League of Legends (Old)

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Post Post #30875 (ISO) » Wed May 07, 2014 12:01 pm

Post by Brandi »

In post 30865, chesskid3 wrote:mm back in bronze 1 after I lost 2 games there and got demoted. That's kind of stupid how easy it is to get demoted compared to how hard it is to get promoted.
It's based on your MMR. If you go below the needed MMR for that league, you will drop.
But when you reach a new tier for the first time (Such as if you were to get to silver 1) you will have a temporary "shield" that will allow you to lose around 10 games at 0 before dropping. But if you win one, I think the shield goes away. You probably don't want to lose 10 games anyway.
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Post Post #30876 (ISO) » Wed May 07, 2014 12:48 pm

Post by MrZepher »

it's 3-5 games if i remember correctly (if experience dictates something else then that's probably more correct tbh), and yeah it goes away on your first win.
or something like that....
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Post Post #30877 (ISO) » Wed May 07, 2014 4:17 pm

Post by chesskid3 »

hah suck it khazix
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Post Post #30878 (ISO) » Wed May 07, 2014 4:23 pm

Post by MrZepher »

Lane khazix is pretty much dead.

but we already knew that I think.
or something like that....
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Post Post #30879 (ISO) » Wed May 07, 2014 4:24 pm

Post by quadz08 »

Kha ganks just got nerfed to shit too. Sillyass towerdives just got a lot less likely.
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Post Post #30880 (ISO) » Wed May 07, 2014 5:10 pm

Post by chesskid3 »

Yeah no but like his towerdives did ridiculous dmg after you killed all the minions
Riot realized that was stupid
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Post Post #30881 (ISO) » Wed May 07, 2014 5:39 pm

Post by MrZepher »

My dota friend's initial reaction to league

"wtf towers are op af"
or something like that....
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Post Post #30882 (ISO) » Wed May 07, 2014 6:19 pm

Post by MrZepher »

I wonder how many people can have the same buff active at the same time
in other words I wonder how many red/blue buffs can be active on the map at once.

I think it's something like 4, but I'm curious what the actual math behind that is.
or something like that....
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Post Post #30883 (ISO) » Wed May 07, 2014 6:44 pm

Post by Ser Arthur Dayne »

In post 30875, Brandi wrote:
In post 30865, chesskid3 wrote:mm back in bronze 1 after I lost 2 games there and got demoted. That's kind of stupid how easy it is to get demoted compared to how hard it is to get promoted.
It's based on your MMR. If you go below the needed MMR for that league, you will drop.
But when you reach a new tier for the first time (Such as if you were to get to silver 1) you will have a temporary "shield" that will allow you to lose around 10 games at 0 before dropping. But if you win one, I think the shield goes away. You probably don't want to lose 10 games anyway.
In post 30876, MrZepher wrote:it's 3-5 games if i remember correctly (if experience dictates something else then that's probably more correct tbh), and yeah it goes away on your first win.
nope, goes away after you raise above 30lp or your immunity (3-5 games) ends.
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Post Post #30884 (ISO) » Wed May 07, 2014 8:30 pm

Post by TheIrishPope »

In post 30882, MrZepher wrote:I wonder how many people can have the same buff active at the same time
in other words I wonder how many red/blue buffs can be active on the map at once.

I think it's something like 4, but I'm curious what the actual math behind that is.
Uh, 4 cuz there's only 4 buffs?
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Post Post #30885 (ISO) » Wed May 07, 2014 8:37 pm

Post by Scarab »

You can have 10 doublebuffed people if buff duration is more than half of the time between buff spawns and 8 otherwise.
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Post Post #30886 (ISO) » Wed May 07, 2014 11:15 pm

Post by JasonWazza »

"By killing a champion that currently possess this buff. In this case, the duration of the buff is refreshed."
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Post Post #30887 (ISO) » Thu May 08, 2014 3:42 am

Post by Glork »

In post 30885, Scarab wrote:You can have 10 doublebuffed people if buff duration is more than half of the time between buff spawns and 8 otherwise.
Even if the duration is not extended, if people keep trading buffs back and forth between teams, it's technically possible for every player to wind up with double buffs.
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Post Post #30888 (ISO) » Thu May 08, 2014 5:03 am

Post by Siveure DtTrikyp »

Scarab's answer sounds about right...

Lessee, rotation 1, you get 2 doublebuffed people. You can trade this around everyone for a while until you get 4, then 6, then I think you can get 8.

With 8? Hmm. I'm think spawn timers may actually start to come into effect here - you may not be able to trade buffs fast enough. If that isn't an issue though, you just trade them a bunch and get 10.

Although, you'd have 8 buffs by 17 minutes assuming optimum efficiency, and I don't think spawn timers are that long by then.
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Post Post #30889 (ISO) » Thu May 08, 2014 5:11 am

Post by BROseidon »

You can get 10 sets if you trade reasonably decently.

Duration of buffs is 2.5 minutes. Respawn timers don't hit that (at least not in normal circumstances)
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Post Post #30890 (ISO) » Thu May 08, 2014 3:36 pm

Post by MrZepher »

It isn't possible for every player to have them; every buff needs to be transferred twice to reach the new buff timer (2.4 minutes + 2.5 minutes != 5 minutes)
That and you need to consistently move the old buffs around to keep them in play

Therefore

Eventually you get to a point where people who already have buffs are just refreshing them and then dying to pass them off, without being able to spawn more

it's impossibly to have 10 people on the map with the same buff.
if TIP actually read my post I said specifically the same buff.

4 might actually be a pessimistic number. Might be closer to 6.
or something like that....
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Post Post #30891 (ISO) » Thu May 08, 2014 6:02 pm

Post by Ser Arthur Dayne »

I'm seriously loving raka mid so much :o

Currently 22-4 with her since I began playing her like a week ago.

edit: honestly her only hard counter is like Malzhar, and no one plays him (except one of my losses >_>).
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Post Post #30892 (ISO) » Thu May 08, 2014 6:31 pm

Post by Iecerint »

In post 30890, MrZepher wrote:It isn't possible for every player to have them; every buff needs to be transferred twice to reach the new buff timer (2.4 minutes + 2.5 minutes != 5 minutes)
Either you're saying that there's some extra regulation of buff timers I'm not aware of, or you can get around this by simply passing them a third time.

Failing that, the only problem comes when players with buffs have to kill players with buffs to refresh the timer (since this will refresh the buff timers, but also reduce the number of buffs in play by 1-2).
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Post Post #30893 (ISO) » Thu May 08, 2014 10:02 pm

Post by MrZepher »

mid raka's powerful if you can create presence.

otherwise you just die for free a lot.
or something like that....
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Post Post #30894 (ISO) » Fri May 09, 2014 12:00 am

Post by KaleiÐoscøpe »

After having so many games as tanky toplaners /w Teleport like Shen, Mundo and Trundle, I finally played something agressive early again.

I forgot how much fun it can be to just dominate a lane. I was playing Darius with teleport and managed to control both my lane and the bottom lane because of it.
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Post Post #30895 (ISO) » Fri May 09, 2014 12:57 am

Post by chesskid3 »

The age of mundo is over. He gets abused too hard pre 6 now with the defensive nerfs

agressive top laners whose goal is to shut down their lane opponents are the new hitler
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Post Post #30896 (ISO) » Fri May 09, 2014 1:13 am

Post by KaleiÐoscøpe »

I disagree.

Mundo is still great. Yes, he gets abused pre 6 a lot, but he's still a lategame monster, especially with not as many people running ignite anymore.
The Heal nerf hit him though so in 4.7 not so sure anymore
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Post Post #30897 (ISO) » Fri May 09, 2014 1:52 am

Post by chesskid3 »

I mean the instant I see mundo top I pick ignite, even though I normally run teleport. Then he's my bitch all game.
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Post Post #30898 (ISO) » Fri May 09, 2014 1:53 am

Post by chesskid3 »

Yeah I ran him for a bit when heal was op but I've stopped since 4.7 100%
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Post Post #30899 (ISO) » Fri May 09, 2014 1:56 am

Post by chesskid3 »

Like I think heal/tp mundo was arguably a thing, but, his pre 6 was just so risky without flash
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