A Roccisi Winter - Game Over


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Post Post #3100 (ISO) » Mon Mar 15, 2010 3:25 pm

Post by CSL »

...

Cobalt was obvscum to me as well...
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Post Post #3101 (ISO) » Mon Mar 15, 2010 3:27 pm

Post by Plum »

Crud crud crud.

In this game I learned that if there are any possible traps, I will swing my scumbuddies out of the way despite any fear that they'll protest and tell me I'm paranoid.
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Post Post #3102 (ISO) » Mon Mar 15, 2010 3:34 pm

Post by CSL »

Nice try, Plum.
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Post Post #3103 (ISO) » Mon Mar 15, 2010 3:44 pm

Post by DocPotter »

Well, I liked it. I'd be happy to play a sequel.

Only complaint was that it seemed to drag on a little but you are already aware of that so, well done.
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Post Post #3104 (ISO) » Mon Mar 15, 2010 3:45 pm

Post by Cobalt »

Feh. I was sure I didn't have the town cred to swing one more mislynch so that was my only option. It was kind of insane dealing with Ecto and Elli. I'm glad I almost pulled it off. I was planning to die by lynch D3 and leave the game to nuwen/ort/plum but it didn't shake down that way.
I think the biggest factor for the scum was Neopi. He was a must-bus D1 but also our most important role. Horrible.
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Post Post #3105 (ISO) » Mon Mar 15, 2010 3:49 pm

Post by Cobalt »

In terms of the town's play, killing DGB was big, and lynching elvis was big too. I might have swung a nico lynch with elvis alive, and I like to think I could have worked DGB into defending me too.
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Post Post #3106 (ISO) » Mon Mar 15, 2010 7:30 pm

Post by Ectomancer »

I knew DGB had to die, I wasn't too keen on Elvis in regards to you, but by that time I was lynching and killing the both of you, one way or another so it didnt matter to me by then. You did put up a fight though.
If I had any question about the setup, it was putting a kill immune vig in a group with doc protect and a mason that got confirmed and also had access to an investigation role. Once Ellibereth trusted me it made it a very tough nut, don't you think? I guess Socrates also had to cooperate, but it sure seemed an awful powerful combo, but I guess that's part of the swinginess.
I thought it interesting that TDC is partially attributing the win to the alrge number of day 1 lynches, while I thought that getting a handle on that crazy lynch train was what finally brought things into town control.
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Post Post #3107 (ISO) » Mon Mar 15, 2010 9:39 pm

Post by ortolan »

well played Ecto, you would definitely be town MVP. I'm not bitter at the town at all and yes I did feel we were pretty unlucky. Was still an enjoyable game though despite my frustration (which was partly cause I was semi-responsible for us screwing up twice in the game with night actions, the first was really bad timing and the second was laziness).
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Post Post #3108 (ISO) » Tue Mar 16, 2010 5:29 am

Post by tubby216 »

well down,

I however need to change my name to fail whale.


TDC agian consider this my pre /in to any game you start in the future

i have played in all of them so far and i want to collect the entire set lol
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Post Post #3109 (ISO) » Tue Mar 16, 2010 6:05 am

Post by The Fonz »

Kill immune vig is a horrible role and should never be used.
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Post Post #3110 (ISO) » Tue Mar 16, 2010 6:31 am

Post by Cobalt »

yes, ecto, once you convinced Elli you were town that was basically gg, it was doc and vig and mason and investigations all in one group. What a nightmare.
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Post Post #3111 (ISO) » Wed Mar 17, 2010 6:24 am

Post by Nicodemus »

Thanks for giving me the most pro-town slot ever to replace into Socrates. You made playing those last couple of days much easier for me, and probably saved the town win.
Ythan, on my play: "Scummy and bad are not the same. Some players manage to keep them separate, though I applaud how masterfully you blend them."
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Post Post #3112 (ISO) » Wed Mar 17, 2010 7:49 am

Post by Ectomancer »

I forgot to add that I believe neighborhoods with their own chat that you cant quote from is a pro-town mechanic when it comes to balance, at least if they talk.
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Post Post #3113 (ISO) » Wed Mar 17, 2010 8:26 am

Post by TDC »

That sounds as if you think it would be less of a pro-town mechanic if quoting from it was allowed?
I think it's the other way around.
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Post Post #3114 (ISO) » Wed Mar 17, 2010 9:42 am

Post by Socrates »

I only started to think Cobalt was scum after I replaced out and he suddenly pounced on Nico like a tiger that smelt weakness.

I'm kind of disappointed with my own play in this game. I correctly reasoned that Tubby, Tajo, Benmage, Ecto and Adel were all town at various points and yet later tried to get them killed. I really need to stick to my reads harder.

I think the biggest weakness in my play is that I get less vigilant and thorough with my reads as the game goes on. The fact that I was a part of the Tubby and CSL lynches even though I had good reason to think they were town is indicative of that.

DGB going after me and a big town read on my part really derailed my play this game, and I am frustrated with myself for letting myself go full on conspiracy theorist because of that.

Good game nonetheless.

Ecto's role is nuts, btw. I really thought he HAD to be scum, because a pro-town role like that is really too powerful on its own, let alone in a neighborhood with a info-role Mason that he can use a doc protect on.
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Post Post #3115 (ISO) » Wed Mar 17, 2010 9:44 am

Post by Cobalt »

also, general protip for the town. Sometimes the guy who is on EVERY SINGLE LYNCH FOR THE WHOLE GAME without cases really IS scum.
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Post Post #3116 (ISO) » Thu Mar 18, 2010 11:44 am

Post by Ellibereth »

I misread Cobalt terribly...
Yeah, this was over once I decided Ecto was acting too awesome to be anything but town. I had crazy paranoia over Soc/Nico after DGB's flip with the voting analysis and I did tons of pointless stuff in the neighbor QT because of that, meh.
Good game guys.
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Post Post #3117 (ISO) » Fri Mar 19, 2010 12:33 am

Post by tubby216 »

Cobalt wrote:also, general protip for the town. Sometimes the guy who is on EVERY SINGLE LYNCH FOR THE WHOLE GAME without cases really IS scum.
btw cobalt good job on directing the neighborhood. For every scummy thing you did in the game thread was contered nicely in the neighborhood protownness. well done
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Post Post #3118 (ISO) » Sat Mar 20, 2010 12:07 pm

Post by Nicodemus »

Ectomancer, in the Napoli Street Neighborhood QT wrote:I think both town and scum already feel they lost..."
Best post in this game, I thought it was amazingly accurate.
Ythan, on my play: "Scummy and bad are not the same. Some players manage to keep them separate, though I applaud how masterfully you blend them."
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Post Post #3119 (ISO) » Fri Apr 16, 2010 12:10 pm

Post by DrippingGoofball »

who won?
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Post Post #3120 (ISO) » Fri Apr 16, 2010 2:36 pm

Post by CSL »

Town did. The last scum, Cobalt, was killed during the night.
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Post Post #3121 (ISO) » Fri Apr 16, 2010 3:06 pm

Post by DrippingGoofball »

Gah! I vaguely remember thinking Cobalt was town all game. I'm glad I got killed.
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Post Post #3122 (ISO) » Fri Apr 16, 2010 3:40 pm

Post by CSL »

Eh, if he didn't kill you, I'd suspect it was him.
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Post Post #3123 (ISO) » Fri Apr 23, 2010 7:25 am

Post by nhammen »

I was suspicious of Cobalt the entire game. It is too bad that I didn't think of the possibility of him being Jailkept. I would have immediately recognized that ort and Cobalt had to be scum, because rofl scum made no sense, except that my role info as I had interpreted it meant he had to be. And I should have thought of it... I even thought of the possibility that I was a Stoned Cop, and I've never even seen that used. bleh... My bad. At least we won!
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Post Post #3124 (ISO) » Sat May 01, 2010 5:31 am

Post by Zorblag »

DrippingGoofball wrote:He may be the 'Zorblag' of the scum team, sounding townie and smelling like a field of daisies. Humor me.
DrippingGoofball wrote:My theory is that Socrates is the Zorblag of the scum team. He's looking town, but he's really damned in the voting pattern.
So Troll forgot about this till just now. That be a terrible term to use to describe a spotless scum player. It perpetuates the myth that Troll be likely to be scum when Troll looks like town. When Troll looks like town Troll usually be town. Troll no be that clever and we should all stop building Troll up. Further, if Troll smells like anything it no would be a flower.

Though as far as voting patterns go, it turns out that Troll just be likely to be on most of the lynches no matter what Troll's alignment be (Troll checked that recently.) That no be to say that the wagon analysis DrippingGoofball does no has significance, just that Troll has now realized what Troll's meta be as both town and scum.

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