 Survived, 31 Lynched, 60 Killed
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Post Post #305 (ISO) » Thu Dec 07, 2006 4:38 am

Post by Zindaras »

EBWOP: The fact that this was my first ever game on Mafiascum where I was actual scum makes me sad.
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Finished: 159 (120 Town, 33 Mafia, 5 Other, 1 Cult, 4 Cultivated)
68 Wins, 71 Losses
Town: 52 Wins, 54 Losses (2 Wins as Cult)
Mafia: 13 Wins, 15 Losses (1 Win as Cult)
Other: 3 Wins, 1 Loss (1 Win as Cult)
Cult: 0 Wins, 1 Loss
Cultivated: 4 Wins, 0 Losses
59 Survived, 31 Lynched, 60 Killed
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Post Post #306 (ISO) » Thu Dec 07, 2006 5:29 am

Post by Eon »

I remember someone told i have CRAP logic about Zindaras and guy he replaced.
Sad =[
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Post Post #307 (ISO) » Thu Dec 07, 2006 5:39 am

Post by Kelly Chen »

Actually I think twilight did last over 48 hours. Presumably STD needed to indicate positively that he would use it in that time.

Good job STD. I hope that was a deliberate choice. If neither Eon nor Zindaras had been scum I probably would have pushed for STD tomorrow sadly...

I guess I didn't need to be so paranoid about Thesp. From his posts, I felt like he had his clear plan of action, but wasn't independently interested in worrying about other possibilities or what might be necessary down the line...

Interesting decision to hammer, Zindaras. I guess it was the best decision since I might have fallen for it. Good effort all around.

I would agree that the case against
Zindaras
was not that strong, but I would say it+Ixnay was stronger than average given the other players. I saw a reason here and there to think most of the other players were likely town (like klebian; also I don't know if I ever said it, but I strongly felt Relyte was town), but I never had such an impression with either Ixnay or Zindaras.

Thanks for modding, Adele!
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Post Post #308 (ISO) » Thu Dec 07, 2006 5:58 am

Post by Zindaras »

Well, I know he had only 48 hours, but, well, my perception is a bit skewed because I really wanted to survive.

I personally don't think the case against Ixnay was strong, and I don't think I screwed up that badly after replacing. But I couldn't really make myself look like town, because I had to get someone else lynched anyway. Casting the hammah was the best way to get that goal, even if it meant Eon would prolly survive to endgame as well.
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Finished: 159 (120 Town, 33 Mafia, 5 Other, 1 Cult, 4 Cultivated)
68 Wins, 71 Losses
Town: 52 Wins, 54 Losses (2 Wins as Cult)
Mafia: 13 Wins, 15 Losses (1 Win as Cult)
Other: 3 Wins, 1 Loss (1 Win as Cult)
Cult: 0 Wins, 1 Loss
Cultivated: 4 Wins, 0 Losses
59 Survived, 31 Lynched, 60 Killed
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Post Post #309 (ISO) » Thu Dec 07, 2006 6:11 am

Post by Thesp »

Well played, Zindaras. You did about as well as anyone replacing into your difficult situation could have. The final vote-placing while StD could save you was marvelous. I'm just glad it didn't work.

Pity I was wrong about Eon. Well done, town. What a rout!
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Post Post #310 (ISO) » Thu Dec 07, 2006 6:37 am

Post by Adele »

Zindaras wrote:That's a little bit mean, to not even allow StD to make his choice...
It would've been mean to artificially maintain twilight just so the game would go to day 3. My duty was in ending day as soon as I was online after the 48 hours; I'm not sure I even did that. Bad luck, though, Zindaras; I thought you might make it for a while there.

A lot of it came down to the double cross-kill. Unfortunately, the game was pretty broken from that point on.
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Post Post #311 (ISO) » Thu Dec 07, 2006 6:48 am

Post by Kelly Chen »

Actually I was struck at how easily we could still have lost, despite the three scum deaths. If Thesp or StallingChamp had been scum, I believe we would have lost.

On Ixnay: again, the case didn't need to be that strong, it just needed to be stronger than average, in order to warrant putting pressure that direction. Due to the way this game started, there was not a lot of information to go on. Ixnay's first post stunk, especially in hindsight.
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Post Post #312 (ISO) » Thu Dec 07, 2006 6:56 am

Post by Zindaras »

While rereading, I was stupefied by Maximus's choice of blocking CES. It just didn't make sense, at all, especially since the person who was actually killing was immune to the tracker.
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Finished: 159 (120 Town, 33 Mafia, 5 Other, 1 Cult, 4 Cultivated)
68 Wins, 71 Losses
Town: 52 Wins, 54 Losses (2 Wins as Cult)
Mafia: 13 Wins, 15 Losses (1 Win as Cult)
Other: 3 Wins, 1 Loss (1 Win as Cult)
Cult: 0 Wins, 1 Loss
Cultivated: 4 Wins, 0 Losses
59 Survived, 31 Lynched, 60 Killed
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Post Post #313 (ISO) » Thu Dec 07, 2006 7:18 am

Post by Zindaras »

Adele wrote:
Zindaras wrote:That's a little bit mean, to not even allow StD to make his choice...
It would've been mean to artificially maintain twilight just so the game would go to day 3. My duty was in ending day as soon as I was online after the 48 hours; I'm not sure I even did that. Bad luck, though, Zindaras; I thought you might make it for a while there.

A lot of it came down to the double cross-kill. Unfortunately, the game was pretty broken from that point on.
As I said, my perception is horribly skewed.

Oh, yeah, Kelly, you're right on that. The case against Ixnay was one of the stronger ones, and it was nigh impossible to get one together against any of the others, unfortunately.
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Finished: 159 (120 Town, 33 Mafia, 5 Other, 1 Cult, 4 Cultivated)
68 Wins, 71 Losses
Town: 52 Wins, 54 Losses (2 Wins as Cult)
Mafia: 13 Wins, 15 Losses (1 Win as Cult)
Other: 3 Wins, 1 Loss (1 Win as Cult)
Cult: 0 Wins, 1 Loss
Cultivated: 4 Wins, 0 Losses
59 Survived, 31 Lynched, 60 Killed
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Post Post #314 (ISO) » Thu Dec 07, 2006 8:37 am

Post by Save The Dragons »

Actually I was waiting for the "you have 48 hours to decide" thing. I have no idea what I would have done, if I would have vetoed or not.

Yeah I must admit I was paranoid about Thesp as well. Thesp, you freaky.

Good job, town :) although I must agree the cross kill would have probably enabled the win unless we "cleared" Zindaras.
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Post Post #315 (ISO) » Thu Dec 07, 2006 11:36 am

Post by Relyte »

Good job guys. I'm glad in the end STD didn't veto, although I must admit toward the end I was beginning to believe Thesp might've been scum.
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Post Post #316 (ISO) » Thu Dec 07, 2006 11:59 am

Post by Adele »

Save The Dragons wrote:
Kelly Chen wrote:yes he can, c'mon this is in the rules
You think I read the rules? Pfft.
:roll:
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Post Post #317 (ISO) » Thu Dec 07, 2006 5:50 pm

Post by Thesp »

Save The Dragons wrote:Yeah I must admit I was paranoid about Thesp as well. Thesp, you freaky.
;)
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Post Post #318 (ISO) » Fri Dec 08, 2006 7:06 am

Post by Save The Dragons »

Adele wrote:
Save The Dragons wrote:
Kelly Chen wrote:yes he can, c'mon this is in the rules
You think I read the rules? Pfft.
:roll:
See? It's a good thing. It won us the game!
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Post Post #319 (ISO) » Fri Dec 08, 2006 9:50 pm

Post by Zindaras »

Oh, by the way, I never got around to saying this, but I think the game was well designed. I enjoyed a claimless game.

A next game would have to have fewer power roles, though, or at least something protective. The Watcher was doomed from the start.
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Finished: 159 (120 Town, 33 Mafia, 5 Other, 1 Cult, 4 Cultivated)
68 Wins, 71 Losses
Town: 52 Wins, 54 Losses (2 Wins as Cult)
Mafia: 13 Wins, 15 Losses (1 Win as Cult)
Other: 3 Wins, 1 Loss (1 Win as Cult)
Cult: 0 Wins, 1 Loss
Cultivated: 4 Wins, 0 Losses
59 Survived, 31 Lynched, 60 Killed
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Post Post #320 (ISO) » Sat Dec 09, 2006 3:41 am

Post by Kelly Chen »

I think it was a problem that so many roles DEALT with targeting, but not many actually did target, and those that did were huge targets.

The claimlessness was good, but I think it is quite risky for the game's health when there is no opportunity for a random voting phase.

I wouldn't have fewer power roles. I think a protective role would be good (especially one that simultaneously blocks). There should also be more roles that are useful to scum, like a framer or a redirector. (I'd say governor would be in this category, if he had access to some kind of information that would allow him to decide to save someone in cases where it isn't obvious to the town that he should.)
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Post Post #321 (ISO) » Sat Dec 09, 2006 3:56 am

Post by Zindaras »

Kelly Chen wrote:I think it was a problem that so many roles DEALT with targeting, but not many actually did target, and those that did were huge targets.
Yeah, I'll agree with that. I think the power mainly needed to be better distributed. The Tracker, Roleblocker and Watcher could all help out in catching scum. SC, Relyte and you were just plain ol' useless, role-wise.
I wouldn't have fewer power roles. I think a protective role would be good (especially one that simultaneously blocks). There should also be more roles that are useful to scum, like a framer or a redirector. (I'd say governor would be in this category, if he had access to some kind of information that would allow him to decide to save someone in cases where it isn't obvious to the town that he should.)
The only purely pro-scum role was Jane.

I'd like to see another game comparable to this one. I enjoyed playing in it.
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Finished: 159 (120 Town, 33 Mafia, 5 Other, 1 Cult, 4 Cultivated)
68 Wins, 71 Losses
Town: 52 Wins, 54 Losses (2 Wins as Cult)
Mafia: 13 Wins, 15 Losses (1 Win as Cult)
Other: 3 Wins, 1 Loss (1 Win as Cult)
Cult: 0 Wins, 1 Loss
Cultivated: 4 Wins, 0 Losses
59 Survived, 31 Lynched, 60 Killed
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Post Post #322 (ISO) » Sat Dec 09, 2006 4:04 am

Post by Kelly Chen »

I would too. I considered running one for my current mini. But I strongly dislike the possibility that discussion of night actions is all that goes on, and I'm worried that that may be the result of the changes I'd like to make to this setup.
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Post Post #323 (ISO) » Sat Dec 09, 2006 8:12 am

Post by Save The Dragons »

I think it's good to force players to think outside the box and not focus so much on claims.
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Post Post #324 (ISO) » Sat Dec 09, 2006 3:04 pm

Post by Adele »

I'm probably gonna run smalltown 2 when I get through the queue again - which'll take a while - and I was thinking along the same lines as Kelly Chen:
Kelly Chen wrote:I think it was a problem that so many roles DEALT with targeting, but not many actually did target, and those that did were huge targets.

The claimlessness was good, but I think it is quite risky for the game's health when there is no opportunity for a random voting phase.

I wouldn't have fewer power roles. I think a protective role would be good (especially one that simultaneously blocks). There should also be more roles that are useful to scum, like a framer or a redirector. (I'd say governor would be in this category, if he had access to some kind of information that would allow him to decide to save someone in cases where it isn't obvious to the town that he should.)
Yeah, it would be more along these lines. I was originally planning something more like this for this time, but I panicked in the design stage that it was overpowered.
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