but also they totally were faking that interaction with me last page, looking at it now
I think she was faking a lot to not look like shelly. It'll be useful to read how much her reads changed after replacing herself. It'd be scum motivated if she started pushing one if her previous townreads because it served her agenda better.
One of the most impressive examples of a select few individuals working in tandem to catch and eliminate scum. Normally, roleblocking the scumteam is what it is, but the site staff managed to perfect and coordinate the use of their investigative(s) to find and out information on the entire scumteam within 36 hours. Then comes Datisi, a vanilla town, who pieces the rest of the puzzle together (within 30 minutes!) and the flagbearer gets lim'd immediately after. Honestly, one of the fastest and most successful turn-arounds that I have ever seen. And shellyC and shellyC had us fooled for 2 whole months, impressive play, almost RAS/awestfie levels of deception.
Oogle Boogle is the GOAT. Is it okay if I post about this here rather than the stop getting banned thread? I kinda never want that thread in my recent threads thing.
Posted: Sun Dec 20, 2020 8:50 am
by Gypyx
i still need boon to answer my question before starting the spec
Anyway I think shelly/ydra last night was s/s theater, who disagrees with that solve?
I don't necessarly view what happened as theater but that a possible solve yeah
(To be fair a lot of solves are possible rn)
Posted: Sun Dec 20, 2020 10:26 am
by Happy Unbirthday Boon
Untrue
Very few solves are possible right now. enough to lose the game, but not 'a lot'
Posted: Sun Dec 20, 2020 10:31 am
by Gypyx
Interesting, could you develop on that one?
Posted: Sun Dec 20, 2020 10:51 am
by Happy Unbirthday Boon
Sure. First, let us consider Pelican's role. Pelican's role *could* be to make it so that HBB's role can masonize a commuter, creating a single IC-commuter. In fact that that possibility exists is precisely why HBB has to be one-shot, he cannot create a mason-commuter team, in any world where Ydrasse is town anyway. Some of my thoughts here get wacky depending on Ydrasse but I'm going to try to not get too distracted there.
I was gonna wait until 24 hours were left or someone was e-1 to post this, but now that the game has livened up and it's close to 24 hours anyway, I'm gonna roleclaim
*drumroll*
enchantress
yes, that is the 3rd commuter claim
what's even more interesting than there supposedly being 3 commuters in this game is that I targeted pelican last night and they died anyway
I've been conflicted since the gypyx/shelly interaction today as to which is most likely mafia (I mean I guess it's possible there are 3 town commuters but?)
for gypyx: he claimed first and was the first to claim commuter
for shelly: I found taylor's posts outside of the roleclaims to be extremely town
@gypyx and shelly, who did you both target last night?
I thought normal commuter worked the same way without the conditional stuff
*regardless* of what you think of Sam's alignment, do you *buy* this point of confusion? I do.
We know there is a scum magical fairy. I believe Sam is a Boon bank role. I believe GX and Shelly are commuters.
GX and Shelly could be commuter-magical fairies, I guess. But let's put that aside.
Does anyone see the shelly/GX interactions as s/s? No. Okay moving on.
This means that either:
-there is at MOST one scum in Shelly/GX/Sam
-there is one scum/one traitor (i.e. shelly as commuter-magical fairy and sam as traitor)
-or there is 0 scum there
I never believe that any combination of GX, Sam, Shelly are same-PT group scum.
In post 1948, Shoshin wrote:That's three commuters, plus a role that allows for two more town commuters. That's five players that scum can't kill. Five. This doesn't seem plausible.
Hmm
Worst case scenario for scum assuming the claims are all true, Strongman is faded D1 and you have four Town Commuters (and possibly a Town Roleblocker).
Yeah that's incredibly unbalanced/swingy based on one scum role staying alive. Scum definitely have some more counterplay, or more likely one of the commuting roles is scum.
In post 2919, Klick wrote:Uhh legit surprised by the Bell flip lmao. I could have sworn I'd seen him flip as Mafia Strongman. Whoops
In post 2919, Klick wrote:Uhh legit surprised by the Bell flip lmao. I could have sworn I'd seen him flip as Mafia Strongman. Whoops
Lmao what? How
Honestly no clue. I think I saw discussion of Strongman stuff somewhere and got it confuddled in my head.
It changes my views on setup balance quite a bit
In post 1941, Happy Unbirthday Boon wrote:For Sam to be scum, Sam would have to have either:
-bluffed, which would maybe require a motion detector or something for scum, to *know* exactly who pelican targeted
OR
-targeted the scum nk with a commute (which makes no sense so we can dismiss)
Kinda think HUB townslipped here in a way that's believable. HUB isn't considering the possibility of a Strongman in this analysis.
Evidence that I actually thought Bell flipped Strongman this entire time lol
since he himself draws attention to it, it's a little less compelling, but I don't think this an attempted townslip by scum, I'm leaning true townslip
klick also helps me figure out that there's a scum magical fairy in direct terms which would be pretty weird for a scum replacing into the game, I think they'd be worried about coming off as giving TMI?
This means we have most likely:
1 of [GX, Sam, Shelly]
+
1 of [TGP, Ydrasse]
with wildcard scenario of Shelly commuter-fairy + sam traitor even though I think sam thinks me talking about that scenario is actually comical at this point
this is town and i reached the same conclusion (so both shelly/tay and tsunami are town)
gypyx is probably town as well
taly seems town VOTE: samantha this slot is scumpinging me
In post 1671, TheGoldenParadox wrote:so hub is town
gypyx is town
ydrasse is town
...and that's it. i'm not sure why it's been so difficult to establish a solid townblock this game but i'll read back over and give a readslist in a bit.
first post quoted is townie for TGP but, the problem is in finding him HARD town is that there should be more posts like that.
but the second post is basically 100% of my towncase on TGP and why I've been pushing against him being scum this whole game, that sentiment " i'm not sure why it's been so difficult to establish a solid townblock this game " is SO F'N TOWNIE
I'm back to GX town:
Spoiler:
In post 225, Gypyx wrote:Ok so 2 parallel universes huh, idk what to think of that
In post 3060, Gypyx wrote:Also i think HUB very likely was targeted by bell's fruit vend N1 as no one claimed it so we can consider him as conftown ~i think~, like 95%
Why HUB specifically? PoE?
Shelly replacement is posting good stuff.
I felt really strongly on reading that Ydrasse was town, and Mafia Commuter Enabler feels icky af to me as a role. This setup looks horribly unbalanced to me without her role as well. Like I'll go back and look at her ISO when I get a chance but it really doesn't feel right.
We have 3 VT claims
You
HUB
TGP
I don't see scum ever checking you / TGP N1, and HUB claimed VT, which could be seen as a big WIFOM play by scum
Now my main worry in reconsidering GX last night was that GX was just pocketing me for a lot of this game. I thought 96 was very townie in real time but it's not impossible for scum.
The reaction to the mech claim has been talked to death.
More recently, I think the tinfoil about Bell fruiting me as a way to find me town is too tinfoily to come from scum very easily.
In post 1663, Gypyx wrote:Ok so i'm here, todo :
Find why i excluded Tsunami / Bell being S/S
Find scum
does scum forget why they were pretending to shield their buddy lmao
okay, GX not like 'never ever in 1000 years scum' but he's pretty town imo
so we're left with
1 in [shelly, sam] with wildcard shelly/samtraitor
1 in [Ydrasse and Ydrasse]
that's not a lot of solves
Posted: Sun Dec 20, 2020 10:58 am
by Happy Unbirthday Boon
Now let's do a thought experiment.
What if this setup was:
1 nonconsecutive loyal fruit vendor that misses 40% of the time
1 1-shot recharged [no-pt masonizer]
1 shit that makes the loyal fruit vendor and the masonizer work some of the fuckin time
1 town enchantress
vs.
1 scum bad fruit vendor
1 strongman [either commuter or with a scum commuter/enchantress]
would that sound balanced?
because that's this setup
what if we just accept that *all of the commuters* are basically vanilla
they NEED to be vanilla for *scum to have a chance*
if the commuter enabler is *tied* to the magical fairy, then the commuters are always just that, they're just vanillas and the setup is as described.
What happens if the commuter enabler is not tied to the magical fairy, and then scum lose their strongman in days 1-3?
then you're left with
[3+ out of a combination of 3commuters/1 enchantress]
if samantha is town then samantha can protect other kills
a hider that is mostly trash (mechanically) but can also dodge kills
that is 2+ commuters, a roleblocker/alien thing, and a hider
and all the other power are like vts and shit
like... how does scum EVER KILL ANYTHING? how does scum win that game? they would HAVE to kill the commuter enabler.
vs.
think of how elegant the setup is if the commuters just *never actually matter* to the scumteam's kills?
like you could say, 'okay but then the scumteam isn't punished if they lose their magical fairy*
BUT THEY ARE-- Because SAMANTHA IS TOWN and her role is the *only* role that can block/give kills *after the magical fairy dies*
Enchantress + 2+ commuters is way too fucking much for town, imo, if ydrasse is not the magical fairy and scum team can't continue