Datisi's Café [game over!]
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- jjh927
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I accept it and think you should probably drop it
If Klick turns out to not have a confirmable role when we do massclaim which may well be next day phase, then that's when you should refuse to drop it. Right now though, just don't"As best I can tell, jjh is some kind of wizard with mind control powers." -Jingle- furtiveglance
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In post 3200, jjh927 wrote:I accept it and think you should probably drop it
If Klick turns out to not have a confirmable role when we do massclaim which may well be next day phase, then that's when you should refuse to drop it. Right now though, just don't
I'm not reading too much into this, am I?In post 3095, Klick wrote:
I don't know why you're so interested in me fullclaimingIn post 3082, furtiveglance wrote:
Klick you have a vote on you nowIn post 2762, Klick wrote:I would like to claim now that my role is confirmable but thus far I have used it to target Ausuka on N2 and Lukewarm N3 and this is incredibly frustrating to me
Might be good to confirm yourself
This is clearly implying that I have bad intentions.- mastina
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I disagree since the only take there not already a given is the fire town bit, which has logical gaps in it.In post 3193, Klick wrote:I've read and agree with 3191 and also think it makes jjh rather likely town
It doesn't make jjh town, either.
Granted!
I think that jjh is town anyway.
Just, not for that.
(Work, more tomorrow or possibly tonight.)- mastina
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Btw, what I am planning to do either tonight or tomorrow is, basically, show my math/homework on logical deductions off of what we know so far.
STARTING POINTS:
Ydrasse town;
Dannflor slot town;
Something_Smart town.
With these four starting points, I want to highlight four key areas of the game:
The end of day Ircher wagon;
Every Titus vote on D2 and the circumstances behind those votes and unvotes;
The reactions (not votes) on D3 prior to the final inevitable conclusion of the day;
Interactions this day phase.
I want to better illustrate every possible remaining team given the assumptions above (Ydrasse/Dann/S_S town), demonstrating what they would require in order to be true, and why I think of those combos the way I do:
Basically impossible, plausible but unlikely, possible (yet a bit lazy), and then actually probable combos that fit the evidence throughout all four key areas.
This is because I believe that interactions are, mostly, more important than individual towniness here, and while individual towniness is not to be discarded altogether, in a gamestate where everyone has reasons to be town and everyone has reasons to be scum yet exactly two living players are scum, individual towniness can just be smart/good scumplay, whereas interactions across the key areas of the game highlight the narratives of each team combo and their necessary steps to function. A tool that I feel is far more likely to get scum eliminated.
I did this mentally already and it was how I got the fire/furtive team, as a team that fits the most easily.
But I didn’t map it out for y'all and need to show my work, as well as cover things my mental math may have overlooked.
I will admit that the shortcuts I used mean that I could’ve overlooked a correct combo, but I need the time either tonight or tomorrow to demonstrate what I am really talking about here and why I feel the way I do.- jjh927
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There are assumptions but I think they are far too well founded for you to call them logical gaps. It's not quite a true mechanical clear given the circumstances but if you think the logic is flawed you are going to have to elaborate on where you disagree rather than just saying it is flawed."As best I can tell, jjh is some kind of wizard with mind control powers." -Jingle- jjh927
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So I can’t quote the posts and actually do the breakdown now, but I can save at least some time by laying out some basic groundwork now:In post 3203, mastina wrote:Btw, what I am planning to do either tonight or tomorrow is, basically, show my math/homework on logical deductions off of what we know so far.
STARTING POINTS:
Ydrasse town;
Dannflor slot town;
Something_Smart town.
With these four starting points, I want to highlight four key areas of the game:
The end of day Ircher wagon;
Every Titus vote on D2 and the circumstances behind those votes and unvotes;
The reactions (not votes) on D3 prior to the final inevitable conclusion of the day;
Interactions this day phase.
I want to better illustrate every possible remaining team given the assumptions above (Ydrasse/Dann/S_S town), demonstrating what they would require in order to be true, and why I think of those combos the way I do:
Basically impossible, plausible but unlikely, possible (yet a bit lazy), and then actually probable combos that fit the evidence throughout all four key areas.
This is because I believe that interactions are, mostly, more important than individual towniness here, and while individual towniness is not to be discarded altogether, in a gamestate where everyone has reasons to be town and everyone has reasons to be scum yet exactly two living players are scum, individual towniness can just be smart/good scumplay, whereas interactions across the key areas of the game highlight the narratives of each team combo and their necessary steps to function. A tool that I feel is far more likely to get scum eliminated.
I did this mentally already and it was how I got the fire/furtive team, as a team that fits the most easily.
But I didn’t map it out for y'all and need to show my work, as well as cover things my mental math may have overlooked.
I will admit that the shortcuts I used mean that I could’ve overlooked a correct combo, but I need the time either tonight or tomorrow to demonstrate what I am really talking about here and why I feel the way I do.
WHAT WE KNOW:
-IRCHER DELIBERATELY DIED D1. Instead of trying to recover from the slip, he entered antispew mode, deliberately not trying to save himself. He accepted death and made no efforts to avert it.
-TITUS HARD-BUSSED IRCHER. Titus, notoriously an anti-bus player, bussed. Eventually, she even doubled down on the bus, as she was the first player to point out that Ircher was online yet not posting. While she might've made some attempts to weaken the wagon prior to then, it was at that moment you could tell that she was committed to the bus, and hard-pushed for Ircher's death.
CONCLUSION:
The scum knew that Ircher was going to be the D1 elimination. They explicitly were okay with this and planned around it. Both flipped scum past a certain point made no effort to save Ircher, so at least half of the scumteam not only was okay with his death, but actively pushed towards it.
Their motives for doing so are speculation. I tried to word the above in a neutral way not favoring any particular speculate as to the why, although maybe there's an even better wording for the above. So don't take the above to be favoring one specific Motive.
Still, I feel it's not controversial to say that it's a fact that the scum did, indeed, do the above. The motivation for WHY they did it is speculatory, but them doing it is fact. The scum let Ircher die, and actively pushed for it.
SPECULATION:
Because both flipped scum were okay with an Ircher elimination, it ismore likelythat the surviving scum also were. It is not confirmed, scum comms can be hectic, but it's generally a reasonable assumption. I won't be treating it as fact, and will still cover scenarios requiring those situations.
However, this leads to a generalized posit:
It isless likelyboth remaining scum are off the Ircher wagon
Not impossible, but I will cover the different scenarios when doing a detailed breakdown on how it's possible, and how likely it is. (Lack of scum coordination, scum genuinely believing that being off was better, etc.)
I can't list all the possible both-off, both-on, 50/50 teams right now, but I'll do so just before the detailed breakdown begins.
Next part:
The Titus voters on D2:]/size]
I should specify: Imostlyexpect the early Titus votes to be nai; any wagon could’ve gone through that early, so Titus was in no real danger;
Imostlyexpect the late Titus votes to be nai, because Roden's elimination past a certain point became basically inevitable, meaning that scum could place votes there which were performative.
However, the middle section of the day is important: when both wagons could’ve gone through, hopping onto Titus is more likely town; hopping off of Titus is slightly more likely scum.
Inversely, hopping onto Roden is slightly more likely to be scum at that point. (Hopping off isn’t town tho imo.)
D3 is important to note who demonstrated followthrough on Titus before the results had fully played out. The results also have town spewing lack of info and scum revealing TMI imo.
And D4 is important, because while weak pushes aren't antipartner, strong extended serious actual pushes backed by wagons are indicators that greatly reduce the odds of the individuals being partnered.
Again, not impossible.
But I will be showing across all four fields the requirements. What needed to go on for this scumteam to be possible. And the improbabilities stack and multiply. One improbability doesn’t disqualify a scumteam from contention. 3+ almost assuredly makes it borderline impossible.
The more requirements for a dcumteam to exist, the more convoluted the process becomes, the more justification required and the more stretches of logic required across those key areas, the less likely the scumteam is.
Yes, this will lead to some "lazy" teams being relatively higher up, but I'll get to those when I finish.
I'm probably not explaining this properly, will try to lay it out better later.- jjh927
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Not a good oneIn post 3207, Dannflor wrote:I guess we can give Klick a day
Mala is just so unsatisfying
jjh did you have a reason for leaving furtive alone?
The posts he was making where he was resigned to death looked towny but I say that knowing full well that it is frequently a bad idea to change your mind based on posts like that at that gamestate. Even so, it's enough I don't want to vote there"As best I can tell, jjh is some kind of wizard with mind control powers." -Jingle- Dannflor
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Hammer encouragement postIn post 2947, furtiveglance wrote:
I think we've seen the word 'scumslip' overused recently. BUT...In post 2942, Malakittens wrote:
ehIn post 2940, furtiveglance wrote:688 and 1383 have a bit. But it's not as if you're doing something insanely sus that mafia always do. You just haven't hard pushed anyone, written a post longer than a few lines or said anything that I remember. So there's a lack of drive in your play.I have also have had this recent lack of drive in lostwhich i was limmed when I was trying to kill obv-scumbut I was town
so this is NAI
Malakittens' post sounds like 'I also did this when I was town' to me. Anyone else? How does that affect the vibes?- furtiveglance
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Also a self-quote post!In post 3211, furtiveglance wrote:
Hammer encouragement postIn post 2947, furtiveglance wrote:
I think we've seen the word 'scumslip' overused recently. BUT...In post 2942, Malakittens wrote:
ehIn post 2940, furtiveglance wrote:688 and 1383 have a bit. But it's not as if you're doing something insanely sus that mafia always do. You just haven't hard pushed anyone, written a post longer than a few lines or said anything that I remember. So there's a lack of drive in your play.I have also have had this recent lack of drive in lostwhich i was limmed when I was trying to kill obv-scumbut I was town
so this is NAI
Malakittens' post sounds like 'I also did this when I was town' to me. Anyone else? How does that affect the vibes?- Ydrasse
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VOTE: malakittens
just lol if malakittens tmi’d that earlywarrior cats mafia is now in a queue near you!
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kill me and live with the memory — then tell the stars that youwon.- furtiveglance
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Be anymore fake FG.
Doesn’t matter I was a VT.
Kill fire.
Don’t ever kill the following: andres Mastina ydrasseNo matter how high the stakes, sooner or later you're just gonna have to go with your gut.
And maybe, just maybe, that'll take you right where you were supposed to be.
Get to know a Mala~Grey<3 4.7.2015- mastina
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Well Mala is dead and going to flip town and I don't have the time to respond to jjh yet alone do the work that I was going to show my homework on why I think it's fire + furtive so now if I die during the night, you're not going to have the process by which I can show them to be the scumteam! (That they both voted Mala should be a bit of a giveaway tho.)
(Obi Wan Clone Wars) Good job! (/Obi Wan Clone Wars)- mastina
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So would ya look at this.
The only possible both-remaining-scum-off combos are:
{fire, Andres}
{fire, Uncrowned}
{fire, jjh}
{Andres, Uncrowned}
{Andres, jjh}
{Uncrowned, fire}
The only possible both-remaining-on combos are:
{furtive, Klick}
{furtive, PenguinPower}
{Klick, PenguinPower}.
Wouldn't ya know it? None of those both-remaining-on combos seem particularly likely but if they were, furtive is in prime scum position right there with Titus.
So the only realistic possibilities are both-remaining-off (unlikely), or one-on one-off.- mastina
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I realize one-on one-off has a lot more combos, which is why I wanted the bloody time to lay this all out.In post 3222, mastina wrote:So would ya look at this.
The only possible both-remaining-scum-off combos are:
{fire, Andres}
{fire, Uncrowned}
{fire, jjh}
{Andres, Uncrowned}
{Andres, jjh}
{Uncrowned, fire}
The only possible both-remaining-on combos are:
{furtive, Klick}
{furtive, PenguinPower}
{Klick, PenguinPower}.
Wouldn't ya know it? None of those both-remaining-on combos seem particularly likely but if they were, furtive is in prime scum position right there with Titus.
So the only realistic possibilities are both-remaining-off (unlikely), or one-on one-off.
{furtive, fire}
{furtive, Andres}
{furtive, Uncrowned}
{furtive, jjh}
{Klick, fire}
{Klick, Andres}
{Klick, Uncrowned}
{Klick, jjh}
{PenguinPower, fire}
{PenguinPower, Andres}
{PenguinPower, Uncrowned}
{PenguinPower, jjh}.
A lot more combos, which I'd have been happy to break down if you hadn't fucking hammered when I asked for a day. (Particular shame on you, jjh, for not unvoting when you knew I wanted this.)- mastina
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In post 3208, mastina wrote:
So I can’t quote the posts and actually do the breakdown now, but I can save at least some time by laying out some basic groundwork now:In post 3203, mastina wrote:Btw, what I am planning to do either tonight or tomorrow is, basically, show my math/homework on logical deductions off of what we know so far.
STARTING POINTS:
Ydrasse town;
Dannflor slot town;
Something_Smart town.
With these four starting points, I want to highlight four key areas of the game:
The end of day Ircher wagon;
Every Titus vote on D2 and the circumstances behind those votes and unvotes;
The reactions (not votes) on D3 prior to the final inevitable conclusion of the day;
Interactions this day phase.
I want to better illustrate every possible remaining team given the assumptions above (Ydrasse/Dann/S_S town), demonstrating what they would require in order to be true, and why I think of those combos the way I do:
Basically impossible, plausible but unlikely, possible (yet a bit lazy), and then actually probable combos that fit the evidence throughout all four key areas.
This is because I believe that interactions are, mostly, more important than individual towniness here, and while individual towniness is not to be discarded altogether, in a gamestate where everyone has reasons to be town and everyone has reasons to be scum yet exactly two living players are scum, individual towniness can just be smart/good scumplay, whereas interactions across the key areas of the game highlight the narratives of each team combo and their necessary steps to function. A tool that I feel is far more likely to get scum eliminated.
I did this mentally already and it was how I got the fire/furtive team, as a team that fits the most easily.
But I didn’t map it out for y'all and need to show my work, as well as cover things my mental math may have overlooked.
I will admit that the shortcuts I used mean that I could’ve overlooked a correct combo, but I need the time either tonight or tomorrow to demonstrate what I am really talking about here and why I feel the way I do.
WHAT WE KNOW:
-IRCHER DELIBERATELY DIED D1. Instead of trying to recover from the slip, he entered antispew mode, deliberately not trying to save himself. He accepted death and made no efforts to avert it.
-TITUS HARD-BUSSED IRCHER. Titus, notoriously an anti-bus player, bussed. Eventually, she even doubled down on the bus, as she was the first player to point out that Ircher was online yet not posting. While she might've made some attempts to weaken the wagon prior to then, it was at that moment you could tell that she was committed to the bus, and hard-pushed for Ircher's death.
CONCLUSION:
The scum knew that Ircher was going to be the D1 elimination. They explicitly were okay with this and planned around it. Both flipped scum past a certain point made no effort to save Ircher, so at least half of the scumteam not only was okay with his death, but actively pushed towards it.
Their motives for doing so are speculation. I tried to word the above in a neutral way not favoring any particular speculate as to the why, although maybe there's an even better wording for the above. So don't take the above to be favoring one specific Motive.
Still, I feel it's not controversial to say that it's a fact that the scum did, indeed, do the above. The motivation for WHY they did it is speculatory, but them doing it is fact. The scum let Ircher die, and actively pushed for it.
SPECULATION:
Because both flipped scum were okay with an Ircher elimination, it ismore likelythat the surviving scum also were. It is not confirmed, scum comms can be hectic, but it's generally a reasonable assumption. I won't be treating it as fact, and will still cover scenarios requiring those situations.
However, this leads to a generalized posit:
It isless likelyboth remaining scum are off the Ircher wagon
Not impossible, but I will cover the different scenarios when doing a detailed breakdown on how it's possible, and how likely it is. (Lack of scum coordination, scum genuinely believing that being off was better, etc.)
I can't list all the possible both-off, both-on, 50/50 teams right now, but I'll do so just before the detailed breakdown begins.
Next part:
The Titus voters on D2:
I should specify: Imostlyexpect the early Titus votes to be nai; any wagon could’ve gone through that early, so Titus was in no real danger;
Imostlyexpect the late Titus votes to be nai, because Roden's elimination past a certain point became basically inevitable, meaning that scum could place votes there which were performative.
However, the middle section of the day is important: when both wagons could’ve gone through, hopping onto Titus is more likely town; hopping off of Titus is slightly more likely scum.
Inversely, hopping onto Roden is slightly more likely to be scum at that point. (Hopping off isn’t town tho imo.)
D3 is important to note who demonstrated followthrough on Titus before the results had fully played out. The results also have town spewing lack of info and scum revealing TMI imo.
And D4 is important, because while weak pushes aren't antipartner, strong extended serious actual pushes backed by wagons are indicators that greatly reduce the odds of the individuals being partnered.
Again, not impossible.
But I will be showing across all four fields the requirements. What needed to go on for this scumteam to be possible. And the improbabilities stack and multiply. One improbability doesn’t disqualify a scumteam from contention. 3+ almost assuredly makes it borderline impossible.
The more requirements for a scumteam to exist, the more convoluted the process becomes, the more justification required and the more stretches of logic required across those key areas, the less likely the scumteam is.
Yes, this will lead to some "lazy" teams being relatively higher up, but I'll get to those when I finish.
I'm probably not explaining this properly, will try to lay it out better later.
Putting these together, Datisi could lock any minute so gotta go fast.In post 3223, mastina wrote:
I realize one-on one-off has a lot more combos, which is why I wanted the bloody time to lay this all out.In post 3222, mastina wrote:So would ya look at this.
The only possible both-remaining-scum-off combos are:
{fire, Andres}
{fire, Uncrowned}
{fire, jjh}
{Andres, Uncrowned}
{Andres, jjh}
{Uncrowned, fire}
The only possible both-remaining-on combos are:
{furtive, Klick}
{furtive, PenguinPower}
{Klick, PenguinPower}.
Wouldn't ya know it? None of those both-remaining-on combos seem particularly likely but if they were, furtive is in prime scum position right there with Titus.
So the only realistic possibilities are both-remaining-off (unlikely), or one-on one-off.
{furtive, fire}
{furtive, Andres}
{furtive, Uncrowned}
{furtive, jjh}
{Klick, fire}
{Klick, Andres}
{Klick, Uncrowned}
{Klick, jjh}
{PenguinPower, fire}
{PenguinPower, Andres}
{PenguinPower, Uncrowned}
{PenguinPower, jjh}.
A lot more combos, which I'd have been happy to break down if you hadn't fucking hammered when I asked for a day. (Particular shame on you, jjh, for not unvoting when you knew I wanted this.) - mastina
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