Posted: Tue Jun 14, 2022 12:27 pm
More and more I think eliminating Math is the only correct play here and the more talking about roles etc the more info we give to scum
That’s why I am saying if you don’t trust me flip me.In post 3024, Roden wrote:Technically, Math, it's possible you targeted Enchant and got double blocked by BPandJK.
we have 10 Town Players one of them picked doctorIn post 3029, MathBlade wrote:That condition works for Ari because doc stays hidden
It works for everyone not wanting pass claim
And if scum Enchant (which I think is false) kills a town doctor, scum enchant loses inno.
NopeIn post 3028, Aristeia wrote:eliminating enchant and having him flip scum ascetic cop would literally mean the JK guilty on MB is meaningless
create an ascetic cop for us from the Universal Backup
and set the scum on 1 scum left and pretty much easy win
He’s the one who got shot when I flip town unless a doctor exists.In post 3030, Aristeia wrote:I do not see a single reason why anyone should be townreading Enchant on play or mech
Because if a doctor isn’t flipped and green (not enough just to claim) then the most likely answer is scum shot Enchant.In post 3031, Aristeia wrote:we have 10 Town Players one of them picked doctorIn post 3029, MathBlade wrote:That condition works for Ari because doc stays hidden
It works for everyone not wanting pass claim
And if scum Enchant (which I think is false) kills a town doctor, scum enchant loses inno.
why the !@#$ do we need a doctor to out to kill Enchant I have no clue
this is wrongIn post 3033, MathBlade wrote:He’s the one who got shot when I flip town unless a doctor exists.In post 3030, Aristeia wrote:I do not see a single reason why anyone should be townreading Enchant on play or mech
There is no guarantee of that.
If a doc flips green then Enchant scum can be considered not before
Then if no doctor and no BP where is the missing kill when I flip town?In post 3034, Aristeia wrote:if you check Enchant and he's not ascetic that still doesn't mean he isn't scum bulletproof
your mech is just wrong sorryIn post 3035, MathBlade wrote:Because if a doctor isn’t flipped and green (not enough just to claim) then the most likely answer is scum shot Enchant.In post 3031, Aristeia wrote:we have 10 Town Players one of them picked doctorIn post 3029, MathBlade wrote:That condition works for Ari because doc stays hidden
It works for everyone not wanting pass claim
And if scum Enchant (which I think is false) kills a town doctor, scum enchant loses inno.
why the !@#$ do we need a doctor to out to kill Enchant I have no clue
How does enchant as ascetic cop mean that Math is not guilty? Doesn’t it just remove another possible explanation for the no-kill?In post 3028, Aristeia wrote:eliminating enchant and having him flip scum ascetic cop would literally mean the JK guilty on MB is meaningless
create an ascetic cop for us from the Universal Backup
and set the scum on 1 scum left and pretty much easy win
In post 3038, Aristeia wrote:Nah, I don’t assume something exists without evidence.In post 3035, MathBlade wrote:Because if a doctor isn’t flipped and green (not enough just to claim) then the most likely answer is scum shot Enchant.In post 3031, Aristeia wrote:we have 10 Town Players one of them picked doctorIn post 3029, MathBlade wrote:That condition works for Ari because doc stays hidden
It works for everyone not wanting pass claim
And if scum Enchant (which I think is false) kills a town doctor, scum enchant loses inno.
why the !@#$ do we need a doctor to out to kill Enchant I have no clue
You said scum always shoot Enchant here. Enchant BP is the simplest answer
your mech is just wrong sorry
we assume a doctor exists period
In post 3039, Wallflower wrote:How does enchant as ascetic cop mean that Math is not guilty? Doesn’t it just remove another possible explanation for the no-kill?In post 3028, Aristeia wrote:eliminating enchant and having him flip scum ascetic cop would literally mean the JK guilty on MB is meaningless
create an ascetic cop for us from the Universal Backup
and set the scum on 1 scum left and pretty much easy win
In post 3040, MathBlade wrote:In post 3038, Aristeia wrote:Nah, I don’t assume something exists without evidence.In post 3035, MathBlade wrote:Because if a doctor isn’t flipped and green (not enough just to claim) then the most likely answer is scum shot Enchant.In post 3031, Aristeia wrote:we have 10 Town Players one of them picked doctorIn post 3029, MathBlade wrote:That condition works for Ari because doc stays hidden
It works for everyone not wanting pass claim
And if scum Enchant (which I think is false) kills a town doctor, scum enchant loses inno.
why the !@#$ do we need a doctor to out to kill Enchant I have no clue
You said scum always shoot Enchant here. Enchant BP is the simplest answer
your mech is just wrong sorry
we assume a doctor exists period
Oh right sorryIn post 3041, Aristeia wrote:In post 3039, Wallflower wrote:How does enchant as ascetic cop mean that Math is not guilty? Doesn’t it just remove another possible explanation for the no-kill?In post 3028, Aristeia wrote:eliminating enchant and having him flip scum ascetic cop would literally mean the JK guilty on MB is meaningless
create an ascetic cop for us from the Universal Backup
and set the scum on 1 scum left and pretty much easy win
Because the JK guilty means nothing if Enchant is Scum Ascetic Cop
Ascetic always makes Nightkills if Scum has it
Aristeia wrote:bulletproof is literally useless
do you mean it's useless as in "if enchant is town, bp did nothing for us because of parity"? Because the setup starts in evens. Or do you mean it's useless at this point now that we're in odds?Aristeia wrote:scum win at parity
enchant willneverclear himself