It's good to be back in the swing of mafia things.
Posted: Sat Aug 29, 2020 1:17 am
by iNtuition
For a 13 page game, this actually had a great deal of content.
hornet is amazing and I will be starting a cult in her name soon. Please PM me for membership.
~Marks
Posted: Sat Aug 29, 2020 9:41 am
by DrDolittle
Please induct me into the cult of hornet
Posted: Sat Aug 29, 2020 6:07 pm
by hellbooks
would people be interested in another iteration of this setup i feel like it may have the potential to play out differently without the page 1 Event & i would be happy to mod it
Posted: Sun Aug 30, 2020 3:39 am
by T-Bone
This is a candidate for inclusion on the new approved open setup list, so as many data points we can get the better.
Posted: Mon Aug 31, 2020 7:23 am
by implosion
I think the setup needs a couple issues worked out, maybe just in terms of day structure or something. One is that the whole "keep trusting people one at a time" thing that this game turned in to is, imo, less interesting than the setup has potential to be. It probably wouldn't play out that way with 2 scum alive but as soon as there's 1 alive it will play out that way. If we'd had 6 clears we then would have had to laboriously wait through all 3 trust pairs.
One thing that could be interesting is to tweak numbers and win conditions so that scum instead have to exit all but one person. Example, maybe 3:8 where scum win condition is "you win when 2 scum have exited the game" and town win condition is "you win when there are fewer town than scum alive" or equivalently "you win after 3 successful town-town pairs". Not sure what EV would be.
I think one of the issues here was that the low scum ratio and the fact that winning came down to finding 6 town we can trust made it a little bit of a slog where it was just like adding one person at a time to a town pool and never *really* scumhunting at all.
Posted: Mon Aug 31, 2020 7:55 am
by T-Bone
Post those thoughts in the setup thread in the open setup forum!