Posted: Fri Sep 18, 2020 8:10 pm
Well, some opinions about what scum look like are more correct, and some opinions about what scum look like are more popular, and the opinion that scum do less solving is
very popular
.I'd say this would be pretty accurate, mostly because there were times I genuinely thought just about any slot could be scum - except for the one that actually was.In post 3196, Isis wrote:I think one reason it was scarier to townbin you that MT and TL didn't suffer from is feeling like you could pivot to voting any slot in the game, while MT and TL actively cornered themselves out of lines of play by more frequently stating townreads and their certainty level and the reasoning for them. You might be able to point to places in your iso where factually you were doing so; mafia constructive criticism is rough so I'm mentioning an impression off the top of my head.
I would say Farren did this even less than you, he just mega obvtowned in other ways for me day 1 so it just kind of didn't matter.
You were also in the one where I replaced RC iircIn post 3187, Dannflor wrote:I think the main issue in such a setup is that scum's best strategy is simply always to never ignite until they've won the game. It's not so much Double Day as it is town getting no new information except for their own eliminations. I do like the difference of the strategical element behind chopping doused slots, but I feel that adds another element of frustration for town where they then have to guess at which slots they've exiled that are doused and then when eLo actually is becomes an uncertainty.In post 3178, Isis wrote:But it sounds like you've determined that this exact rhythm is unfun by playing a similar setup if larger eLo's feel bad.
I do want to point out that there is still a difference other than "nightless with a bigger elo" even without stumps and FF:
Granted, the forest fire setup I played in I was snowed by an RC/Ankamius scum team so that may have contributed to my frustration with the setup.
I was just such a town boi in my brief time here on D1 that he couldn't shake that impressionIn post 3204, Isis wrote:Hectic how did you know I was town?
incidentally, Isis, I saw you wondering about this and I didn't mean anything by it -- I purely meant that I felt my phrasing of this joke, not the content, was approaching yours (evidently you'd disagree)In post 88, Menalque wrote:I only play in playerlists with loads of good players to get carried to victories and to keep my sweet, sweet win rate % high so I can continue to fool people into thinking I know what I'm doing muahahaha
(am I becoming isis)
In post 735, Bell wrote:Self-narration is when a player trys to construct an accounting of their own internal experience.
Perhaps said differently, it's when a player thinks out loud to get into their town character. The issue is right there in the wording, they don't need to type out their internal reasoning unprompted unless someone asks because they're town already. But a scum player that needs to fake the perspective of a town player might write something like that.
Danflorr: Wrong.In post 736, Bell wrote:You can see a lot of examples of her talking about her internal reasoning prompted and unprompted. Sometimes she says she doesn't share her change in reads. But she consistently shares what she is internally thinking about whatever topic she's on. By saying 'I think' etc.
In post 1032, Bell wrote:Does dannflorr always think out loud?
In post 1034, Bell wrote:He’a pinged my scumdar twice by thinking outloud.
[/qoute]In post 1058, Bell wrote:In post 1044, Dannflor wrote:In post 1032, Bell wrote:Does dannflorr always think out loud?I tend to try to be as transparent with my thoughts as possible yes
Not sure how to link directly to the specific post in the locked thread.Bell wrote:Vion's post 1305 reads as third person, there was evidenencece of this earlier too. I associate this sort of writing slightly with mafia because they're trying to construct a town perspective and they tend to write "what I would think as town" in this sort of style.