Posted: Mon May 02, 2022 9:31 am
Does Pooky have a history of replacing out as scum?
In post 3198, SCP 682 wrote:I have had a decent streak of burying scum d1 in recent towngames bar a couple misses. Especially in multiball.In post 3190, Flavor Leaf wrote:so wrongIn post 3187, SCP 682 wrote:ok idc i want enchant dead and thats the only wagon im considering if not MegA atp
I want a scummy lurker yeeted. Its the optimal play.
D1 info lims are cringe when we have mechs to resolve info.
Yeah I still don't know what this means, can you give more of a hint :/In post 3159, Nashville Dreams wrote:Give you a hint:In post 3157, catboi wrote:...why?In post 3097, Nashville Dreams wrote:Well this is super fucking scummy. Like hardcore.In post 1115, cassowary wrote:In post 1102, Sword of Ducks wrote:
One game town with the same exact role, two games I played poorly as mafia, and one fantastic role madness game as a serial killer.
Just to be clear, you're claiming you've rolled vanilla townie in this game?
Use a line
pooky replaces out when he doesnt get his way/getting beat in 1v1 situationsIn post 3200, MonkeyMan576 wrote:Does Pooky have a history of replacing out as scum?
I'd say the replace out itself is NAI.In post 3203, Flavor Leaf wrote:pooky replaces out when he doesnt get his way/getting beat in 1v1 situationsIn post 3200, MonkeyMan576 wrote:Does Pooky have a history of replacing out as scum?
scale of 1 to 10 how much do you think i care what you think we should discuss.In post 3205, SCP 682 wrote:I dont think we should discuss replacements personaly
The only situation im not pushing to kill scum is me as malefactorIn post 3201, Flavor Leaf wrote:In post 3198, SCP 682 wrote:I have had a decent streak of burying scum d1 in recent towngames bar a couple misses. Especially in multiball.In post 3190, Flavor Leaf wrote:so wrongIn post 3187, SCP 682 wrote:ok idc i want enchant dead and thats the only wagon im considering if not MegA atp
I want a scummy lurker yeeted. Its the optimal play.
D1 info lims are cringe when we have mechs to resolve info.
also this relies on you being town
In post 3107, cassowary wrote:I don't really understand the FL claim (why does he have to be mafia if scum? help) but if people don't want to get rid of him today for reasons I think that's fine. Not sure I really buy him as town, but if the wagon isn't going to gain traction I think there are other places we can look.
I mean I've tried to make it understandable within the context of this game but sometimes it's hard to explain without an understanding of how someone operatesIn post 3107, cassowary wrote:Yeah, getting this same vibe from both catboi+FL here. I know it's D1, but surely there's stuff within the game we can point to to support reads. Some of the reasoning on display feels inaccessible towards those of us who don't have meta experience with most of you, and it kind of makes me feel mistrustful of the reads that result since it feels a little bit like "oh this person doesn't normally act like this, just trust me" which is weird.
In post 3208, SCP 682 wrote:The only situation im not pushing to kill scum is me as malefactorIn post 3201, Flavor Leaf wrote:In post 3198, SCP 682 wrote:I have had a decent streak of burying scum d1 in recent towngames bar a couple misses. Especially in multiball.In post 3190, Flavor Leaf wrote:so wrongIn post 3187, SCP 682 wrote:ok idc i want enchant dead and thats the only wagon im considering if not MegA atp
I want a scummy lurker yeeted. Its the optimal play.
D1 info lims are cringe when we have mechs to resolve info.
also this relies on you being town
If I'm scum i literally have a semi masonry with 4 people who cant be wolves + 1-2 more in our monastery who are deconfirmed. If you're thinking im mafia-im very fucking likely to deliver you scum d1.
Start using critical thinking and not your ego please.
In post 3210, SCP 682 wrote:Sorry 3 people who cant be mafia*
In post 3213, Flavor Leaf wrote:In post 3210, SCP 682 wrote:Sorry 3 people who cant be mafia*
it's 2.
That is a flawed assumption given recent gamesIn post 3122, Flavor Leaf wrote:This is obvtown Nashville by the way.
They’re forcing themselves to read and act because they’re under fire.
I really don’t believe ScumNashville would have just been so unaware, even if they were busy.
I called their posting that everyone was pushing earlier scummy looking but that it’s not coming from scum.
In post 3215, SCP 682 wrote:is this how insufferable it felt like to be in a game with me when i used to be like this lol
I can't help but feel that FL is likeIn post 3125, Flavor Leaf wrote:@Cassowary - idk, after waiting a day, out of all the people, I don’t think it’s you right now.
My thing is based on wagon composition of how Catboi can’t get past 6 votes, it means his scum are refusing to bus.
The other scum team like won’t do more than 1 or 2 on them at a time, so it gets stuck when those scum move, giving some merit to Mega/Toog scum.
SCP, Catboi, Menalque, Mastina contain scum. Anytime that Catboi gets momentum going, one of them always change votes.
This in addition the wagon composition reading.
At this point Catboi isn’t even my main scum read, but they are the best Day 1 fade based on high chance of flipping scum and info.
Catboi will have a townie and genuine tone as scum. They just will, and I imagine it’s even more evident in early games from the game talked about where Menalque town read Catboi all game before reevaluating late.
Disagree.In post 3216, catboi wrote:That is a flawed assumption given recent gamesIn post 3122, Flavor Leaf wrote:This is obvtown Nashville by the way.
They’re forcing themselves to read and act because they’re under fire.
I really don’t believe ScumNashville would have just been so unaware, even if they were busy.
I called their posting that everyone was pushing earlier scummy looking but that it’s not coming from scum.
I said I think Menalque is town, so what's ridiculous about it?In post 3218, catboi wrote:I can't help but feel that FL is likeIn post 3125, Flavor Leaf wrote:@Cassowary - idk, after waiting a day, out of all the people, I don’t think it’s you right now.
My thing is based on wagon composition of how Catboi can’t get past 6 votes, it means his scum are refusing to bus.
The other scum team like won’t do more than 1 or 2 on them at a time, so it gets stuck when those scum move, giving some merit to Mega/Toog scum.
SCP, Catboi, Menalque, Mastina contain scum. Anytime that Catboi gets momentum going, one of them always change votes.
This in addition the wagon composition reading.
At this point Catboi isn’t even my main scum read, but they are the best Day 1 fade based on high chance of flipping scum and info.
Catboi will have a townie and genuine tone as scum. They just will, and I imagine it’s even more evident in early games from the game talked about where Menalque town read Catboi all game before reevaluating late.
inverting what his actual reads are
misreading me I could see but the reads on menalque/mastina are patently ridiculous
The thing is even if you think her reasoning is poorIn post 3128, Flavor Leaf wrote:Mastina’s reasonings are poor, and the fact nobody responded to me calling out Mastina’s poor case calling what was actively not a gambit a gambit is scummy in itself.
In post 3195, Flavor Leaf wrote:Catboi-Menalque-SCP-Mastina
i've been saying it for a while now, there is 100% scum in here, and I don't believe it's Menalque.