Mini 382: Small Town Mafia - Game Over!
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- Zindaras
- Zindaras
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Zindaras
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- Mr(s) Popularity
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I agree. I think that was the best part about the game. Literally everyone had equal chance of being scum.Save The Dragons wrote:I think it's good to force players to think outside the box and not focus so much on claims.
Mini 362 (Open Role Bastard Mafia) also was Open Role, and pretty interesting. You could look at that game for ideas.Adele wrote:I'm probably gonna run smalltown 2 when I get through the queue again - which'll take a while - and I was thinking along the same lines as Kelly Chen:Yeah, it would be more along these lines. I was originally planning something more like this for this time, but I panicked in the design stage that it was overpowered.Kelly Chen wrote:I think it was a problem that so many roles DEALT with targeting, but not many actually did target, and those that did were huge targets.
The claimlessness was good, but I think it is quite risky for the game's health when there is no opportunity for a random voting phase.
I wouldn't have fewer power roles. I think a protective role would be good (especially one that simultaneously blocks). There should also be more roles that are useful to scum, like a framer or a redirector. (I'd say governor would be in this category, if he had access to some kind of information that would allow him to decide to save someone in cases where it isn't obvious to the town that he should.)
Show
Finished: 159 (120 Town, 33 Mafia, 5 Other, 1 Cult, 4 Cultivated)
68 Wins, 71 Losses
Town: 52 Wins, 54 Losses (2 Wins as Cult)
Mafia: 13 Wins, 15 Losses (1 Win as Cult)
Other: 3 Wins, 1 Loss (1 Win as Cult)
Cult: 0 Wins, 1 Loss
Cultivated: 4 Wins, 0 Losses
59 Survived, 31 Lynched, 60 Killed
68 Wins, 71 Losses
Town: 52 Wins, 54 Losses (2 Wins as Cult)
Mafia: 13 Wins, 15 Losses (1 Win as Cult)
Other: 3 Wins, 1 Loss (1 Win as Cult)
Cult: 0 Wins, 1 Loss
Cultivated: 4 Wins, 0 Losses
59 Survived, 31 Lynched, 60 Killed